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Anaba Ancestor
Anaba Ancestor 1Red (2)
Creature — Minotaur Spirit (1/1)

Tap: Another target Minotaur creature gets +1/+1 until end of turn.

Masters Edition III (Common)
Other Versions
Homelands (Rare)
Ancestor Dragon
Ancestor Dragon 4WhiteWhite (6)
Creature — Dragon (5/6)

Flying

Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.

Magic: The Gathering Foundations (Rare)
Other Versions
Global Series: Jiang Yanggu and Mu Yanling (Rare)
Ancestors' Aid
Ancestors' Aid 1Red (2)
Instant

Target creature gets +2/+0 and gains first strike until end of turn.

Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

The Lost Caverns of Ixalan (Common)
Ancestor's Chosen
Ancestor's Chosen 5WhiteWhite (7)
Creature — Human Cleric (4/4)

First strike (This creature deals combat damage before creatures without first strike.)

When Ancestor's Chosen enters, you gain 1 life for each card in your graveyard.

Ultimate Masters (Uncommon)
Other Versions
Judgment (Uncommon)
Tenth Edition (Uncommon)
Ancestor's Embrace
Ancestor's Embrace (0)
Enchantment — Aura

Enchant creature

Enchanted creature has lifelink.

If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Common)
Ancestor's Prophet
Ancestor's Prophet 4White (5)
Creature — Human Cleric (1/5)

Tap five untapped Clerics you control: You gain 10 life.

Onslaught (Rare)
Auspicious Ancestor
Auspicious Ancestor 3White (4)
Creature — Human Cleric (2/3)

When Auspicious Ancestor dies, you gain 3 life.

Whenever a player casts a white spell, you may pay 1. If you do, you gain 1 life.

Mirage (Rare)
Benevolent Ancestor
Benevolent Ancestor 2White (3)
Creature — Spirit (0/4)

Defender (This creature can't attack.)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Iconic Masters (Common)
Other Versions
Ravnica: City of Guilds (Common)
Disowned Ancestor
Disowned Ancestor Black (1)
Creature — Spirit Warrior (0/4)

Outlast 1Black (1Black, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Khans of Tarkir (Common)
Envoy of the Ancestors
Envoy of the Ancestors 2White (3)
Creature — Human Cleric (2/3)

Outlast White (White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Modified creatures you control have lifelink. (Equipment, Auras you control, and counters are modifications.)

Modern Horizons 3 (Uncommon)
For the Ancestors
For the Ancestors 2Green (3)
Instant

Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

Flashback 3Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Commander Masters (Rare)
Kindly Ancestor
Kindly Ancestor 2White (3)
Creature — Spirit (2/3)

Lifelink

Disturb 1White (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Crimson Vow (Common)
Might of the Ancestors
Might of the Ancestors 2White (3)
Enchantment

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.

The Lost Caverns of Ixalan (Uncommon)
Obuun, Mul Daya Ancestor
Obuun, Mul Daya Ancestor 1RedGreenWhite (4)
Legendary Creature — Elf Spirit (3/3)

At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.

Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.

Zendikar Rising Commander (Mythic Rare)
Rally the Ancestors
Rally the Ancestors Variable ColorlessWhiteWhite (2)
Instant

Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.

Fate Reforged (Rare)
Tales of the Ancestors
Tales of the Ancestors 3Blue (4)
Sorcery

Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference.

Foretell 1Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim Commander (Rare)
Teshar, Ancestor's Apostle
Teshar, Ancestor's Apostle 3White (4)
Legendary Creature — Bird Cleric (2/2)

Flying

Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

Commander Masters (Uncommon)
Other Versions
Dominaria (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Dominaria United Commander (Rare)
The Brothers' War Commander (Rare)
Vengeful Ancestor
Vengeful Ancestor 2RedRed (4)
Creature — Spirit Dragon (3/4)

Flying

Whenever Vengeful Ancestor enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Whenever a goaded creature attacks, it deals 1 damage to its controller.

Murders at Karlov Manor Commander (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Walk with the Ancestors
Walk with the Ancestors 4Green (5)
Sorcery

Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

The Lost Caverns of Ixalan (Common)
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