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Anya, Merciless Angel
   ( 5)
Legendary Creature — Angel
(4/4)
Flying Anya gets +3/+3 for each opponent whose life total is less than half their starting life total. As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
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Aragorn, Company Leader
   ( 3)
Legendary Creature — Human Ranger
(3/3)
Whenever the Ring tempts you, if you chose a creature other than Aragorn as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.
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Arcane Epiphany
   ( 5)
Instant
This spell costs less to cast if you control a Wizard. Draw three cards.
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Azusa's Many Journeys
  ( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — You may play an additional land this turn. II — You gain 3 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Canyon Crab
  ( 2)
Creature — Crab
(0/5)
 : This creature gets +2/-2 until end of turn.
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
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Canyon Drake
   ( 4)
Creature — Drake
(1/2)
Flying , Discard a card at random: This creature gets +2/+0 until end of turn.
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Canyon Jerboa
  ( 3)
Creature — Mouse
(1/2)
Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
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Canyon Vaulter
  ( 2)
Creature — Kor Pilot
(3/1)
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn.
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Canyon Wildcat
  ( 2)
Creature — Cat
(2/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Chea, Friend to Maybe Too Many (playtest)
    ( 4)
Legendary Creature — — Human Wizard
(2/4)
Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.) : Add X and each opponent loses X life, where X is the number of familiars you control.
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Collected Company
  ( 4)
Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
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Company Commander
   ( 4)
Creature — Human Soldier
(2/4)
Command Section — When this creature enters, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have. Bring it Down — Whenever this creature attacks, creatures you control gain deathtouch until end of turn.
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Cosmic Epiphany
   ( 6)
Sorcery
Draw cards equal to the number of instant and sorcery cards in your graveyard.
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Dance of Many
  ( 2)
Enchantment
When this enchantment enters, create a token that's a copy of target nontoken creature. When this enchantment leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice this enchantment. At the beginning of your upkeep, sacrifice this enchantment unless you pay  .
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Epiphany at the Drownyard
  ( 1)
Instant
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
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Epiphany Storm
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has " , , Discard a card: Draw a card."
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Eroded Canyon
( 0)
Land — Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. : Add or .
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Gideon's Company
  ( 4)
Creature — Human Soldier
(3/3)
Whenever you gain life, put two +1/+1 counters on this creature.  : Put a loyalty counter on target Gideon planeswalker.
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Griffin Canyon
( 0)
Land
: Add .
: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
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Many Partings
 ( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Occult Epiphany
  ( 1)
Instant
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
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Rafiq of the Many
    ( 4)
Legendary Creature — Human Knight
(3/3)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn.
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Riku of Many Paths
   ( 3)
Legendary Creature — Human Wizard
(3/3)
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — • Exile the top card of your library. Until the end of your next turn, you may play it. • Put a +1/+1 counter on Riku. It gains trample until end of turn. • Create a 1/1 blue Bird creature token with flying.
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Saruman of Many Colors
    ( 6)
Legendary Creature — Avatar Wizard
(5/4)
Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
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Sublime Epiphany
   ( 6)
Instant
Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.
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Temple of Epiphany
( 0)
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) : Add or .
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The Deck of Many Things
 ( 5)
Legendary Artifact
, : Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1–9 | Return a card at random from your graveyard to your hand. 10–19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
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The Many Deeds of Belzenlok (playtest)
  ( 2)
Enchantment — — Saga
I — Exile up to one target Saga card from a graveyard. Copy its chapter I ability. II — Exile up to one target Saga card from a graveyard. Copy its chapter II ability. III — Exile up to one target Saga card from a graveyard. Copy its chapter III ability.
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Vizier of Many Faces
   ( 4)
Creature — Shapeshifter Cleric
(0/0)
You may have this creature enter as a copy of any creature on the battlefield, except if this creature was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm   
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Voice of Many
   ( 4)
Creature — Elf Druid
(3/3)
When this creature enters, draw a card for each opponent who controls fewer creatures than you.
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