+apparition (11)

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Beckon Apparition
Beckon Apparition White or Black (1)

Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.

Ultimate Masters (Common)
Other Versions
Eventide (Common)
Gatecrash (Common)
Chilling Apparition
Chilling Apparition 2Black (3)
Creature — Spirit (1/1)

Black: Regenerate Chilling Apparition.

Whenever Chilling Apparition deals combat damage to a player, that player discards a card.

Prophecy (Uncommon)
Dennick, Pious Apparition
Dennick, Pious Apparition (0)
Legendary Creature — Spirit Soldier (3/2)


Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. <i>(Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")</i>

If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Rare)
Grateful Apparition
Grateful Apparition 1White (2)
Creature — Spirit (1/1)


Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. <i>(Choose any number of permanents and/or players, then give each another counter of each kind already there.)</i>

Commander Masters (Uncommon)
Other Versions
War of the Spark (Uncommon)
Streets of New Capenna Commander (Uncommon)
Phyrexia: All Will Be One Commander (Uncommon)
Haunting Apparition
Haunting Apparition 1BlueBlack (3)
Creature — Spirit (1+*/2)


As Haunting Apparition enters the battlefield, choose an opponent.

Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.

Mirage (Uncommon)
Keening Apparition
Keening Apparition 1White (2)
Creature — Spirit (2/2)

Sacrifice Keening Apparition: Destroy target enchantment.

Return to Ravnica (Common)
Morning Apparition
Morning Apparition (0)
Creature — Spirit Soldier (2/1)

Flying, vigilance

If Morning Apparition would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Common)
Restless Apparition
Restless Apparition White or BlackWhite or BlackWhite or Black (3)
Creature — Spirit (2/2)

White or BlackWhite or BlackWhite or Black: Restless Apparition gets +3/+3 until end of turn.

Persist <i>(When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)</i>

Modern Masters 2015 Edition (Uncommon)
Other Versions
Eventide (Uncommon)
Skyclave Apparition
Skyclave Apparition 1WhiteWhite (3)
Creature — Kor Spirit (2/2)

When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.

When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

SNC Game Day (Rare)
Other Versions
Zendikar Rising (Rare)
Tattered Apparition
Tattered Apparition 3Black (4)
Creature — Shade (2/2)


1Black: Tattered Apparition gets +1/+1 until end of turn.

Dominaria United (Common)
Veiled Apparition
Veiled Apparition 1Blue (2)

When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay 1Blue."

Urza's Saga (Uncommon)
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