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Apprentice Necromancer
  ( 2)
Creature — Zombie Wizard
(1/1)
, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
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Apprentice Sharpshooter
  ( 3)
Creature — Human Archer
(1/4)
Reach Training <i>(Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)</i>
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Apprentice Sorcerer
  ( 3)
Creature — Human Wizard
(1/1)
: Apprentice Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.
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Breya's Apprentice
  ( 3)
Artifact Creature — Human Artificer
(2/3)
When Breya's Apprentice enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice an artifact: Choose one —
• Exile the top card of your library. Until the end of your next turn, you may play that card. • Target creature gets +2/+0 until end of turn.
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Daring Apprentice
   ( 3)
Creature — Human Wizard
(1/1)
, Sacrifice Daring Apprentice: Counter target spell.
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Dennick, Pious Apprentice
  ( 2)
Legendary Creature — Human Soldier
(2/3)
Lifelink Cards in graveyards can't be the targets of spells or abilities. Disturb   <i>(You may cast this card from your graveyard transformed for its disturb cost.)</i>
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Eccentric Apprentice
  ( 3)
Creature — Tiefling Wizard
(2/2)
Flying When Eccentric Apprentice enters the battlefield, venture into the dungeon. <i>(Enter the first room or advance to the next room.)</i> At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
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Inventor's Apprentice
 ( 1)
Creature — Human Artificer
(1/2)
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
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Iron Apprentice
 ( 1)
Artifact Creature — Construct
(0/0)
Iron Apprentice enters the battlefield with a +1/+1 counter on it. When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.
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Johann, Apprentice Sorcerer
   ( 4)
Legendary Creature — Human Wizard
(2/5)
You may look at the top card of your library any time. Once each turn, you may cast an instant or sorcery spell from the top of your library. <i>(You still pay its costs. Timing rules still apply.)</i>
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Jushi Apprentice
  ( 2)
Creature — Human Wizard
(1/2)
 , : Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
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Kitesail Apprentice
 ( 1)
Creature — Kor Soldier
(1/1)
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
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Lorehold Apprentice
  ( 2)
Creature — Human Cleric
(2/2)
<i>Magecraft</i> — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain " : This creature deals 1 damage to each opponent."
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Loyal Apprentice
  ( 2)
Creature — Human Artificer
(2/1)
Haste <i>Lieutenant</i> — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
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Overwhelmed Apprentice
 ( 1)
Creature — Human Wizard
(1/2)
When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. <i>(Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)</i>
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Prismari Apprentice
  ( 2)
Creature — Human Shaman
(2/2)
<i>Magecraft</i> — Whenever you cast or copy an instant or sorcery spell, Prismari Apprentice can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on Prismari Apprentice.
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Quandrix Apprentice
  ( 2)
Creature — Human Wizard
(2/2)
<i>Magecraft</i> — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
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Shaper Apprentice
  ( 2)
Creature — Merfolk Wizard
(2/1)
Shaper Apprentice has flying as long as you control another Merfolk.
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Silverquill Apprentice
  ( 2)
Creature — Human Warlock
(2/2)
<i>Magecraft</i> — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.
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Sparkmage Apprentice
  ( 2)
Creature — Human Wizard
(1/1)
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target.
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Tawnos, Urza's Apprentice
  ( 2)
Legendary Creature — Human Artificer
(1/3)
Haste  , : Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. <i>(Mana abilities can't be targeted.)</i>
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The Apprentice's Folly
   ( 4)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)</i> I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste. III — Sacrifice all Reflections you control.
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Witherbloom Apprentice
  ( 2)
Creature — Human Druid
(2/2)
<i>Magecraft</i> — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
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