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Aspect of Gorgon
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3 and has deathtouch. <i>(Any amount of damage it deals to a creature is enough to destroy it.)</i>
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Aspect of Hydra
 ( 1)
Instant
Target creature gets +X/+X until end of turn, where X is your devotion to green. <i>(Each in the mana costs of permanents you control counts toward your devotion to green.)</i>
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Aspect of Lamprey
  ( 4)
Enchantment — Aura
Enchant creature you control When Aspect of Lamprey enters the battlefield, target opponent discards two cards. Enchanted creature has lifelink.
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Aspect of Manticore
  ( 3)
Enchantment — Aura
Flash Enchant creature When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0.
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Aspect of Mongoose
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has shroud. <i>(It can't be the target of spells or abilities.)</i> When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.
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Aspect of Wolf
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
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Asphodel Wanderer
 ( 1)
Creature — Skeleton Soldier
(1/1)
 : Regenerate Asphodel Wanderer.
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Asphyxiate
   ( 3)
Sorcery
Destroy target untapped creature.
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Aspirant's Ascent
 ( 1)
Instant
Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. <i>(Players dealt combat damage by that creature also get a poison counter.)</i>
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Aspiring Aeronaut
  ( 4)
Creature — Human Artificer
(1/2)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
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Aspiring Champion
  ( 4)
Creature — Astartes Warrior
(3/3)
Menace <i>Ruinous Ascension</i> — When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.
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Baneslayer Aspirant
  ( 2)
Creature — — Human Soldier
(2/2)
CARDNAME gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.
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Banewasp Affliction
  ( 2)
Enchantment — Aura
Enchant creature When enchanted creature dies, that creature's controller loses life equal to its toughness.
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Binding Grasp
  ( 4)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay  . You control enchanted creature. Enchanted creature gets +0/+1.
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Bladegraft Aspirant
  ( 3)
Creature — — Phyrexian Warrior
(2/3)
Menace Equipment spells you cast cost less to cast. Activated abilities of Equipment you control that target Bladegraft Aspirant cost less to activate.
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Blasphemous Act
  ( 9)
Sorcery
This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
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Blood Aspirant
  ( 2)
Creature — Satyr Berserker
(1/1)
Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.  , , Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.
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Caustic Wasps
  ( 3)
Creature — Insect
(1/1)
Flying Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.
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Chilling Grasp
  ( 3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Madness  <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>
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Contagion Clasp
 ( 2)
Artifact
When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. , : Proliferate. <i>(Choose any number of permanents and/or players, then give each another counter of each kind already there.)</i>
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Death Grasp
   ( 2)
Sorcery
Death Grasp deals X damage to any target. You gain X life.
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Demon's Grasp
  ( 5)
Sorcery
Target creature gets -5/-5 until end of turn.
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Ethereal Grasp
  ( 3)
Instant
Tap target creature. That creature perpetually gains "This creature doesn't untap during your untap step" and " : Untap this creature."
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Giant's Grasp
   ( 4)
Enchantment — Aura
Enchant Giant you control When Giant's Grasp enters the battlefield, gain control of target nonland permanent for as long as Giant's Grasp remains on the battlefield.
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Glacial Grasp
  ( 3)
Instant
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. <i>(They put the top two cards of their library into their graveyard.)</i> Draw a card.
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Glass Asp
   ( 3)
Creature — Snake
(2/1)
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay before that step.
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Grasp of Fate
   ( 3)
Enchantment
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. <i>(Those permanents return under their owners' control.)</i>
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Grasp of Phantoms
  ( 4)
Sorcery
Put target creature on top of its owner's library. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Grasp of the Hieromancer
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
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Grasping Current
  ( 5)
Sorcery
Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle.
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Grasping Giant
  ( 6)
Creature — Giant
(5/7)
Vigilance Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield.
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Grasping Scoundrel
 ( 1)
Creature — Human Pirate
(1/1)
Grasping Scoundrel gets +1/+0 as long as it's attacking.
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Grasping Thrull
   ( 5)
Creature — Thrull
(3/3)
Flying When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.
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Gray Merchant of Asphodel
   ( 5)
Creature — Zombie
(2/4)
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. <i>(Each in the mana costs of permanents you control counts toward your devotion to black.)</i>
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Hypervolt Grasp
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature deals 1 damage to any target."  : Return Hypervolt Grasp to its owner's hand.
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Iname, Death Aspect
   ( 6)
Legendary Creature — Spirit
(4/4)
When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards, put them into your graveyard, then shuffle.
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Iname, Life Aspect
   ( 6)
Legendary Creature — Spirit
(4/4)
When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
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Jaspera Sentinel
 ( 1)
Creature — Elf Rogue
(1/2)
Reach , Tap an untapped creature you control: Add one mana of any color.
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Kathril, Aspect Warper
    ( 5)
Legendary Creature — Nightmare Insect
(3/3)
When Kathril, Aspect Warper enters the battlefield, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.
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Kolaghan Aspirant
  ( 2)
Creature — Human Warrior
(2/1)
Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature.
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Last Gasp
  ( 2)
Instant
Target creature gets -3/-3 until end of turn.
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Luminarch Aspirant
  ( 2)
Creature — Human Cleric
(1/1)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
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Mire's Grasp
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-3.
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Nafs Asp
 ( 1)
Creature — Snake
(1/1)
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay before that draw step.
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Nessian Asp
  ( 5)
Creature — Snake
(4/5)
Reach  : Monstrosity 4. <i>(If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)</i>
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Noxious Grasp
  ( 2)
Instant
Destroy target creature or planeswalker that's green or white. You gain 1 life.
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Paralyzing Grasp
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step.
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Parasitic Grasp
  ( 2)
Instant
Cleave   <i>(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)</i> Parasitic Grasp deals 3 damage to target Human creature. You gain 3 life.
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Praetor's Grasp
   ( 3)
Sorcery
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled.
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Rasputin Dreamweaver
   ( 6)
Legendary Creature — Human Wizard
(4/1)
Rasputin Dreamweaver enters the battlefield with seven dream counters on it. Remove a dream counter from Rasputin: Add . Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it.
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Rasputin, the Oneiromancer
   ( 3)
Legendary Creature — Human Wizard
(4/1)
When Rasputin, the Oneiromancer enters the battlefield, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. , Remove one or more dream counters from Rasputin: Add that much .
, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.
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Saving Grasp
 ( 1)
Instant
Return target creature you own to your hand. Flashback <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Scheming Aspirant
  ( 2)
Creature — — Phyrexian Advisor
(1/3)
Whenever you proliferate, each opponent loses 2 life and you gain 2 life.
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Shocking Grasp
  ( 2)
Instant
Target creature gets -2/-0 until end of turn. Draw a card.
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Skymarcher Aspirant
 ( 1)
Creature — Vampire Soldier
(2/1)
Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i> Skymarcher Aspirant has flying as long as you have the city's blessing.
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Spectral Grasp
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack you or planeswalkers you control. Enchanted creature can't block creatures you control.
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Spidery Grasp
  ( 3)
Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn. <i>(It can block creatures with flying.)</i>
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Starnheim Aspirant
  ( 3)
Creature — Human Cleric
(2/2)
Angel spells you cast cost less to cast.
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Strangling Grasp
( 0)
Enchantment — Aura
Enchant creature or planeswalker an opponent controls At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life.
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Sun Clasp
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3. : Return enchanted creature to its owner's hand.
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Tangle Asp
  ( 2)
Creature — Snake
(1/2)
Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
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Terashi's Grasp
  ( 3)
Sorcery — Arcane
Destroy target artifact or enchantment. You gain life equal to its mana value.
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Vector Asp
 ( 1)
Artifact Creature — Phyrexian Snake
(1/1)
: Vector Asp gains infect until end of turn. <i>(It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)</i>
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Vitaspore Thallid
  ( 2)
Creature — Fungus
(1/1)
At the beginning of your upkeep, put a spore counter on Vitaspore Thallid. Remove three spore counters from Vitaspore Thallid: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gains haste until end of turn.
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War-Name Aspirant
  ( 2)
Creature — Human Warrior
(2/1)
<i>Raid</i> — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn. War-Name Aspirant can't be blocked by creatures with power 1 or less.
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Wasp of the Bitter End
  ( 2)
Creature — Insect Horror
(2/1)
Flying Whenever you cast a Bolas planeswalker spell, you may sacrifice Wasp of the Bitter End. If you do, destroy target creature.
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Zabaz, the Glimmerwasp
 ( 1)
Legendary Artifact Creature — Insect
(0/0)
Modular 1 If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead. : Destroy target artifact you control.
: Zabaz, the Glimmerwasp gains flying until end of turn.
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