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Aspect of Gorgon
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
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Aspect of Hydra
 ( 1)
Instant
Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Aspect of Lamprey
  ( 4)
Enchantment — Aura
Enchant creature you control When Aspect of Lamprey enters the battlefield, target opponent discards two cards. Enchanted creature has lifelink.
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Aspect of Manticore
  ( 3)
Enchantment — Aura
Flash Enchant creature When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0.
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Aspect of Mongoose
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.
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Aspect of Wolf
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
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Asphodel Wanderer
 ( 1)
Creature — Skeleton Soldier
(1/1)
 : Regenerate Asphodel Wanderer.
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Asphyxiate
   ( 3)
Sorcery
Destroy target untapped creature.
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Aspiring Aeronaut
  ( 4)
Creature — Human Artificer
(1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
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Baneslayer Aspirant
  ( 2)
Creature — — Human Soldier
(2/2)
CARDNAME gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.
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Banewasp Affliction
  ( 2)
Enchantment — Aura
Enchant creature When enchanted creature dies, that creature's controller loses life equal to its toughness.
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Binding Grasp
  ( 4)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay  . You control enchanted creature. Enchanted creature gets +0/+1.
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Blasphemous Act
  ( 9)
Sorcery
This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
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Blood Aspirant
  ( 2)
Creature — Satyr Berserker
(1/1)
Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.  , , Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.
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Caustic Wasps
  ( 3)
Creature — Insect
(1/1)
Flying Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.
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Chilling Grasp
  ( 3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Contagion Clasp
 ( 2)
Artifact
When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. , : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Death Grasp
   ( 2)
Sorcery
Death Grasp deals X damage to any target. You gain X life.
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Demon's Grasp
  ( 5)
Sorcery
Target creature gets -5/-5 until end of turn.
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Giant's Grasp
   ( 4)
Enchantment — Aura
Enchant Giant you control When Giant's Grasp enters the battlefield, gain control of target nonland permanent for as long as Giant's Grasp remains on the battlefield.
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Glacial Grasp
  ( 3)
Instant
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) Draw a card.
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Glass Asp
   ( 3)
Creature — Snake
(2/1)
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay before that step.
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Grasp of Fate
   ( 3)
Enchantment
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
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Grasp of Phantoms
  ( 4)
Sorcery
Put target creature on top of its owner's library. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Grasp of the Hieromancer
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
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Grasping Current
  ( 5)
Sorcery
Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it.
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Grasping Giant
  ( 6)
Creature — Giant
(5/7)
Vigilance Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield.
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Grasping Scoundrel
 ( 1)
Creature — Human Pirate
(1/1)
Grasping Scoundrel gets +1/+0 as long as it's attacking.
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Grasping Thrull
   ( 5)
Creature — Thrull
(3/3)
Flying When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.
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Gray Merchant of Asphodel
   ( 5)
Creature — Zombie
(2/4)
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Hypervolt Grasp
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature deals 1 damage to any target."  : Return Hypervolt Grasp to its owner's hand.
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Iname, Death Aspect
   ( 6)
Legendary Creature — Spirit
(4/4)
When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library.
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Iname, Life Aspect
   ( 6)
Legendary Creature — Spirit
(4/4)
When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
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Jaspera Sentinel
 ( 1)
Creature — Elf Rogue
(1/2)
Reach , Tap an untapped creature you control: Add one mana of any color.
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Kathril, Aspect Warper
    ( 5)
Legendary Creature — Nightmare Insect
(3/3)
When Kathril, Aspect Warper enters the battlefield, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.
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Kolaghan Aspirant
  ( 2)
Creature — Human Warrior
(2/1)
Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature.
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Last Gasp
  ( 2)
Instant
Target creature gets -3/-3 until end of turn.
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Luminarch Aspirant
  ( 2)
Creature — Human Cleric
(1/1)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
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Mire's Grasp
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-3.
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Nafs Asp
 ( 1)
Creature — Snake
(1/1)
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay before that draw step.
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Nessian Asp
  ( 5)
Creature — Snake
(4/5)
Reach  : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
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Noxious Grasp
  ( 2)
Instant
Destroy target creature or planeswalker that's green or white. You gain 1 life.
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Paralyzing Grasp
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step.
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Praetor's Grasp
   ( 3)
Sorcery
Search target opponent's library for a card and exile it face down. Then that player shuffles their library. You may look at and play that card for as long as it remains exiled.
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Rasputin Dreamweaver
   ( 6)
Legendary Creature — Human Wizard
(4/1)
Rasputin Dreamweaver enters the battlefield with seven dream counters on it. Remove a dream counter from Rasputin: Add . Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it.
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Saving Grasp
 ( 1)
Instant
Return target creature you own to your hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Skymarcher Aspirant
 ( 1)
Creature — Vampire Soldier
(2/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing.
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Spectral Grasp
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack you or a planeswalker you control. Enchanted creature can't block creatures you control.
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Spidery Grasp
  ( 3)
Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
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Starnheim Aspirant
  ( 3)
Creature — Human Cleric
(2/2)
Angel spells you cast cost less to cast.
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Sun Clasp
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3. : Return enchanted creature to its owner's hand.
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Tangle Asp
  ( 2)
Creature — Snake
(1/2)
Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
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Terashi's Grasp
  ( 3)
Sorcery — Arcane
Destroy target artifact or enchantment. You gain life equal to its converted mana cost.
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Vector Asp
 ( 1)
Artifact Creature — Snake
(1/1)
: Vector Asp gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Vitaspore Thallid
  ( 2)
Creature — Fungus
(1/1)
At the beginning of your upkeep, put a spore counter on Vitaspore Thallid. Remove three spore counters from Vitaspore Thallid: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gains haste until end of turn.
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War-Name Aspirant
  ( 2)
Creature — Human Warrior
(2/1)
Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn. War-Name Aspirant can't be blocked by creatures with power 1 or less.
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Wasp of the Bitter End
  ( 2)
Creature — Insect Horror
(2/1)
Flying Whenever you cast a Bolas planeswalker spell, you may sacrifice Wasp of the Bitter End. If you do, destroy target creature.
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