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Awakener Druid
Awakener Druid 2Green (3)
Creature — Human Druid (1/1)

When Awakener Druid enters, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.

Jumpstart (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Bright-Palm, Soul Awakener
Bright-Palm, Soul Awakener 1RedGreenWhite (4)
Legendary Creature — Fox Shaman (4/3)

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.

March of the Machine Commander (Mythic Rare)
Cyberdrive Awakener
Cyberdrive Awakener 5Blue (6)
Artifact Creature — Construct (4/4)

Flying

Other artifact creatures you control have flying.

When Cyberdrive Awakener enters, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.

Kamigawa: Neon Dynasty Commander (Rare)
Ecstatic Awakener
Ecstatic Awakener Black (1)
Creature — Human Wizard (1/1)

2Black, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn.

Innistrad: Midnight Hunt (Common)
Isareth the Awakener
Isareth the Awakener 1BlackBlack (3)
Legendary Creature — Human Wizard (3/3)

Deathtouch

Whenever Isareth the Awakener attacks, you may pay Variable Colorless. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Commander Masters (Uncommon)
Other Versions
Core Set 2019 (Rare)
Kykar, Zephyr Awakener
Kykar, Zephyr Awakener 2WhiteBlue (4)
Legendary Creature — Bird Wizard (3/4)

Flying

Whenever you cast a noncreature spell, choose one —

• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.

• Create a 1/1 white Spirit creature token with flying.

Magic: The Gathering Foundations (Rare)
Rith, the Awakener
Rith, the Awakener 3RedGreenWhite (6)
Legendary Creature — Dragon (6/6)

Flying

Whenever Rith, the Awakener deals combat damage to a player, you may pay 2Green. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.

Dominaria Remastered (Rare)
Other Versions
Invasion (Rare)
From the Vault: Dragons (Rare)
Duel Decks: Phyrexia vs. the Coalition (Rare)
Thunderkin Awakener
Thunderkin Awakener 1Red (2)
Creature — Elemental Shaman (1/2)

Haste

Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.

Core Set 2020 (Rare)
Wildfire Awakener
Wildfire Awakener Variable Colorless1RedWhite (3)
Creature — Human Wizard (3/2)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

When Wildfire Awakener enters, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player."

March of the Machine Commander (Rare)
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