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________ Balls of Fire
  ( 4)
Enchantment
When this enchantment enters the battlefield, you may put a name sticker on it. Whenever you put a sticker on this enchantment, it deals damage equal to the number of <i>o</i>'s in name stickers on this enchantment to any target.
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________ Bird Gets the Worm
   ( 5)
Creature — Bird Guest
(2/4)
Flying When this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. <i>(The vowels are A, E, I, O, U, and Y.)</i>
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________ Goblin
  ( 3)
Creature — Goblin Guest
(2/2)
When this creature enters the battlefield, you may put a name sticker on it. Add for each unique vowel on that sticker. <i>(The vowels are A, E, I, O, U, and Y.)</i>
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Abaddon the Despoiler
    ( 5)
Legendary Creature — Astartes Warrior
(5/5)
Trample <i>Mark of Chaos Ascendant</i> — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
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Abandon Hope
   ( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards.
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Abandon Reason
  ( 3)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness  <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>
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Abandon the Post
  ( 2)
Sorcery
Up to two target creatures can't block this turn. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Abandoned Outpost
( 0)
Land
Abandoned Outpost enters the battlefield tapped. : Add .
, Sacrifice Abandoned Outpost: Add one mana of any color.
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Abandoned Sarcophagus
 ( 3)
Artifact
You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
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Abattoir Ghoul
  ( 4)
Creature — Zombie
(3/2)
First strike Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
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Abbey Matron
  ( 3)
Creature — Human Cleric
(1/3)
, : Abbey Matron gets +0/+3 until end of turn.
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Abbot of Keral Keep
  ( 2)
Creature — Human Monk
(2/1)
Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i> When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
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Abdel Adrian, Gorion's Ward
  ( 5)
Legendary Creature — Human Warrior
(4/4)
When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background <i>(You can have a Background as a second commander.)</i>
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Abduction
   ( 4)
Enchantment — Aura
Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control.
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Aberrant
   ( 2)
Creature — Tyranid Mutant
(0/0)
Ravenous <i>(This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)</i> Trample <i>Heavy Power Hammer</i> — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.
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Aberrant Mind Sorcerer
  ( 5)
Creature — Human Elf Shaman
(3/4)
<i>Psionic Spells</i> — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20. 1–9 | You may put that card on top of your library. 10–20 | Return that card to your hand.
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Aberrant Researcher
  ( 4)
Creature — Human Insect
(3/2)
Flying At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.
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Abeyance
  ( 2)
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.
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Abhorrent Overlord
   ( 7)
Creature — Demon
(6/6)
Flying When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. <i>(Each in the mana costs of permanents you control counts toward your devotion to black.)</i> At the beginning of your upkeep, sacrifice a creature.
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Abian, Luvion Usurper
   ( 7)
Legendary Planeswalker — — Abian
As CARDNAME enters the battlefield, you become Abian. <i>(Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.)</i> +3: Discard your hand, then draw cards equal to the greatest power among creatures you control. +1: Create a 3/2 red and green Spirit creature token. −X: You deal X damage to any target.
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Abiding Grace
  ( 3)
Enchantment
At the beginning of your end step, choose one — • You gain 1 life. • Return target creature card with mana value 1 from your graveyard to the battlefield.
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Abjure
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a blue permanent. Counter target spell.
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Abnormal Endurance
  ( 2)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
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Aboleth Spawn
  ( 3)
Creature — Fish Horror
(2/3)
Flash Ward  <i>Probing Telepathy</i> — Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
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Abolish
   ( 3)
Instant
You may discard a Plains card rather than pay this spell's mana cost. Destroy target artifact or enchantment.
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Abolisher of Bloodlines
( 0)
Creature — Eldrazi Vampire
(6/5)
Flying When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.
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Abominable Treefolk
   ( 4)
Snow Creature — Treefolk
(*/*)
Trample Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Abomination
   ( 5)
Creature — Horror
(2/6)
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
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Abomination of Llanowar
   ( 3)
Legendary Creature — Elf Horror
(*/*)
Vigilance; menace <i>(This creature can't be blocked except by two or more creatures.)</i> Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
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Aboroth
   ( 6)
Creature — Elemental
(9/9)
Cumulative upkeep—Put a -1/-1 counter on Aboroth. <i>(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)</i>
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Aboshan, Cephalid Emperor
   ( 6)
Legendary Creature — Cephalid Noble
(3/3)
Tap an untapped Cephalid you control: Tap target permanent.   : Tap all creatures without flying.
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Aboshan's Desire
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has flying. <i>Threshold</i> — Enchanted creature has shroud as long as seven or more cards are in your graveyard. <i>(It can't be the target of spells or abilities.)</i>
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About Face
 ( 1)
Instant
Switch target creature's power and toughness until end of turn.
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Abrade
  ( 2)
Instant
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
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Abrupt Decay
  ( 2)
Instant
This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.
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Absolute Grace
  ( 2)
Enchantment
All creatures have protection from black.
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Absolute Law
  ( 2)
Enchantment
All creatures have protection from red.
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Absolver Thrull
  ( 4)
Creature — Thrull Cleric
(2/3)
Haunt <i>(When this creature dies, exile it haunting target creature.)</i> When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
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Absorb
   ( 3)
Instant
Counter target spell. You gain 3 life.
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Absorb Energy
   ( 3)
Instant
Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs less to cast."
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Absorb Identity
  ( 2)
Instant
Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
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Abstract Iguanart
  ( 2)
Creature — Art Lizard
(1/1)
Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart.
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Abstruse Interference
  ( 3)
Instant
Devoid <i>(This card has no color.)</i> Counter target spell unless its controller pays . You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." <i>( represents colorless mana.)</i>
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Abu Ja'far
 ( 1)
Creature — Human
(0/1)
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
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Abuna Acolyte
  ( 2)
Creature — Cat Cleric
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
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Abuna's Chant
  ( 4)
Instant
Choose one — • You gain 5 life. • Prevent the next 5 damage that would be dealt to target creature this turn. Entwine <i>(Choose both if you pay the entwine cost.)</i>
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Abundance
   ( 4)
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
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Abundant Growth
 ( 1)
Enchantment — Aura
Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has " : Add one mana of any color."
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Abundant Harvest
 ( 1)
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
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Abundant Maw
 ( 8)
Creature — Eldrazi Leech
(6/4)
Emerge  <i>(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)</i> When you cast this spell, target opponent loses 3 life and you gain 3 life.
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Abyssal Gatekeeper
  ( 2)
Creature — Horror
(1/1)
When Abyssal Gatekeeper dies, each player sacrifices a creature.
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Abyssal Horror
   ( 6)
Creature — Horror
(2/2)
Flying When Abyssal Horror enters the battlefield, target player discards two cards.
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Abyssal Hunter
  ( 4)
Creature — Human Assassin
(1/1)
, : Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
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Abyssal Nightstalker
  ( 4)
Creature — Nightstalker
(2/2)
Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.
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Abyssal Nocturnus
   ( 3)
Creature — Horror
(2/2)
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. <i>(It can't be blocked except by artifact creatures and/or black creatures.)</i>
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Abyssal Persecutor
   ( 4)
Creature — Demon
(6/6)
Flying, trample You can't win the game and your opponents can't lose the game.
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Abyssal Specter
   ( 4)
Creature — Specter
(2/3)
Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.
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Abzan Advantage
  ( 2)
Instant
Target player sacrifices an enchantment. Bolster 1. <i>(Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)</i>
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Abzan Ascendancy
   ( 3)
Enchantment
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
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Abzan Battle Priest
  ( 4)
Creature — Human Cleric
(3/2)
Outlast <i>( , : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)</i> Each creature you control with a +1/+1 counter on it has lifelink.
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Abzan Beastmaster
  ( 3)
Creature — Dog Shaman
(2/1)
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
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Abzan Charm
   ( 3)
Instant
Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.
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Abzan Falconer
  ( 3)
Creature — Human Soldier
(2/3)
Outlast <i>( , : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)</i> Each creature you control with a +1/+1 counter on it has flying.
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Abzan Kin-Guard
  ( 4)
Creature — Human Warrior
(3/3)
Abzan Kin-Guard has lifelink as long as you control a white or black permanent.
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Abzan Runemark
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent.
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Abzan Skycaptain
  ( 4)
Creature — Bird Soldier
(2/2)
Flying When Abzan Skycaptain dies, bolster 2. <i>(Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)</i>
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Academic Probation
  ( 2)
Sorcery — Lesson
Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
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Acceptable Losses
  ( 4)
Sorcery
As an additional cost to cast this spell, discard a card at random. Acceptable Losses deals 5 damage to target creature.
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Acid Web Spider
   ( 5)
Creature — Spider
(3/5)
Reach When Acid Web Spider enters the battlefield, you may destroy target Equipment.
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Acolyte Hybrid
  ( 3)
Creature — Tyranid Human
(2/2)
<i>Heavy Rock Cutter</i> — Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.
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Acolyte of Bahamut
  ( 2)
Legendary Enchantment — Background
Commander creatures you own have "The first Dragon spell you cast each turn costs less to cast."
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Acornelia, Fashionable Filcher
  ( 4)
Legendary Creature — Squirrel
(3/3)
Whenever you cast a spell with a squirrel in its art, you get <i>(an acorn counter)</i>. Whenever a Squirrel you control enters the battlefield or dies, you get .  , Pay X : Target creature gets -X/-X until end of turn.
, Pay X : Target creature gets +X/+X until end of turn.
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Acrobatic Maneuver
  ( 3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
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Adder-Staff Boggart
  ( 2)
Creature — Goblin Warrior
(2/1)
When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. <i>(Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)</i>
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Admiral Beckett Brass
    ( 4)
Legendary Creature — Human Pirate
(3/3)
Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
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Adorable Kitten
 ( 1)
Host Creature — Cat
(1/1)
When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.
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Advocate of the Beast
  ( 3)
Creature — Elf Shaman
(2/3)
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
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rathi Berserker (Aerathi Berserker)
    ( 5)
Creature — Human Berserker
(2/4)
Rampage 3 <I>(Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)</I>
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Aerial Boost
  ( 2)
Instant
Convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)</i> Target creature gets +2/+2 and gains flying until end of turn.
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Aerie Bowmasters
   ( 4)
Creature — Dog Archer
(3/4)
Reach <i>(This creature can block creatures with flying.)</i> Megamorph  <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)</i>
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Aeromoeba
  ( 4)
Creature — Elemental Beast
(2/4)
Flying Discard a card: Switch Aeromoeba's power and toughness until end of turn.
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Æther Burst (Aether Burst)
  ( 2)
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
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Æther Membrane (Aether Membrane)
   ( 3)
Creature — Wall
(0/5)
Defender; reach <i>(This creature can block creatures with flying.)</i> Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.
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Aether Spellbomb
 ( 1)
Artifact
, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
, Sacrifice Aether Spellbomb: Draw a card.
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Æther Web (Aether Web)
  ( 2)
Enchantment — Aura
Flash <i>(You may cast this spell any time you could cast an instant.)</i> Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. <i>(Creatures with reach can block creatures with flying.)</i>
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Aetherborn Marauder
  ( 4)
Creature — Aetherborn Rogue
(2/2)
Flying, lifelink When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.
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Aetherwind Basker
    ( 7)
Creature — Lizard
(7/7)
Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get <i>(an energy counter)</i> for each creature you control. Pay : Aetherwind Basker gets +1/+1 until end of turn.
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Agent of Erebos
  ( 4)
Enchantment Creature — Zombie
(2/2)
<i>Constellation</i> — Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile target player's graveyard.
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Aggressive Sabotage
  ( 3)
Sorcery
Kicker <i>(You may pay an additional as you cast this spell.)</i> Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
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Agoraphobia
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -5/-0.  : Return Agoraphobia to its owner's hand.
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