+ball (25)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Whenever Ballista Charger attacks, it deals 1 damage to any target.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
, : Ballista Squad deals X damage to target attacking or blocking creature.
, : Ballista Watcher deals 1 damage to any target.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
, , Discard a card: Target creature gains flying until end of turn.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
: Tap target creature.
Whenever you cast a white spell, you may untap Ballynock Trapper.
Kithkin spells and Soldier spells you cast cost less to cast.
, : Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.
1–9 | Farideh's Fireball deals 2 damage to each player.
10–20 | Farideh's Fireball deals 2 damage to each opponent.
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.
: Goblin Balloon Brigade gains flying until end of turn.
: Heavy Ballista deals 2 damage to target attacking or blocking creature.
Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.
, , Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
+1: Add . Spend this mana only to cast instant or sorcery spells.
+1: Discard up to three cards, then draw that many cards.
−8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."
, , Discard a card: Destroy target blue permanent.
, , Discard a card: Jaya Ballard, Task Mage deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
, , Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
Flying
Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.
If an opponent had two or more lands enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
Walking Ballista enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
As Water Gun Balloon Game enters the battlefield, each player puts a pop counter on "0."
Whenever a player casts a spell, move that player's pop counter up one.
Whenever a player's pop counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop counters to "0."
Destroy target creature or land.
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