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Abbey Matron
  ( 3)
Creature — Human Cleric
(1/3)
, : This creature gets +0/+3 until end of turn.
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Abbot of Keral Keep
  ( 2)
Creature — Human Monk
(2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, exile the top card of your library. Until end of turn, you may play that card.
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Abbot of the Sacred Meeple (playtest)
  ( 2)
Creature — — Human Monk
(2/2)
Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.) Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright.
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Agility Bobblehead
 ( 3)
Artifact — Bobblehead
: Add one mana of any color.
, : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
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Aquatic Alchemist
  ( 2)
Creature — Elemental
(1/3)
Whenever you cast your first instant or sorcery spell each turn, this creature gets +2/+0 until end of turn.
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Ardoz, Cobbler of War
  ( 2)
Legendary Creature — Goblin Shaman
(1/1)
Haste Whenever Ardoz or another creature you control enters, that creature gets +2/+0 until end of turn.  : Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
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Aven Heartstabber
  ( 2)
Creature — Bird Assassin
(1/1)
Flying As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2 and has deathtouch. When this creature dies, mill two cards, then draw a card.
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Blue Ribbon
 ( 1)
Artifact — Equipment
When this Equipment enters, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach this Equipment to that creature. Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.) Equip 
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Bubble Matrix
 ( 4)
Artifact
Prevent all damage that would be dealt to creatures.
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Bubble Snare
 ( 1)
Enchantment — Aura
Kicker  (You may pay an additional  as you cast this spell.) Enchant creature When this Aura enters, if it was kicked, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Aquatic Alchemist (Bubble Up)
  ( 3)
Sorcery — Adventure
Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
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Bubbling Beebles
  ( 5)
Creature — Beeble
(3/3)
This creature can't be blocked as long as defending player controls an enchantment.
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Bubbling Muck
 ( 1)
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional .
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Charisma Bobblehead
 ( 3)
Artifact — Bobblehead
: Add one mana of any color.
, : Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.
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Charred Graverobber
  ( 3)
Creature — Skeleton Mercenary
(3/1)
When this creature enters, return target outlaw card from your graveyard to your hand. Escape—  , Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.
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Chimney Rabble
  ( 4)
Creature — Phyrexian Goblin Warrior
(3/3)
Haste When this creature enters, create a 1/1 red Phyrexian Goblin creature token.
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Cobbled Lancer
 ( 1)
Creature — Zombie Horse
(3/3)
As an additional cost to cast this spell, exile a creature card from your graveyard.  , Exile this card from your graveyard: Draw a card.
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Cobbled Wings
 ( 2)
Artifact — Equipment
Equipped creature has flying. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Coordinated Clobbering
 ( 1)
Sorcery
Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls.
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Corpse Cobble
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice any number of creatures. Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures. Flashback   (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
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Dark Dabbling
  ( 3)
Instant
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
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Endurance Bobblehead
 ( 3)
Artifact — Bobblehead
: Add one mana of any color.
, : Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.
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Feasting Hobbit
  ( 2)
Creature — Halfling Citizen
(2/2)
Devour Food 3 (As this creature enters, you may sacrifice any number of Foods. It enters with three times that many +1/+1 counters on it.) Creatures with power less than this creature's power can't block it.
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Force Bubble
   ( 4)
Enchantment
If damage would be dealt to you, put that many depletion counters on this enchantment instead. When there are four or more depletion counters on this enchantment, sacrifice it. At the beginning of each end step, remove all depletion counters from this enchantment.
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Frodo, Adventurous Hobbit
  ( 2)
Legendary Creature — Halfling Scout
(1/3)
Partner with Sam, Loyal Attendant Vigilance Whenever Frodo attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
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From the Rubble
   ( 6)
Enchantment
As this enchantment enters, choose a creature type. At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
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Genasi Rabble-Rouser
  ( 2)
Creature — — Elemental Shaman
(1/3)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)  : Creatures you control named Genasi Rabble-Rouser get +1/+0 until end of turn.
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Gibbering Barricade
  ( 3)
Creature — Nightmare Wall
(2/4)
Defender  , Sacrifice a creature: You gain 1 life and draw a card.
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Gibbering Descent
   ( 6)
Enchantment
At the beginning of each player's upkeep, that player loses 1 life and discards a card. Hellbent — Skip your upkeep step if you have no cards in hand. Madness   (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Gibbering Fiend
  ( 2)
Creature — Devil
(2/1)
When this creature enters, it deals 1 damage to each opponent. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, this creature deals 1 damage to that player.
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Gibbering Hyenas
  ( 3)
Creature — Hyena
(3/2)
This creature can't block black creatures.
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Gibbering Kami
  ( 4)
Creature — Spirit
(2/2)
Flying Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Gobbling Ooze
  ( 5)
Creature — Ooze
(3/3)
, Sacrifice another creature: Put a +1/+1 counter on this creature.
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Gobhobbler Rats
  ( 2)
Creature — Rat
(2/2)
Hellbent — As long as you have no cards in hand, this creature gets +1/+0 and has " : Regenerate this creature." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Goblin Bird-Grabber
  ( 2)
Creature — Goblin
(2/1)
: This creature gains flying until end of turn. Activate only if you control a creature with flying.
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Goblin Rabblemaster
  ( 3)
Creature — Goblin Warrior
(2/2)
Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
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Grabby Giant
  ( 4)
Creature — Giant
(4/3)
Reach  , Sacrifice an artifact or land: Draw a card.
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Grabby Tabby
  ( 4)
Creature — Cat Guest
(4/3)
This creature has vigilance as long as you control a stickered permanent.
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Grave Scrabbler
  ( 4)
Creature — Zombie
(2/2)
Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) When this creature enters, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
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Graverobber Spider
  ( 4)
Creature — Spider
(2/4)
Reach  : This creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate only once each turn.
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Heartstabber Mosquito
  ( 4)
Creature — Insect
(2/2)
Kicker  (You may pay an additional  as you cast this spell.) Flying When this creature enters, if it was kicked, destroy target creature.
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Hedron Scrabbler
 ( 2)
Artifact Creature — Construct
(1/1)
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
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Hidden Gibbons
 ( 1)
Enchantment
When an opponent casts an instant spell, if this permanent is an enchantment, it becomes a 4/4 Ape creature.
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Highway Robber
   ( 4)
Creature — Human Mercenary
(2/2)
When this creature enters, target opponent loses 2 life and you gain 2 life.
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Hoard Robber
  ( 2)
Creature — Tiefling Rogue
(1/3)
Whenever this creature deals combat damage to a player, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Hobbit's Sting
  ( 2)
Instant
Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.
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Hobble
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black.
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Hobblefiend
  ( 2)
Creature — Devil
(2/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) , Sacrifice another creature: Put a +1/+1 counter on this creature.
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Hobbling Zombie
  ( 3)
Creature — Zombie
(2/2)
Deathtouch When this creature dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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I'm Rubber, You're Glue
  ( 2)
Enchantment
When you speak in non-rhyming sentences, sacrifice this enchantment. Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.
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Incited Rabble
( 0)
Creature — Human
(2/3)
This creature attacks each combat if able. : This creature gets +1/+0 until end of turn.
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Inertia Bubble
  ( 2)
Enchantment — Aura
Enchant artifact Enchanted artifact doesn't untap during its controller's untap step.
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Intelligence Bobblehead
 ( 3)
Artifact — Bobblehead
: Add one mana of any color.
, : Draw X cards, where X is the number of Bobbleheads you control.
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Intrepid Rabbit
  ( 3)
Creature — Rabbit Soldier
(3/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target creature you control gets +1/+1 until end of turn.
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Jacked Rabbit
   ( 2)
Creature — Rabbit Warrior
(1/2)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Whenever this creature attacks, create a number of 1/1 white Rabbit creature tokens equal to this creature's power.
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Juju Bubble
 ( 1)
Artifact
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When you play a card, sacrifice this artifact. : You gain 1 life.
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Kithkin Rabble
  ( 4)
Creature — Kithkin
(*/*)
Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
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Lobber Crew
  ( 3)
Creature — Goblin Warrior
(0/4)
Defender : This creature deals 1 damage to each opponent.
Whenever you cast a multicolored spell, untap this creature.
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Lobe Lobber
 ( 2)
Artifact — Equipment
Equipped creature has " : This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." Equip 
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Luck Bobblehead
 ( 3)
Artifact — Bobblehead
: Add one mana of any color.
, : Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
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Merfolk Windrobber
 ( 1)
Creature — Merfolk Rogue
(1/1)
Flying Whenever this creature deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) Sacrifice this creature: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
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Muck Drubb
   ( 5)
Creature — Beast
(3/3)
Flash When this creature enters, change the target of target spell that targets only a single creature to this creature. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Nezumi Graverobber
  ( 2)
Creature — Rat Rogue
(2/1)
 : Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip this creature.
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Night Clubber
   ( 3)
Creature — Human Warrior
(2/2)
When this creature enters, creatures your opponents control get -1/-1 until end of turn. Blitz  (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Nimble Hobbit
  ( 2)
Creature — Halfling Peasant
(1/3)
Whenever this creature attacks, you may sacrifice a Food or pay  . When you do, tap target creature an opponent controls.
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Of Herbs and Stewed Rabbit
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. Create a Food token. II — Draw a card. Create a Food token. III — Create a 1/1 white Halfling creature token for each Food you control.
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Ogre Geargrabber
   ( 6)
Creature — Ogre Warrior
(4/4)
Whenever this creature attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to this creature. When you lose control of that Equipment, unattach it.
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Oskar, Rubbish Reclaimer
   ( 5)
Legendary Creature — Human Wizard
(3/3)
This spell costs less to cast for each different mana value among cards in your graveyard. Whenever you discard a nonland card, you may cast it from your graveyard.
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Outrageous Robbery
   ( 2)
Instant
Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.
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Perception Bobblehead
 ( 3)
Artifact — Bobblehead
: Add one mana of any color.
, : Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Protective Bubble
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
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Rabbit Battery
 ( 1)
Artifact Creature — Equipment Rabbit
(1/1)
Haste Equipped creature gets +1/+1 and has haste. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Rabbit Response
   ( 4)
Instant
Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Rabble Rousing
  ( 5)
Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
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Rabble-Rouser
  ( 4)
Creature — Goblin Shaman
(1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) , : Attacking creatures get +X/+0 until end of turn, where X is this creature's power.
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Rebbec, Architect of Ascension
  ( 4)
Legendary Creature — Human Artificer
(3/4)
Artifacts you control have protection from each mana value among artifacts you control. Partner (You can have two commanders if both have partner.)
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Relic Robber
  ( 3)
Creature — Goblin Rogue
(2/2)
Haste Whenever this creature deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This token can't block" and "At the beginning of your upkeep, this token deals 1 damage to you."
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Rhuk, Hexgold Nabber
  ( 3)
Legendary Creature — Goblin Rebel
(2/2)
Trample, haste Whenever an equipped creature you control other than Rhuk attacks or dies, you may attach all Equipment attached to that creature to Rhuk.
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Ribbon Snake
   ( 3)
Creature — Snake
(2/3)
Flying : This creature loses flying until end of turn. Any player may activate this ability.
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Cut // Ribbons (Ribbons)
   ( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life.
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Ribbons of Night
  ( 5)
Sorcery
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If was spent to cast this spell, draw a card.
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Robber Fly
  ( 3)
Creature — Insect
(1/1)
Flying Whenever this creature becomes blocked, defending player discards all the cards in their hand, then draws that many cards.
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Robber of the Rich
  ( 2)
Creature — Human Archer Rogue
(2/2)
Reach, haste Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
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