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Rubbleback Rhino
( 5)
Creature — Rhino
(3/4)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Rubblebelt Boar
( 4)
Creature — Boar
(3/3)
When Rubblebelt Boar enters, target creature gets +2/+0 until end of turn.
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Rubblebelt Braggart
( 5)
Creature — Lizard Warrior
(5/5)
Whenever Rubblebelt Braggart attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.)
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Rubblebelt Maaka
( 4)
Creature — Cat
(3/3)
Bloodrush — , Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
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Rubblebelt Maverick
( 1)
Creature — Human Detective
(1/1)
When Rubblebelt Maverick enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) , Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
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Rubblebelt Raiders
( 4)
Creature — Human Warrior
(3/3)
Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.
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Rubblebelt Recluse
( 5)
Creature — Ogre Berserker
(6/5)
Rubblebelt Recluse attacks each combat if able.
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Rubblebelt Rioters
( 3)
Creature — Human Berserker
(0/4)
Haste Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
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Rubblebelt Runner
( 3)
Creature — Lizard Warrior
(3/3)
Rubblebelt Runner can't be blocked by creature tokens.
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Rubblehulk
( 6)
Creature — Elemental
(*/*)
Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
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Scrabbling Claws
( 1)
Artifact
: Target player exiles a card from their graveyard. , Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
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Scrabbling Skullcrab
( 1)
Creature — Crab Skeleton
(0/3)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)
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Scrib Nibblers
( 3)
Creature — Rat
(1/1)
: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall — Whenever a land you control enters, you may untap Scrib Nibblers.
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Skyway Robber
( 4)
Creature — Bird Rogue
(3/3)
Flying Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Skyway Robber escapes with "Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with Skyway Robber without paying its mana cost."
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Stabbing Pain
( 1)
Instant
Target creature gets -1/-1 until end of turn. Tap that creature.
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Strength Bobblehead
( 3)
Artifact — Bobblehead
: Add one mana of any color. , : Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.
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Stubborn Burrowfiend
( 2)
Creature — Badger Beast Mount
(2/2)
Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Stubborn Denial
( 1)
Instant
Counter target noncreature spell unless its controller pays . Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
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Grabby Giant (That's Mine)
( 2)
Instant — Adventure
Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
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Thought Nibbler
( 1)
Creature — Beast
(1/1)
Flying Your maximum hand size is reduced by two.
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Time Ebb
( 3)
Sorcery
Put target creature on top of its owner's library.
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Tomb Robber
( 3)
Creature — Human Pirate
(1/1)
Menace , Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Towering Gibbon
( 4)
Creature — Ape
(*/4)
Reach Towering Gibbon's power is equal to the greatest mana value among creatures you control.
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Treasure Nabber
( 3)
Creature — Goblin Rogue
(3/2)
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
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Tuktuk Rubblefort
( 3)
Creature — Wall
(0/3)
Defender, reach Creatures you control have haste.
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Warehouse Tabby
( 1)
Creature — Cat
(1/1)
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This creature can't block." : Warehouse Tabby gains deathtouch until end of turn.
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Wellgabber Apothecary
( 5)
Creature — Merfolk Cleric
(2/3)
: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
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Wibbly-wobbly, Timey-wimey
( 2)
Sorcery
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Draw a card.
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You're Confronted by Robbers
( 4)
Instant
Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens.
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Zodiac Rabbit
( 1)
Creature — Rabbit
(1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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