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Embereth Skyblazer
( 4)
Creature — Human Knight
(4/3)
During your turn, Embereth Skyblazer has flying. Whenever Embereth Skyblazer attacks, you may pay . If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.
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Embereth Veteran
( 1)
Creature — Human Knight
(2/1)
, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
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Ember-Eye Wolf
( 2)
Creature — Wolf
(1/2)
Haste : Ember-Eye Wolf gets +2/+0 until end of turn.
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Ember-Fist Zubera
( 2)
Creature — Zubera Spirit
(1/2)
When Ember-Fist Zubera dies, it deals damage to any target equal to the number of Zubera that died this turn.
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Emberheart Challenger
( 2)
Creature — Mouse Warrior
(2/2)
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Valiant — Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
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Emberhorn Minotaur
( 4)
Creature — Minotaur Warrior
(4/3)
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step. A creature with menace can't be blocked except by two or more creatures.)
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Embermage Goblin
( 4)
Creature — Goblin Wizard
(1/1)
When Embermage Goblin enters, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle. : Embermage Goblin deals 1 damage to any target.
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Embermaw Hellion
( 5)
Creature — Hellion
(4/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
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Embersmith
( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may pay . If you do, Embersmith deals 1 damage to any target.
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Emberstrike Duo
( 2)
Creature — Elemental Warrior Shaman
(1/1)
Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
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Emberwilde Augur
( 2)
Creature — Goblin Shaman
(2/1)
Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate only during your upkeep.
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Emberwilde Caliph
( 4)
Creature — Djinn
(4/4)
Flying, trample Emberwilde Caliph attacks each combat if able. Whenever Emberwilde Caliph deals damage, you lose that much life.
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Emberwilde Captain
( 4)
Creature — Djinn Pirate
(4/2)
When Emberwilde Captain enters, you become the monarch. Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.
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Emberwilde Djinn
( 4)
Creature — Djinn
(5/4)
Flying At the beginning of each player's upkeep, that player may pay or 2 life. If the player does, they gain control of Emberwilde Djinn.
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Enchanted Being
( 3)
Creature — Human
(2/2)
Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
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Endless Obedience
( 6)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Put target creature card from a graveyard onto the battlefield under your control.
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Energy Chamber
( 2)
Artifact
At the beginning of your upkeep, choose one — • Put a +1/+1 counter on target artifact creature. • Put a charge counter on target noncreature artifact.
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Entomber Exarch
( 4)
Creature — Phyrexian Cleric
(2/2)
When Entomber Exarch enters, choose one — • Return target creature card from your graveyard to your hand. • Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
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Beluna's Gatekeeper (Entry Denied)
( 2)
Sorcery — Adventure
Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
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Eriette, the Beguiler
( 4)
Legendary Creature — Human Warlock
(4/4)
Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
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Exuberant Firestoker
( 3)
Creature — Human Druid Shaman
(1/1)
At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player or planeswalker. : Add .
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Exuberant Fuseling
( 1)
Creature — Phyrexian Goblin Warrior
(0/1)
Trample Exuberant Fuseling gets +1/+0 for each oil counter on it. When Exuberant Fuseling enters and whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Exuberant Fuseling.
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Exuberant Wolfbear
( 4)
Creature — Wolf Bear
(4/4)
Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.
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Faerie Slumber Party
( 6)
Sorcery
Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."
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Faithbearer Paladin
( 5)
Creature — Human Knight
(3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Falkenrath Forebear
( 3)
Creature — Vampire
(3/1)
Flying Falkenrath Forebear can't block. Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. , Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.
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Falling Timber
( 3)
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
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Familiar Beeble Mascot
( 0)
Stickers
2 — Whenever this creature attacks, untap target permanent. 4 — Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 2 — 2/3 3 — 5/3
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Fan Bearer
( 1)
Creature — Zombie
(1/2)
, : Tap target creature.
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Favor of the Overbeing
( 2)
Enchantment — Aura
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has vigilance. As long as enchanted creature is blue, it gets +1/+1 and has flying.
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Fear of Being Hunted
( 3)
Enchantment Creature — Nightmare
(4/2)
Haste Fear of Being Hunted must be blocked if able.
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Fearless Liberator
( 2)
Creature — Dwarf Berserker
(2/1)
Boast — : Create a 2/1 red Dwarf Berserker creature token. (Activate only if this creature attacked this turn and only once each turn.)
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Fell Beast of Mordor
( 4)
Creature — Drake Beast
(3/3)
Flying Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.) Whenever Fell Beast of Mordor enters or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it.
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Fell Beast's Shriek
( 2)
Sorcery
Each opponent chooses a creature they control. Tap and goad the chosen creatures. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Beanstalk Giant (Fertile Footsteps)
( 3)
Sorcery — Adventure
Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
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Festival of Embers
( 5)
Enchantment
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs. If a card or token would be put into your graveyard from anywhere, exile it instead. : Sacrifice Festival of Embers.
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Fire-Belly Changeling
( 2)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) : Fire-Belly Changeling gets +1/+0 until end of turn. Activate no more than twice each turn.
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Floating-Dream Zubera
( 2)
Creature — Zubera Spirit
(1/2)
When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.
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Flowering Lumberknot
( 4)
Creature — Treefolk
(5/5)
Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.
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Forebear's Blade
( 3)
Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach Forebear's Blade to target creature you control. Equip
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Foundry Beetle
( 2)
Artifact Creature — — Equipment Insect
(2/2)
First strike Equipped creature has first strike. At the beginning of your upkeep, a random artifact card in your hand perpetually gains "This spell costs less to cast." Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Fountainport Bell
( 1)
Artifact
When Fountainport Bell enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. , Sacrifice Fountainport Bell: Draw a card.
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From Beyond
( 4)
Enchantment
Devoid (This card has no color.) At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." , Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
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Frontline Rebel
( 3)
Creature — Human Warrior
(3/3)
Frontline Rebel attacks each combat if able.
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Furious Bellow
( 2)
Instant
Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Fynn, the Fangbearer
( 2)
Legendary Creature — Human Warrior
(1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
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Gallifrey Council Chamber
( 0)
Legendary Land
When Gallifrey Council Chamber enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) : Add . : Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
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Garruk, Caller of Beasts
( 6)
Legendary Planeswalker — Garruk
(4)
+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. −3: You may put a green creature card from your hand onto the battlefield. −7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."
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Gatewatch Beacon
( 3)
Artifact
Gatewatch Beacon enters with three loyalty counters on it. : Add . Whenever a planeswalker you control enters, if Gatewatch Beacon has loyalty counters on it, you may move a loyalty counter from Gatewatch Beacon onto that planeswalker.
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Gelatinous Cube
( 4)
Creature — Ooze
(4/3)
Engulf — When Gelatinous Cube enters, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield. Dissolve — : Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.
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Gem of Becoming
( 3)
Artifact
, , Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
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Genesis Chamber
( 2)
Artifact
Whenever a nontoken creature enters, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
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Ghired's Belligerence
( 2)
Sorcery
Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)
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Ghostly Keybearer
( 4)
Creature — Spirit
(3/3)
Flying Whenever Ghostly Keybearer deals combat damage to a player, unlock a locked door of up to one target Room you control.
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Giant Ambush Beetle
( 5)
Creature — Insect
(4/3)
Haste When Giant Ambush Beetle enters, you may have target creature block it this turn if able.
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Giant Beaver
( 4)
Creature — Beaver Mount
(4/4)
Vigilance Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Giant Fire Beetles
( 3)
Creature — — Insect
(2/2)
Menace, double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
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Gibbering Barricade
( 3)
Creature — Nightmare Wall
(2/4)
Defender , Sacrifice a creature: You gain 1 life and draw a card.
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Gibbering Descent
( 6)
Enchantment
At the beginning of each player's upkeep, that player loses 1 life and discards a card. Hellbent — Skip your upkeep step if you have no cards in hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Gibbering Fiend
( 2)
Creature — Devil
(2/1)
When Gibbering Fiend enters, it deals 1 damage to each opponent. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.
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Gibbering Hyenas
( 3)
Creature — Hyena
(3/2)
Gibbering Hyenas can't block black creatures.
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Gibbering Kami
( 4)
Creature — Spirit
(2/2)
Flying Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Gitaxian Probe
( 1)
Sorcery
( can be paid with either or 2 life.) Look at target player's hand. Draw a card.
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Glimmerbell
( 2)
Creature — Elemental Jellyfish
(1/3)
Flying : Untap Glimmerbell.
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Glory Bearers
( 4)
Enchantment Creature — Human Cleric
(3/4)
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
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Gluntch, the Bestower
( 3)
Legendary Creature — Jellyfish
(0/5)
Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
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Gnarlroot Pallbearer
( 6)
Creature — Treefolk Druid
(5/5)
Trample When Gnarlroot Pallbearer enters, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
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Goblin Bird-Grabber
( 2)
Creature — Goblin
(2/1)
: Goblin Bird-Grabber gains flying until end of turn. Activate only if you control a creature with flying.
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Goblin Charbelcher
( 4)
Artifact
, : Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
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Goblin Haberdasher
( 3)
Creature — Goblin Hatificer
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace.
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Goldberry, River-Daughter
( 2)
Legendary Creature — Nymph
(1/3)
: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. , : Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.
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Goretusk Firebeast
( 6)
Creature — Elemental Boar Beast
(2/2)
When Goretusk Firebeast enters, it deals 4 damage to target player or planeswalker.
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Gorilla Berserkers
( 5)
Creature — Ape Berserker
(2/3)
Trample; rampage 2 <I>(Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)</I> Gorilla Berserkers can't be blocked except by three or more creatures.
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Grave Betrayal
( 7)
Enchantment
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
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Graverobber Spider
( 4)
Creature — Spider
(2/4)
Reach : Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate only once each turn.
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Gray Merchant of Alphabet
( 5)
Creature — Zombie Performer
(2/4)
When Gray Merchant of Alphabet enters, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
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Greenwheel Liberator
( 2)
Creature — Elf Warrior
(2/1)
Revolt — Greenwheel Liberator enters with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.
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Growth-Chamber Guardian
( 2)
Creature — Elf Crab Warrior
(2/2)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
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Gruul Beastmaster
( 4)
Creature — Human Shaman
(2/2)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.
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Gruul Ragebeast
( 7)
Creature — Beast
(6/6)
Whenever Gruul Ragebeast or another creature you control enters, that creature fights target creature an opponent controls.
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Guardian Beast
( 4)
Creature — Beast
(2/4)
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
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Guardian of New Benalia
( 2)
Creature — Human Soldier
(2/2)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever Guardian of New Benalia enlists a creature, scry 2. Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.
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Guardian Shield-Bearer
( 2)
Creature — Human Soldier
(2/1)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control.
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Guild Globe
( 2)
Artifact
When Guild Globe enters, draw a card. , , Sacrifice Guild Globe: Add two mana of different colors.
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