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Savage Beating
( 5)
Instant
Cast this spell only during your turn and only during combat. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine (Choose both if you pay the entwine cost.)
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Scab-Clan Berserker
( 3)
Creature — Human Berserker
(2/2)
Haste Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.
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Scaled Behemoth
( 6)
Creature — Crocodile
(6/7)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Scorn-Blade Berserker
( 1)
Creature — Human Berserker
(0/1)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) , Sacrifice this creature: Draw a card.
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Screeching Scorchbeast
( 6)
Creature — Bat Mutant
(5/5)
Flying, menace Whenever Screeching Scorchbeast attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
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Scribe of the Mindful
( 3)
Creature — Human Cleric
(2/2)
, , Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.
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See Beyond
( 2)
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
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Seized from Slumber
( 5)
Instant
This spell costs less to cast if it targets a tapped creature. Destroy target creature.
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Selhoff Entomber
( 2)
Creature — Zombie
(1/3)
, Discard a creature card: Draw a card.
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Sergeant John Benton
( 3)
Legendary Creature — Human Soldier
(2/4)
Trample, haste Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.
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Serra Bestiary
( 2)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay . Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.
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Serra the Benevolent
( 4)
Legendary Planeswalker — Serra
(4)
+2: Creatures you control with flying get +1/+1 until end of turn. −3: Create a 4/4 white Angel creature token with flying and vigilance. −6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
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Settle Beyond Reality
( 5)
Sorcery
Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.
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Shadowbeast Sighting
( 4)
Sorcery
Create a 4/4 green Beast creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Shagrat, Loot Bearer
( 4)
Legendary Creature — Orc Soldier
(4/4)
Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Shaun & Rebecca, Agents
( 4)
Legendary Creature — Human Assassin Scientist
(4/4)
Vigilance When Shaun & Rebecca, Agents enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle. : Add . When you do, mill two cards.
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Shield Bearer
( 2)
Creature — Human Soldier
(0/3)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Siege Behemoth
( 7)
Creature — Beast
(7/4)
Hexproof As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
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Sight Beyond Sight
( 4)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Sigiled Behemoth
( 6)
Creature — Beast
(5/4)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Silence the Believers
( 4)
Instant
Strive — This spell costs more to cast for each target beyond the first. Exile any number of target creatures and all Auras attached to them.
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Silent-Chant Zubera
( 2)
Creature — Zubera Spirit
(1/2)
When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.
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Silverbeak Griffin
( 2)
Creature — Griffin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Simic Growth Chamber
( 0)
Land
Simic Growth Chamber enters tapped. When Simic Growth Chamber enters, return a land you control to its owner's hand. : Add .
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Singing Bell Strike
( 2)
Enchantment — Aura
Enchant creature When Singing Bell Strike enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has ": Untap this creature."
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Sinuous Benthisaur
( 6)
Creature — Dinosaur
(4/4)
When Sinuous Benthisaur enters, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
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Six-y Beast
( 4)
Creature — Beast
(0/0)
As Six-y Beast enters, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast after it enters.
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Skitterbeam Battalion
( 9)
Artifact Creature — Construct
(4/4)
Trample, haste When Skitterbeam Battalion enters, if you cast it, create two tokens that are copies of it. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/2
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Skoa, Embermage
( 6)
Legendary Creature — Goblin Wizard
(4/4)
When Skoa, Embermage enters, it deals 4 damage to any target. Grandeur — Discard another card named Skoa, Embermage, Sacrifice two Mountains: Skoa deals 4 damage to any target.
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Skybeast Tracker
( 4)
Creature — Giant Archer
(2/4)
Reach Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Skyshroud Behemoth
( 7)
Creature — Beast
(10/10)
Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Skyshroud Behemoth enters tapped.
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Skyshroud War Beast
( 2)
Creature — Beast
(*/*)
Trample As Skyshroud War Beast enters, choose an opponent. Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
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Skyway Robber
( 4)
Creature — Bird Rogue
(3/3)
Flying Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Skyway Robber escapes with "Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with Skyway Robber without paying its mana cost."
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Sleeper's Robe
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
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Slumbering Cerberus
( 2)
Creature — Dog
(4/2)
This creature doesn't untap during your untap step. Morbid — At the beginning of each end step, if a creature died this turn, untap this creature.
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Slumbering Dragon
( 1)
Creature — Dragon
(3/3)
Flying Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
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Slumbering Keepguard
( 1)
Creature — Human Knight
(1/1)
Whenever an enchantment you control enters, scry 1. : Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
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Slumbering Tora
( 3)
Artifact
, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's mana value.
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Social Climber
( 3)
Creature — Human Druid
(3/2)
Alliance — Whenever another creature you control enters, you gain 1 life.
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Soldevi Steam Beast
( 5)
Artifact Creature — Beast
(4/2)
Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. : Regenerate Soldevi Steam Beast.
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Somber Hoverguard
( 6)
Creature — Drone
(3/2)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying
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Somberwald Alpha
( 4)
Creature — Wolf
(3/2)
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. : Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Somberwald Beastmaster
( 7)
Creature — Human Ranger
(1/1)
When Somberwald Beastmaster enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
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Somberwald Dryad
( 2)
Creature — Dryad
(2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Somberwald Sage
( 3)
Creature — Human Druid
(0/1)
: Add three mana of any one color. Spend this mana only to cast creature spells.
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Somberwald Spider
( 5)
Creature — Spider
(2/4)
Reach (This creature can block creatures with flying.) Morbid — Somberwald Spider enters with two +1/+1 counters on it if a creature died this turn.
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Somberwald Stag
( 5)
Creature — Elk
(4/3)
When Somberwald Stag enters, you may have it fight target creature you don't control.
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Somberwald Vigilante
( 1)
Creature — Human Warrior
(1/1)
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
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Space Beleren
( 4)
Legendary Planeswalker — Jace
(3)
Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.) +1: Creatures in each sector can be blocked this turn only by creatures in the same sector. −1: Put a +1/+1 counter on each creature in the sector of your choice. −5: Destroy all creatures in the sector of your choice.
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Spawnbed Protector
( 7)
Creature — Eldrazi
(6/8)
At the beginning of your end step, return up to one target Eldrazi creature card from your graveyard to your hand. Create two 1/1 colorless Eldrazi Scion creature tokens with "Sacrifice this creature: Add ."
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Spearbreaker Behemoth
( 7)
Creature — Beast
(5/5)
Indestructible : Target creature with power 5 or greater gains indestructible until end of turn.
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Spectral Bears
( 2)
Creature — Bear Spirit
(3/3)
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
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Spellbreaker Behemoth
( 4)
Creature — Beast
(5/5)
This spell can't be countered. Creature spells you control with power 5 or greater can't be countered.
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Spelling Bee
( 3)
Creature — Alien Insect
(1/1)
Flying, deathtouch Whenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.
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Spiraling Embers
( 4)
Sorcery — Arcane
Spiraling Embers deals damage to any target equal to the number of cards in your hand.
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Spitebellows
( 6)
Creature — Elemental
(6/1)
When Spitebellows leaves the battlefield, it deals 6 damage to target creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Stag Beetle
( 5)
Creature — Insect
(0/0)
Stag Beetle enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
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Stalwart Shield-Bearers
( 2)
Creature — Human Soldier
(0/3)
Defender Other creatures you control with defender get +0/+2.
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Stampeding Wildebeests
( 4)
Creature — Antelope Beast
(5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, return a green creature you control to its owner's hand.
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Standard Bearer
( 2)
Creature — Human Flagbearer
(1/1)
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
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Stonework Packbeast
( 2)
Artifact Creature — Beast
(2/1)
Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. : Add one mana of any color.
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Stormblood Berserker
( 2)
Creature — Human Berserker
(1/1)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Menace (This creature can't be blocked except by two or more creatures.)
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Stormkeld Vanguard
( 6)
Creature — Giant Warrior
(6/7)
Stormkeld Vanguard can't be blocked by creatures with power 2 or less.
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Streambed Aquitects
( 3)
Creature — Merfolk Scout
(2/3)
: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) : Target land becomes an Island until end of turn.
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Strength in Numbers
( 2)
Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
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Striped Bears
( 4)
Creature — Bear
(2/2)
When Striped Bears enters, draw a card.
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Stuffed Bear
( 2)
Artifact
: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.
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Sunbeam Spellbomb
( 1)
Artifact
, Sacrifice Sunbeam Spellbomb: You gain 5 life. , Sacrifice Sunbeam Spellbomb: Draw a card.
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Superior Numbers
( 2)
Sorcery
Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
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Symbiotic Beast
( 6)
Creature — Insect Beast
(4/4)
When Symbiotic Beast dies, create four 1/1 green Insect creature tokens.
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Tajuru Beastmaster
( 6)
Creature — Elf Warrior Ally
(5/5)
Rally — Whenever Tajuru Beastmaster or another Ally you control enters, creatures you control get +1/+1 until end of turn.
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Tall as a Beanstalk
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.
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Tatyova, Benthic Druid
( 5)
Legendary Creature — Merfolk Druid
(3/3)
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
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Teferi, Timebender
( 6)
Legendary Planeswalker — Teferi
(5)
+2: Untap up to one target artifact or creature. −3: You gain 2 life and draw two cards. −9: Take an extra turn after this one.
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Testament Bearer
( 4)
Creature — Phyrexian Warrior
(4/1)
When Testament Bearer dies, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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Tezzeret, Betrayer of Flesh
( 4)
Legendary Planeswalker — Tezzeret
(4)
The first activated ability of an artifact you activate each turn costs less to activate. +1: Draw two cards. Then discard two cards unless you discard an artifact card. −2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. −6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
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Tezzeret's Betrayal
( 5)
Sorcery
Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle.
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The Beamtown Bullies
( 4)
Legendary Creature — Ogre Devil Warrior
(4/4)
Vigilance, haste : Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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The Bears of Littjara
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/2 blue Shapeshifter creature token with changeling. II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4. III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.
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The Beast, Deathless Prince
( 4)
Legendary Creature — Demon
(6/6)
When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn. The Beast enters tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.) Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.
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The Belligerent
( 4)
Legendary Artifact — Vehicle
(5/5)
Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library. Crew 3
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The Cyber-Controller
( 3)
Legendary Artifact Creature — Cyberman
(3/3)
When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Other artifact creatures you control get +1/+1.
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The Many Deeds of Belzenlok (playtest)
( 2)
Enchantment — — Saga
I — Exile up to one target Saga card from a graveyard. Copy its chapter I ability. II — Exile up to one target Saga card from a graveyard. Copy its chapter II ability. III — Exile up to one target Saga card from a graveyard. Copy its chapter III ability.
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Their Number Is Legion
( 4)
Sorcery
Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion. You may cast Their Number Is Legion from your graveyard.
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Thraben Charm
( 2)
Instant
Choose one — • Thraben Charm deals damage equal to twice the number of creatures you control to target creature. • Destroy target enchantment. • Exile any number of target players' graveyards.
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Thraben Doomsayer
( 3)
Creature — Human Cleric
(2/2)
: Create a 1/1 white Human creature token. Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
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Thraben Exorcism
( 2)
Instant
Exile target Spirit, creature with disturb, or enchantment.
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Thraben Foulbloods
( 3)
Creature — Zombie Dog
(3/2)
Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
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