+beam (9)
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Choose one —
• Tap two target creatures.
• Creatures don't untap during target player's next untap step.
Entwine (Choose both if you pay the entwine cost.)
Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
Whenever Quickbeam, Upstart Ent or another Treefolk you control enters, up to two target creatures each get +2/+2 and gain trample until end of turn.
Trample, haste
When Skitterbeam Battalion enters, if you cast it, create two tokens that are copies of it.
//PRT-Prototype_Mech//
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
2/2
, Sacrifice Sunbeam Spellbomb: You gain 5 life.
, Sacrifice Sunbeam Spellbomb: Draw a card.
Vigilance, haste
: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Gatherer works better in the Companion app!