+bid (28)
At the beginning of your end step, choose one —
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield.
Whenever a creature you control deals combat damage to a player, you may draw a card.
, : Creatures your opponents control attack this turn if able.
Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile that card instead.
Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.
Enchant land
Enchanted land has ": Target creature gets +2/+1 until end of turn."
: Add one mana of any color.
Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent of their choice or discards a card. You may repeat this process any number of times.
When Forbidding Spirit enters, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
Forbidding Watchtower enters tapped.
: Add .
: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
Create two 2/2 black Zombie creature tokens.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Monstrous Carabid attacks each combat if able.
Cycling (, Discard this card: Draw a card.)
Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw cards equal to the mana value of the sacrificed permanent.
Morbid Hunger deals 3 damage to any target. You gain 3 life.
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Return up to two target creature cards from your graveyard to your hand.
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and you lose 1 life.
Target creature you control deals damage equal to its power to target creature you don't control.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rabid Bloodsucker enters, each player loses 2 life.
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.
: Target blocking creature gets -1/-1 until end of turn.
Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn.
Vigilance
Rabid Wombat gets +2/+2 for each Aura attached to it.
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