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Bind
  ( 2)
Instant
Counter target activated ability. <I>(Mana abilities can't be targeted.)</I> Draw a card.
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Ghost Lantern (Bind Spirit)
  ( 2)
Instant — Adventure
Return target creature card from your graveyard to your hand. <i>(Then exile this card. You may cast the artifact later from exile.)</i>
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Bind the Monster
 ( 1)
Enchantment — Aura
Enchant creature When Bind the Monster enters the battlefield, tap enchanted creature. It deals damage to you equal to its power. Enchanted creature doesn't untap during its controller's untap step.
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Bind to Secrecy
  ( 2)
Instant
Choose one — • Counter target noncreature spell. • Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook.
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Bind//Liberate
  ( 2)
Instant
Counter target activated ability. <i>(Mana abilities can't be targeted.)<i/> Draw a card. // Liberate  
Instant Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Binding Agony
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
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Binding Geist
  ( 3)
Creature — Spirit
(3/1)
Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn. Disturb  <i>(You may cast this card from your graveyard transformed for its disturb cost.)</i>
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Binding Grasp
  ( 4)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay  . You control enchanted creature. Enchanted creature gets +0/+1.
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Binding Mummy
  ( 2)
Creature — Zombie
(2/2)
Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.
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Binding the Old Gods
   ( 4)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)</i> I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn.
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Bishop of Binding
  ( 4)
Creature — Vampire Cleric
(1/1)
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
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Curse of Unbinding
  ( 7)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
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Custodi Soulbinders
  ( 4)
Creature — Human Cleric
(0/0)
Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.  , Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
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Dihada, Binder of Wills
    ( 4)
Legendary Planeswalker — Dihada
(5)
+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn. −3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way. −11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn. Dihada, Binder of Wills can be your commander.
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Earthbind
 ( 1)
Enchantment — Aura
Enchant creature When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
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Elbrus, the Binding Blade
 ( 7)
Legendary Artifact — Equipment
Equipped creature gets +1/+0. When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it. Equip 
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Elite Spellbinder
  ( 3)
Creature — Human Cleric
(3/1)
Flying When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.
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Felhide Spiritbinder
  ( 4)
Creature — Minotaur Shaman
(3/4)
<i>Inspired</i> — Whenever Felhide Spiritbinder becomes untapped, you may pay  . If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
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Fiend Binder
  ( 4)
Creature — Human Soldier
(3/2)
Whenever Fiend Binder attacks, tap target creature defending player controls.
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Ghost Lantern
 ( 1)
Artifact — Equipment
Whenever a creature you control dies, put a +1/+1 counter on equipped creature. Equip 
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Gravebind
 ( 1)
Instant
Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep.
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Hands of Binding
  ( 2)
Sorcery
Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Cipher <i>(Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)</i>
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Ixalan's Binding
  ( 4)
Enchantment
When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.
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Lawmage's Binding
   ( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
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Leyline Binding
  ( 6)
Enchantment
Flash <i>Domain</i> — This spell costs less to cast for each basic land type among lands you control. When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.
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Merfolk Mistbinder
  ( 2)
Creature — Merfolk Shaman
(2/2)
Other Merfolk you control get +1/+1.
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Mistbind Clique
  ( 4)
Creature — Faerie Wizard
(4/4)
Flash Flying Champion a Faerie <i>(When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)</i> When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
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Nahiri's Binding
   ( 3)
Enchantment — Aura
Enchant creature or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Prayer of Binding
  ( 4)
Enchantment
Flash When Prayer of Binding enters the battlefield, exile up to one target nonland permanent an opponent controls until Prayer of Binding leaves the battlefield. You gain 2 life.
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Relic Bind
  ( 3)
Enchantment — Aura
Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one — • Relic Bind deals 1 damage to target player or planeswalker. • Target player gains 1 life.
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Skybind
   ( 5)
Enchantment
<i>Constellation</i> — Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Slimebind
  ( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -4/-0.
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Spatial Binding
  ( 2)
Enchantment
Pay 1 life: Until your next upkeep, target permanent can't phase out.
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Spawnbinder Mage
  ( 4)
Creature — Human Wizard Ally
(2/4)
<i>Cohort</i> — , Tap an untapped Ally you control: Tap target creature.
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Spectral Binding
( 0)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0. If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
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Spellbinder
 ( 3)
Artifact — Equipment
<i>Imprint</i> — When Spellbinder enters the battlefield, you may exile an instant card from your hand. Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip 
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Stonebinder's Familiar
 ( 1)
Creature — Spirit Dog
(1/1)
Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn.
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Stormbind
   ( 3)
Enchantment
, Discard a card at random: Stormbind deals 2 damage to any target.
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The Binding of the Titans
  ( 2)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)</i> I — Each player mills three cards. II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life. III — Return target creature or land card from your graveyard to your hand.
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Thoughtbind
  ( 3)
Instant
Counter target spell with mana value 4 or less.
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Tidebinder Mage
  ( 2)
Creature — Merfolk Wizard
(2/2)
When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
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Trickbind
  ( 2)
Instant
Split second <i>(As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)</i> Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. <i>(Mana abilities can't be targeted.)</i>
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