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Blind Creeper
Blind Creeper 1Black (2)
Creature — Zombie Beast (3/3)

Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.

Fifth Dawn (Common)
Blind Fury
Blind Fury 2RedRed (4)
Instant

All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.

Mirage (Uncommon)
Blind Hunter
Blind Hunter 2WhiteBlack (4)
Creature — Bat (2/2)

Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Blind Hunter enters or the creature it haunts dies, target player loses 2 life and you gain 2 life.

Ravnica Remastered (Common)
Other Versions
Guildpact (Common)
Blind Obedience
Blind Obedience 1White (2)
Enchantment

Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)

Artifacts and creatures your opponents control enter tapped.

Ravnica Remastered (Rare)
Other Versions
Gatecrash (Rare)
Commander 2016 (Rare)
Commander 2017 (Rare)
Wilds of Eldraine Enchanting Tales (Rare)
Blind Phantasm
Blind Phantasm 2Blue (3)
Creature — Illusion (2/3)

Future Sight (Common)
Blind Seer
Blind Seer 2BlueBlue (4)
Legendary Creature — Human Wizard (3/3)

1Blue: Target spell or permanent becomes the color of your choice until end of turn.

Invasion (Rare)
Blind with Anger
Blind with Anger 3Red (4)
Instant — Arcane

Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.

Champions of Kamigawa (Uncommon)
Blind Zealot
Blind Zealot 1BlackBlack (3)
Creature — Phyrexian Human Cleric (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.

New Phyrexia (Common)
Blindblast
Blindblast 2Red (3)
Instant

Blindblast deals 1 damage to target creature. That creature can't block this turn.

Draw a card.

Jumpstart (Common)
Other Versions
War of the Spark (Common)
Blinding Angel
Blinding Angel 3WhiteWhite (5)
Creature — Angel (2/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.

Nemesis (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Blinding Beam
Blinding Beam 2White (3)
Instant

Choose one —

• Tap two target creatures.

• Creatures don't untap during target player's next untap step.

Entwine 1 (Choose both if you pay the entwine cost.)

Modern Masters (Common)
Other Versions
Mirrodin (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Blinding Drone
Blinding Drone 1Blue (2)
Creature — Eldrazi Drone (1/3)

Devoid (This card has no color.)

Colorless, Tap: Tap target creature. (Colorless represents colorless mana.)

Oath of the Gatewatch (Common)
Blinding Flare
Blinding Flare Red (1)
Sorcery

Strive — This spell costs Red more to cast for each target beyond the first.

Any number of target creatures can't block this turn.

Journey into Nyx (Uncommon)
Blinding Fog
Blinding Fog 2Green (3)
Instant

Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

Ixalan (Common)
Blinding Light
Blinding Light 2White (3)
Sorcery

Tap all nonwhite creatures.

Portal (Rare)
Other Versions
Mirage (Uncommon)
Invasion (Uncommon)
Starter 1999 (Rare)
Blinding Mage
Blinding Mage 1White (2)
Creature — Human Wizard (1/2)

White, Tap: Tap target creature.

Iconic Masters (Common)
Other Versions
Magic 2010 (Common)
Magic 2011 (Common)
Blinding Powder
Blinding Powder 1 (1)
Artifact — Equipment

Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn."

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Betrayers of Kamigawa (Uncommon)
Blinding Souleater
Blinding Souleater 3 (3)
Artifact Creature — Phyrexian Cleric (1/3)

Phyrexian White, Tap: Tap target creature. (Phyrexian White can be paid with either White or 2 life.)

Modern Masters 2015 Edition (Common)
Other Versions
New Phyrexia (Common)
Blinding Spray
Blinding Spray 4Blue (5)
Instant

Creatures your opponents control get -4/-0 until end of turn.

Draw a card.

Khans of Tarkir (Uncommon)
Blind-Spot Giant
Blind-Spot Giant 2Red (3)
Creature — Giant Warrior (4/3)

Blind-Spot Giant can't attack or block unless you control another Giant.

Modern Masters (Common)
Other Versions
Lorwyn (Common)
Coax from the Blind Eternities
Coax from the Blind Eternities 2Blue (3)
Sorcery

You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.

Eldritch Moon (Rare)
Hysterical Blindness
Hysterical Blindness 2Blue (3)
Instant

Creatures your opponents control get -4/-0 until end of turn.

Innistrad (Common)
Madblind Mountain
Madblind Mountain (0)
Land — Mountain

(Tap: Add Red.)

Madblind Mountain enters tapped.

Red, Tap: Shuffle your library. Activate only if you control two or more red permanents.

Shadowmoor (Uncommon)
Skyblinder Staff
Skyblinder Staff 1 (1)
Artifact — Equipment

Equipped creature gets +1/+0 and can't be blocked by creatures with flying.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Gatecrash (Common)
Snowblind
Snowblind 3Green (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.

Ice Age (Rare)
Three Blind Mice
Three Blind Mice 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create a 1/1 white Mouse creature token.

II, III — Create a token that's a copy of target token you control.

IV — Creatures you control get +1/+1 and gain vigilance until end of turn.

Wilds of Eldraine (Rare)
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