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Abbot of Keral Keep
  ( 2)
Creature — Human Monk
(2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
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Abolish
   ( 3)
Instant
You may discard a Plains card rather than pay this spell's mana cost. Destroy target artifact or enchantment.
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Abolisher of Bloodlines
( 0)
Creature — Eldrazi Vampire
(6/5)
Flying When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.
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Abominable Treefolk
   ( 4)
Snow Creature — Treefolk
(*/*)
Trample Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Abomination
   ( 5)
Creature — Horror
(2/6)
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
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Abomination of Llanowar
   ( 3)
Legendary Creature — Elf Horror
(*/*)
Vigilance; menace (This creature can't be blocked except by two or more creatures.) Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
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Aboroth
   ( 6)
Creature — Elemental
(9/9)
Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Aboshan, Cephalid Emperor
   ( 6)
Legendary Creature — Cephalid Noble
(3/3)
Tap an untapped Cephalid you control: Tap target permanent.   : Tap all creatures without flying.
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Aboshan's Desire
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
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About Face
 ( 1)
Instant
Switch target creature's power and toughness until end of turn.
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Adder-Staff Boggart
  ( 2)
Creature — Goblin Warrior
(2/1)
When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
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Aerie Bowmasters
   ( 4)
Creature — Dog Archer
(3/4)
Reach (This creature can block creatures with flying.) Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Aether Spellbomb
 ( 1)
Artifact
, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
, Sacrifice Aether Spellbomb: Draw a card.
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Aetherborn Marauder
  ( 4)
Creature — Aetherborn Rogue
(2/2)
Flying, lifelink When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.
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Agent of Erebos
  ( 4)
Enchantment Creature — Zombie
(2/2)
Constellation — Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard.
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Airborne Aid
  ( 4)
Sorcery
Draw a card for each Bird on the battlefield.
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Akki Lavarunner
  ( 4)
Creature — Goblin Warrior
(1/1)
Haste Whenever Akki Lavarunner deals damage to an opponent, flip it.
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Akoum Boulderfoot
   ( 6)
Creature — Giant Warrior
(4/5)
When Akoum Boulderfoot enters the battlefield, it deals 1 damage to any target.
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Akuta, Born of Ash
   ( 4)
Legendary Creature — Spirit
(3/2)
Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.
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Alaborn Cavalier
   ( 4)
Creature — Human Knight
(2/2)
Whenever Alaborn Cavalier attacks, you may tap target creature.
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Alaborn Musketeer
  ( 2)
Creature — Human Soldier
(2/1)
Reach (This creature can block creatures with flying.)
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Alaborn Veteran
  ( 3)
Creature — Human Knight
(2/2)
: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
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Alaborn Zealot
 ( 1)
Creature — Human Soldier
(1/1)
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
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Alert Heedbonder
   ( 3)
Creature — Human Scout
(2/4)
Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
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Alseid of Life's Bounty
 ( 1)
Enchantment Creature — Nymph
(1/1)
Lifelink , Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
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Altar of Bone
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
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Ambitious Aetherborn
  ( 5)
Creature — Aetherborn Artificer
(4/3)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Amoeboid Changeling
  ( 2)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) : Target creature gains all creature types until end of turn.
: Target creature loses all creature types until end of turn.
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Anaba Bodyguard
  ( 4)
Creature — Minotaur
(2/3)
First strike (This creature deals combat damage before creatures without first strike.)
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Animal Boneyard
  ( 3)
Enchantment — Aura
Enchant land Enchanted land has " , Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."
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Anvil of Bogardan
 ( 2)
Artifact
Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card.
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Arahbo, Roar of the World
   ( 5)
Legendary Creature — Cat Avatar
(5/5)
Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. Whenever another Cat you control attacks, you may pay   . If you do, it gains trample and gets +X/+X until end of turn, where X is its power.
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Arbor Armament
 ( 1)
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
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Arbor Elf
 ( 1)
Creature — Elf Druid
(1/1)
: Untap target Forest.
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Arborback Stomper
   ( 5)
Creature — Beast
(5/4)
Trample When Arborback Stomper enters the battlefield, you gain 5 life.
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Arboreal Grazer
 ( 1)
Creature — Beast
(0/3)
Reach When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
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Arboretum Elemental
   ( 9)
Creature — Elemental
(7/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Arboria
   ( 4)
World Enchantment
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
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Arcane Laboratory
  ( 3)
Enchantment
Each player can't cast more than one spell each turn.
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Arcbond
  ( 3)
Instant
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
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Arcbound Bruiser
 ( 5)
Artifact Creature — Golem
(0/0)
Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Crusher
 ( 4)
Artifact Creature — Juggernaut
(0/0)
Trample Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Fiend
 ( 6)
Artifact Creature — Horror
(0/0)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Hybrid
 ( 4)
Artifact Creature — Beast
(0/0)
Haste Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Lancer
 ( 7)
Artifact Creature — Beast
(0/0)
First strike Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Overseer
 ( 8)
Artifact Creature — Golem
(0/0)
At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This creature enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Ravager
 ( 2)
Artifact Creature — Beast
(0/0)
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Reclaimer
 ( 4)
Artifact Creature — Golem
(0/0)
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Slith
 ( 2)
Artifact Creature — Slith
(0/0)
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Stinger
 ( 2)
Artifact Creature — Insect
(0/0)
Flying Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Wanderer
 ( 6)
Artifact Creature — Golem
(0/0)
Modular—Sunburst (This creature enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Worker
 ( 1)
Artifact Creature — Construct
(0/0)
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Augur of Bolas
  ( 2)
Creature — Merfolk Wizard
(1/3)
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Avenging Huntbonder
   ( 5)
Creature — Human Warrior
(3/3)
Double strike Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature.
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Balshan Collaborator
  ( 4)
Creature — Bird Soldier
(2/2)
Flying : Balshan Collaborator gets +1/+1 until end of turn.
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Bamboozle
  ( 3)
Sorcery
Target player reveals the top four cards of their library. You choose two of those cards and put them into that player's graveyard. Put the rest on top of their library in any order.
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Barrage of Boulders
  ( 3)
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control. Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.
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Barrier of Bones
 ( 1)
Creature — Skeleton Wall
(0/3)
Defender When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Beacon Bolt
   ( 3)
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Beasts of Bogardan
  ( 5)
Creature — Beast
(3/3)
Protection from red Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.
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Bell Borca, Spectral Sergeant
   ( 4)
Legendary Creature — Spirit Soldier
(*/5)
Note the converted mana cost of each card as it's put into exile. Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn. At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
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Benevolent Bodyguard
 ( 1)
Creature — Human Cleric
(1/1)
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
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Big Boa Constrictor
  ( 4)
Host Creature — Snake
(1/2)
When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.
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Birthing Boughs
 ( 3)
Artifact
, : Create a 2/2 colorless Shapeshifter creature token with changeling. (It has every creature type.)
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Blackbloom Bog
( 0)
Land
Blackbloom Bog enters the battlefield tapped. : Add .
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Bladetusk Boar
  ( 4)
Creature — Boar
(3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Blastfire Bolt
  ( 6)
Instant
Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.
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Blood for Bones
  ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
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Bloodbond March
   ( 4)
Enchantment
Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.
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Bloodbond Vampire
   ( 4)
Creature — Vampire Shaman Ally
(3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
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Bloodborn Scoundrels
  ( 6)
Creature — Vampire Rogue
(4/4)
Assist (Another player can pay up to of this spell's cost.) When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life.
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Boa Constrictor
  ( 5)
Creature — Snake
(3/3)
: Boa Constrictor gets +3/+3 until end of turn.
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Boar Umbra
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Board the Weatherlight
  ( 2)
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
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Boarding Party
  ( 6)
Creature — Human Pirate
(6/3)
Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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Boartusk Liege
    ( 4)
Creature — Goblin Knight
(3/4)
Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1.
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Body Double
  ( 5)
Creature — Shapeshifter
(0/0)
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
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Body of Jukai
   ( 9)
Creature — Spirit
(8/5)
Trample Soulshift 8 (When this creature dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)
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Body of Knowledge
   ( 5)
Creature — Avatar
(*/*)
Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever Body of Knowledge is dealt damage, draw that many cards.
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Body Snatcher
   ( 4)
Creature — Minion
(2/2)
When Body Snatcher enters the battlefield, exile it unless you discard a creature card. When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.
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Bog Down
  ( 3)
Sorcery
Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Target player discards two cards. If this spell was kicked, that player discards three cards instead.
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Bog Elemental
   ( 5)
Creature — Elemental
(5/4)
Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
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Bog Glider
  ( 3)
Creature — Human Mercenary
(1/1)
Flying , Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
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Bog Gnarr
  ( 5)
Creature — Beast
(2/2)
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
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Bog Hoodlums
  ( 6)
Creature — Goblin Warrior
(4/1)
Bog Hoodlums can't block. When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
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Bog Imp
  ( 2)
Creature — Imp
(1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Bog Naughty
   ( 5)
Creature — Faerie
(3/3)
Flying  , Sacrifice a Food: Target creature gets -3/-3 until end of turn.
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Bog Raiders
  ( 3)
Creature — Zombie
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bog Rats
 ( 1)
Creature — Rat
(1/1)
Bog Rats can't be blocked by Walls.
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Bog Serpent
  ( 6)
Creature — Serpent
(5/5)
Bog Serpent can't attack unless defending player controls a Swamp. When you control no Swamps, sacrifice Bog Serpent.
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Bog Smugglers
   ( 3)
Creature — Human Mercenary
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bog Tatters
  ( 5)
Creature — Wraith
(4/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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