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Bladetusk Boar
  ( 4)
Creature — Boar
(3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Boar Umbra
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Board the Weatherlight
  ( 2)
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
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Boarded Window
 ( 3)
Artifact
Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile this artifact.
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Boarding Party
  ( 6)
Creature — Human Pirate
(6/3)
Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Boareskyr Tollkeeper
  ( 2)
Creature — — Orc Knight
(3/1)
When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped."
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Boartusk Liege
    ( 4)
Creature — Goblin Knight
(3/4)
Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1.
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Bounty Board
 ( 3)
Artifact
: Add one mana of any color.
, : Put a bounty counter on target creature. Activate only as a sorcery.
Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.
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Brindle Boar
  ( 3)
Creature — Boar
(2/2)
Sacrifice this creature: You gain 4 life.
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Bristling Boar
  ( 4)
Creature — Boar
(4/3)
This creature can't be blocked by more than one creature.
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Bronzeplate Boar
  ( 3)
Artifact Creature — Equipment Boar
(3/2)
Trample Equipped creature gets +3/+2 and has trample. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Cardboard Carapace
  ( 6)
Enchantment — Aura
Enchant creature For each other card named Cardboard Carapace you have with you outside the game, enchanted creature gets +1/+1.
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Charging War Boar
   ( 3)
Creature — Boar
(3/1)
Haste (This creature can attack and as soon as it comes under your control.) As long as you control a Domri planeswalker, this creature gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)
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Crashing Boars
   ( 5)
Creature — Boar
(4/4)
Whenever this creature attacks, defending player chooses an untapped creature they control. That creature blocks this creature this turn if able.
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Fathom Fleet Boarder
  ( 3)
Creature — Orc Pirate
(3/3)
When this creature enters, you lose 2 life unless you control another Pirate.
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Festerhide Boar
  ( 4)
Creature — Boar
(3/3)
Trample Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
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Flames of the Raze-Boar
  ( 6)
Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
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Flinthoof Boar
  ( 2)
Creature — Boar
(2/2)
This creature gets +1/+1 as long as you control a Mountain. : This creature gains haste until end of turn. (It can attack and this turn.)
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From Under the Floorboards
   ( 5)
Sorcery
Madness   (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
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Goblin Boarders
  ( 3)
Creature — Goblin Pirate
(3/2)
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
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Ilharg, the Raze-Boar
   ( 5)
Legendary Creature — Boar God
(6/6)
Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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Ironhoof Boar
  ( 6)
Artifact Creature — Boar
(5/4)
Trample, haste Channel —  , Discard this card: Target creature gets +3/+1 and gains trample until end of turn.
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Nessian Boar
   ( 5)
Creature — Boar
(10/6)
All creatures able to block this creature do so. Whenever this creature becomes blocked by a creature, that creature's controller draws a card.
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Outland Boar
   ( 4)
Creature — Boar
(4/4)
This creature can't be blocked by creatures with power 2 or less.
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Prickleboar
  ( 5)
Creature — Boar
(3/3)
During your turn, this creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
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Priority Boarding
  ( 3)
Enchantment
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
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Racers' Scoreboard
 ( 4)
Artifact
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this artifact enters, draw two cards, then discard a card. Max speed — Spells you cast cost less to cast.
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Rubblebelt Boar
  ( 4)
Creature — Boar
(3/3)
When this creature enters, target creature gets +2/+0 until end of turn.
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Séance Board
 ( 2)
Artifact
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact. : Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
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Soulcipher Board
  ( 2)
Artifact
This artifact enters with three omen counters on it.  , : Look at the top two cards of your library. Put one of them into your graveyard.
Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from this artifact. Then if it has no omen counters on it, transform it.
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Territorial Boar
  ( 2)
Creature — Boar
(2/2)
Whenever a creature you control with power 4 or greater enters, this creature gets +1/+1 and gains vigilance until end of turn.
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Valakut Fireboar
  ( 5)
Creature — Elemental Boar
(1/7)
Whenever this creature attacks, switch its power and toughness until end of turn.
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Vulshok War Boar
   ( 4)
Creature — Boar Beast
(5/5)
When this creature enters, sacrifice it unless you sacrifice an artifact.
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