|
Alert Heedbonder
( 3)
Creature — Human Scout
(2/4)
Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
|
|
|
Arcbond
( 3)
Instant
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
|
|
|
Avenging Huntbonder
( 5)
Creature — Human Warrior
(3/3)
Double strike Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature.
|
|
|
Benalish Faithbonder
( 2)
Creature — Human Cleric
(1/3)
Vigilance Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
|
|
|
Bloodbond March
( 4)
Enchantment
Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.
|
|
|
Bloodbond Vampire
( 4)
Creature — Vampire Shaman Ally
(3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
|
|
|
Bond Beetle
( 1)
Creature — Insect
(0/1)
When Bond Beetle enters, put a +1/+1 counter on target creature.
|
|
|
Bond of Agony
( 1)
Sorcery
As an additional cost to cast this spell, pay X life. Each other player loses X life.
|
|
|
Bond of Discipline
( 5)
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
|
|
|
Bond of Flourishing
( 2)
Sorcery
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
|
|
|
Bond of Insight
( 4)
Sorcery
Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
|
|
|
Bond of Passion
( 6)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
|
|
|
Bond of Revival
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
|
|
|
Bonded Construct
( 1)
Artifact Creature — Construct
(2/1)
Bonded Construct can't attack alone.
|
|
|
Bonded Fetch
( 3)
Creature — Homunculus
(0/2)
Defender, haste : Draw a card, then discard a card.
|
|
|
Bonded Horncrest
( 4)
Creature — Dinosaur
(5/5)
Bonded Horncrest can't attack or block alone.
|
|
|
Bonder's Ornament
( 3)
Artifact
: Add one mana of any color. , : Each player who controls a permanent named Bonder's Ornament draws a card.
|
|
|
Bonds of Faith
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
|
|
|
Bonds of Mortality
( 2)
Enchantment
When Bonds of Mortality enters, draw a card. : Creatures your opponents control lose hexproof and indestructible until end of turn.
|
|
|
Bonds of Quicksilver
( 4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.
|
|
|
Broken Bond
( 2)
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
|
|
|
Cleric of Life's Bond
( 2)
Creature — Vampire Cleric
(2/2)
Whenever another Cleric you control enters, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.
|
|
|
Common Bond
( 3)
Instant
Put a +1/+1 counter on target creature. Put a +1/+1 counter on target creature.
|
|
|
Contaminated Bond
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life.
|
|
|
Creature Bond
( 2)
Enchantment — Aura
Enchant creature When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
|
|
|
Cunning Nightbonder
( 2)
Creature — Human Rogue
(2/2)
Flash Spells with flash you cast cost less to cast and can't be countered.
|
|
|
Daring Fiendbonder
( 4)
Creature — Human Warlock
(5/1)
Haste Daring Fiendbonder attacks each combat if able. , Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.
|
|
|
Ebondeath, Dracolich
( 4)
Legendary Creature — Zombie Dragon
(5/2)
Flash Flying Ebondeath, Dracolich enters tapped. You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
|
|
|
Elemental Bond
( 3)
Enchantment
Whenever a creature you control with power 3 or greater enters, draw a card.
|
|
|
Enduring Bondwarden
( 1)
Creature — Human Scout
(0/1)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) When this creature dies, put its counters on target creature you control.
|
|
|
Fastbond
( 1)
Enchantment
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
|
|
|
Jubilant Skybonder
( 3)
Creature — Human Wizard
(2/2)
Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost more to cast."
|
|
|
Kinnan, Bonder Prodigy
( 2)
Legendary Creature — Human Druid
(2/2)
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. : Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
|
|
|
Leech Bonder
( 3)
Creature — Merfolk Soldier
(3/3)
Leech Bonder enters with two -1/-1 counters on it. , : Move a counter from target creature onto a second target creature. ( is the untap symbol.)
|
|
|
Lukka, Wayward Bonder
( 6)
Legendary Planeswalker — Lukka
(5)
+1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. −2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. −7: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target."
|
|
|
Luminous Bonds
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
|
|
|
Manabond
( 1)
Enchantment
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
|
|
|
Martyr's Bond
( 6)
Enchantment
Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent of their choice that shares a card type with it.
|
|
|
Painful Bond
( 2)
Instant
Draw two cards, then cards in your hand with mana value 3 or greater perpetually gain "When you cast this spell, you lose 1 life."
|
|
|
Parasitic Bond
( 4)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
|
|
|
Polluted Bonds
( 5)
Enchantment
Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.
|
|
|
Proud Wildbonder
( 4)
Creature — Human Warrior
(4/3)
Trample Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."
|
|
|
Sanguine Bond
( 5)
Enchantment
Whenever you gain life, target opponent loses that much life.
|
|
|
Slippery Bogbonder
( 4)
Creature — Human Druid
(3/3)
Flash Hexproof When Slippery Bogbonder enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
|
|
|
Sonorous Howlbonder
( 3)
Creature — Human Warrior
(2/2)
Menace Each creature you control with menace can't be blocked except by three or more creatures.
|
|
|
Spirit Bonds
( 2)
Enchantment
Whenever a nontoken creature you control enters, you may pay . If you do, create a 1/1 white Spirit creature token with flying. , Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
|
|
Sunbond
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
|
|
|
Suppression Bonds
( 4)
Enchantment — Aura
Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated.
|
|
|
Survivors' Bond
( 2)
Sorcery
Choose one or both — • Return target Human creature card from your graveyard to your hand. • Return target non-Human creature card from your graveyard to your hand.
|
|
|
Unbreakable Bond
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield with a lifelink counter on it.
|
|
|
Wolfkin Bond
( 5)
Enchantment — Aura
Enchant creature When Wolfkin Bond enters, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.
|
|
|