+brute (34)
One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Raid — When Bellowing Saddlebrute enters, you lose 4 life unless you attacked this turn.
Menace (This creature can't be blocked except by two or more creatures.)
When Bone Pit Brute enters, target creature gets +4/+0 until end of turn.
Target creature gets +3/+3 until end of turn.
Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
, : Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
Chained Brute doesn't untap during your untap step.
, Sacrifice another creature: Untap Chained Brute. Activate only during your turn.
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Trample
Indestructible (Damage and effects that say "destroy" don't destroy this artifact.)
: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
Haste
All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
Haste (This creature can attack and as soon as it comes under your control.)
: Gingerbrute can't be blocked this turn except by creatures with haste.
, , Sacrifice Gingerbrute: You gain 3 life.
Headstrong Brute can't block.
Headstrong Brute has menace as long as you control another Pirate.
Sarcophagus — You may cast Helbrute from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.
Affinity for outlaws (This spell costs less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.)
At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.
Destroy target creature with power 4 or greater.
Investigate.(Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Menace
When Hunted Bonebrute enters, target opponent creates two 1/1 white Dog creature tokens.
When Hunted Bonebrute dies, each opponent loses 3 life.
Disguise
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Inescapable Brute must be blocked if able.
When Laboratory Brute enters, mill four cards.
First strike
Ward—Pay 3 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Reckless Brute attacks each combat if able.
When Sell-Sword Brute dies, it deals 2 damage to you.
Sprinting Warbrute attacks each combat if able.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Enchant creature
Enchanted creature gets +1/+0.
: Regenerate enchanted creature.
Whenever Thrasher Brute or another Warrior your team controls enters, target opponent loses 1 life and you gain 1 life.
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.)
When Thunder Brute enters, if tribute wasn't paid, it gains haste until end of turn.
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
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