+cage (21)
If an opponent had an artifact enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Create a 4/4 green Beast creature token.
: Target creature doesn't untap during its controller's next untap step.
Enchant creature
Enchanted creature can't attack or block.
: Return Cage of Hands to its owner's hand.
As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
, : Each opponent loses 2 life. Activate only if a creature died this turn.
Enchanted creature gets +2/+2 and can't attack.
Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
All creatures get -X/-0, where X is the number of cards in your hand.
At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to that player.
When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to that player.
Reach <i>(This creature can block creatures with flying.)</i>
Mercenaries don't untap during their controllers' untap steps.
At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless they have exactly three or exactly four cards in hand.
When Soulcage Fiend dies, each player loses 3 life.
Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle.
Target creature gets +1/+1 and gains double strike until end of turn. <i>(It deals both first-strike and regular combat damage.)</i>
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