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Blossoming Calm
Blossoming Calm White (1)
Instant

You gain hexproof until your next turn. You gain 2 life.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Modern Horizons 2 (Uncommon)
Calming Licid
Calming Licid 2White (3)
Creature — Licid (2/2)

White, Tap: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay White to end this effect.

Enchanted creature can't attack.

Stronghold (Uncommon)
Calming Verse
Calming Verse 3Green (4)
Sorcery

Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.

Prophecy (Common)
Echoing Calm
Echoing Calm 1White (2)
Instant

Destroy target enchantment and all other enchantments with the same name as that enchantment.

Darksteel (Common)
Furycalm Snarl
Furycalm Snarl (0)
Land

As Furycalm Snarl enters, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters tapped.

Tap: Add Red or White.

Modern Horizons 3 Commander (Rare)
Other Versions
Strixhaven: School of Mages (Rare)
Phyrexia: All Will Be One Commander (Rare)
March of the Machine Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Commander Masters (Rare)
Doctor Who Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Glenn, the Voice of Calm
Glenn, the Voice of Calm 1WhiteBlue (3)
Legendary Creature — Human Advisor (1/3)

Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Glenn deals combat damage to a player, draw cards equal to his power.

Secret Lair Drop (Mythic Rare)
Inner Calm, Outer Strength
Inner Calm, Outer Strength 2Green (3)
Instant — Arcane

Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.

Saviors of Kamigawa (Common)
Kaima, the Fractured Calm
Kaima, the Fractured Calm 2RedGreen (4)
Legendary Creature — Spirit (3/3)

At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)

Kamigawa: Neon Dynasty Commander (Mythic Rare)
Lose Calm
Lose Calm 3Red (4)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Dragons of Tarkir (Common)
Nantuko Calmer
Nantuko Calmer 2GreenGreen (4)
Creature — Insect Druid (2/3)

Green, Tap, Sacrifice Nantuko Calmer: Destroy target enchantment.

Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.

Torment (Common)
Sanctum of Calm Waters
Sanctum of Calm Waters 3Blue (4)
Legendary Enchantment — Shrine

At the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

Core Set 2021 (Uncommon)
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