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Ballista Charger
 ( 5)
Artifact — Vehicle
(6/6)
Whenever this Vehicle attacks, it deals 1 damage to any target. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Boreas Charger
  ( 3)
Creature — Pegasus
(2/1)
Flying When this creature leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
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Cosmos Charger
  ( 4)
Creature — Horse Spirit
(3/3)
Flash Flying Foretelling cards from your hand costs less and can be done on any player's turn. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Daybreak Charger
  ( 2)
Creature — Unicorn
(3/1)
When this creature enters, target creature gets +2/+0 until end of turn.
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Dusk Charger
  ( 4)
Creature — Horse
(3/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature gets +2/+2 as long as you have the city's blessing.
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Fireblade Charger
 ( 1)
Creature — Goblin Warrior
(1/1)
As long as this creature is equipped, it has haste. When this creature dies, it deals damage equal to its power to any target.
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Flowstone Charger
   ( 4)
Creature — Beast
(2/5)
Whenever this creature attacks, it gets +3/-3 until end of turn.
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Fluxcharger
   ( 4)
Creature — Weird
(1/5)
Flying Whenever you cast an instant or sorcery spell, you may switch this creature's power and toughness until end of turn.
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Furnace Host Charger
  ( 6)
Creature — Phyrexian Giant
(5/5)
Haste Mountaincycling ( , Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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Hellkite Charger
   ( 6)
Creature — Dragon
(5/5)
Flying, haste Whenever this creature attacks, you may pay   . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
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Pegasus Charger
  ( 3)
Creature — Pegasus
(2/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
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Pyre Charger
  ( 2)
Creature — Elemental Warrior
(1/1)
Haste : This creature gets +1/+0 until end of turn.
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Quilled Charger
  ( 4)
Creature — Porcupine Mount
(4/3)
Whenever this creature attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Rhox Charger
  ( 4)
Creature — Rhino Soldier
(3/3)
Trample Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Roc Charger
  ( 3)
Creature — Bird
(1/3)
Flying Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
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Rohirrim Chargers
   ( 4)
Creature — Human Knight
(4/4)
You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order.
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Scab-Clan Charger
  ( 4)
Creature — Centaur Warrior
(2/4)
Bloodrush —  , Discard this card: Target attacking creature gets +2/+4 until end of turn.
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Shatterskull Charger
   ( 3)
Creature — Giant Warrior
(4/3)
Kicker  Trample, haste If this creature was kicked, it enters with a +1/+1 counter on it. At the beginning of your end step, if this creature doesn't have a +1/+1 counter on it, return it to its owner's hand.
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Steampath Charger
  ( 2)
Creature — Lizard Warlock
(2/1)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature dies, it deals 1 damage to target player.
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Temur Charger
  ( 2)
Creature — Horse
(3/1)
Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gains trample until end of turn.
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Tizerus Charger
  ( 3)
Creature — Pegasus
(3/2)
Escape— , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with your choice of a +1/+1 counter or a flying counter on it.
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Truga Cliffcharger
( 0)
Creature — Rhino
(3/4)
Trample When this creature enters, you may discard a card. If you do, search your library for a land or battle card, reveal it, put it into your hand, then shuffle.
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Twiddlestick Charger
( 0)
Artifact — Contraption
Whenever you crank this Contraption, tap or untap target creature.
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Underworld Charger
  ( 3)
Creature — Nightmare Horse
(3/3)
This creature can't block. Escape— , Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.
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Veteran Charger
  ( 3)
Creature — — Centaur Soldier
(2/2)
When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2.
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