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Chasm Drake
Chasm Drake 4Blue (5)
Creature — Drake (3/3)

Flying

Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.

Magic 2012 (Common)
Chasm Guide
Chasm Guide 3Red (4)
Creature — Goblin Scout Ally (3/2)

Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.

Battle for Zendikar (Uncommon)
Chasm Skulker
Chasm Skulker 2Blue (3)
Creature — Squid Horror (1/1)

Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

Streets of New Capenna Commander (Rare)
Other Versions
Magic 2015 Core Set (Rare)
Commander 2016 (Rare)
Glacial Chasm
Glacial Chasm (0)
Land

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Glacial Chasm enters the battlefield, sacrifice a land.

Creatures you control can't attack.

Prevent all damage that would be dealt to you.

From the Vault: Realms (Mythic Rare)
Other Versions
Ice Age (Uncommon)
Masters Edition II (Rare)
Magmatic Chasm
Magmatic Chasm 1Red (2)
Sorcery

Creatures without flying can't block this turn.

Shadows over Innistrad (Common)
Other Versions
Dragons of Tarkir (Common)
Woodland Chasm
Woodland Chasm (0)
Snow Land — Swamp Forest

(Tap: Add Black or Green.)

Woodland Chasm enters the battlefield tapped.

Kaldheim (Land)

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