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Apocalypse Chime
Apocalypse Chime 2 (2)
Artifact

2, Tap, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.

Homelands (Rare)
Brass-Talon Chimera
Brass-Talon Chimera 4 (4)
Artifact Creature — Chimera (2/2)

First strike

Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)

Visions (Uncommon)
Chime of Night
Chime of Night 1Black (2)
Enchantment — Aura

Enchant creature

When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.

Urza's Destiny (Common)
Chimeric Coils
Chimeric Coils 1 (1)
Artifact

Variable Colorless1: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.

Fifth Dawn (Uncommon)
Chimeric Egg
Chimeric Egg 3 (3)
Artifact

Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg.

Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.

Darksteel (Uncommon)
Chimeric Idol
Chimeric Idol 3 (3)
Artifact

0: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.

Vintage Masters (Uncommon)
Other Versions
Prophecy (Uncommon)
Chimeric Mass
Chimeric Mass Variable Colorless (0)
Artifact

Chimeric Mass enters the battlefield with X charge counters on it.

1: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."

Modern Masters 2015 Edition (Rare)
Other Versions
Scars of Mirrodin (Rare)
Chimeric Sphere
Chimeric Sphere 3 (3)
Artifact

2: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.

2: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.

Weatherlight (Uncommon)
Chimeric Staff
Chimeric Staff 4 (4)
Artifact

Variable Colorless: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.

Tenth Edition (Rare)
Other Versions
Urza's Saga (Rare)
Coastline Chimera
Coastline Chimera 3Blue (4)
Creature — Chimera (1/5)

Flying

1White: Coastline Chimera can block an additional creature this turn.

Theros (Common)
Crystal Chimes
Crystal Chimes 3 (3)
Artifact

3, Tap, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.

Commander 2015 (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Horizon Chimera
Horizon Chimera 2GreenBlue (4)
Creature — Chimera (3/2)

Flash

Flying, trample

Whenever you draw a card, you gain 1 life.

Commander 2016 (Uncommon)
Other Versions
Theros (Uncommon)
Iron-Heart Chimera
Iron-Heart Chimera 4 (4)
Artifact Creature — Chimera (2/2)

Vigilance

Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)

Visions (Uncommon)
Lead-Belly Chimera
Lead-Belly Chimera 4 (4)
Artifact Creature — Chimera (2/2)

Trample

Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)

Visions (Uncommon)
Perplexing Chimera
Perplexing Chimera 4Blue (5)
Enchantment Creature — Chimera (3/3)

Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)

Born of the Gods (Rare)
Prescient Chimera
Prescient Chimera 3BlueBlue (5)
Creature — Chimera (3/4)

Flying

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Theros (Common)
Riptide Chimera
Riptide Chimera 2Blue (3)
Enchantment Creature — Chimera (3/4)

Flying

At the beginning of your upkeep, return an enchantment you control to its owner's hand.

Journey into Nyx (Uncommon)
Spellheart Chimera
Spellheart Chimera 1BlueRed (3)
Creature — Chimera (*/3)

Flying, trample

Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.

Duel Decks: Mind vs. Might (Uncommon)
Other Versions
Theros (Uncommon)
Commander 2016 (Uncommon)
Sphinx of the Chimes
Sphinx of the Chimes 4BlueBlue (6)
Creature — Sphinx (5/6)

Flying

Discard two nonland cards with the same name: Draw four cards.

Return to Ravnica (Rare)
Stormchaser Chimera
Stormchaser Chimera 2BlueRed (4)
Creature — Chimera (2/3)

Flying

2BlueRed: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Conspiracy: Take the Crown (Uncommon)
Other Versions
Journey into Nyx (Uncommon)
Tin-Wing Chimera
Tin-Wing Chimera 4 (4)
Artifact Creature — Chimera (2/2)

Flying

Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)

Visions (Uncommon)
Victory Chimes
Victory Chimes 3 (3)
Artifact

Untap Victory Chimes during each other player's untap step.

Tap: A player of your choice adds Colorless.

Battlebond (Rare)
Volatile Chimera
Volatile Chimera 2Red (3)
Creature — Elemental Chimera (3/2)

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.

1Red: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability.

Conspiracy: Take the Crown (Rare)