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Close Quarters
Close Quarters 2RedRed (4)
Enchantment

Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.

Mercadian Masques (Uncommon)
Conjurer's Closet
Conjurer's Closet 5 (5)
Artifact

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

Double Masters (Rare)
Other Versions
Avacyn Restored (Rare)
Commander 2013 Edition (Rare)
Commander Anthology (Rare)
Walk-In Closet // Forgotten Cellar (Forgotten Cellar)
Walk-In Closet // Forgotten Cellar (Forgotten Cellar) 3GreenGreen (5)
Enchantment — Room

When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Mythic Rare)
Jerrard of the Closed Fist
Jerrard of the Closed Fist 3RedGreenGreen (6)
Legendary Creature — Human Knight (6/5)

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Walk-In Closet // Forgotten Cellar (Walk-In Closet)
Walk-In Closet // Forgotten Cellar (Walk-In Closet) 2Green (3)
Enchantment — Room

You may play lands from your graveyard.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Mythic Rare)
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