+commando (15)
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
This creature enters with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
When this creature enters, it deals 2 damage to target creature.
Battalion — Whenever this creature and at least two other creatures attack, this creature gets +1/+1 until end of turn. Untap it.
Shroud (This creature can't be the target of spells or abilities.)
Whenever this creature deals combat damage to a player, you may draw a card.
When this creature enters, if you attacked this turn, create a 1/1 white Human Soldier creature token.
: Prevent the next 1 damage that would be dealt to this creature this turn.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
First strike
Cohort — , Tap an untapped Ally you control: This creature deals 1 damage to target opponent or planeswalker.
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