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Bleak Coven Vampires
( 5)
Creature — Vampire Warrior
(4/3)
Metalcraft — When Bleak Coven Vampires enters, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
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Canopy Cover
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked except by creatures with flying or reach. Enchanted creature can't be the target of spells or abilities your opponents control.
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Cloud Cover
( 4)
Enchantment
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
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Covenant of Blood
( 7)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Covenant of Blood deals 4 damage to any target and you gain 4 life.
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Covenant of Minds
( 5)
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
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Cover of Darkness
( 2)
Enchantment
As Cover of Darkness enters, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
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Cover of Winter
( 3)
Snow Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. can be paid with one mana from a snow source.) If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. : Put an age counter on Cover of Winter.
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Cover the Spot (Cover the Spot (a))
( 0)
Artifact — Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. Lights — 2, 3, 4, 6
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Cover the Spot (Cover the Spot (b))
( 0)
Artifact — Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. Lights — 2, 3, 5, 6
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Cover the Spot (Cover the Spot (c))
( 0)
Artifact — Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. Lights — 2, 4, 5, 6
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Cover the Spot (Cover the Spot (d))
( 0)
Artifact — Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. Lights — 3, 4, 5, 6
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Covert Cutpurse
( 3)
Creature — Human Rogue
(2/1)
When Covert Cutpurse enters, destroy target creature you don't control that was dealt damage this turn. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Covert Operative
( 5)
Creature — Human Wizard
(3/2)
Covert Operative can't be blocked.
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Coveted Falcon
( 3)
Artifact Creature — Bird
(1/4)
Flying Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. Disguise When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
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Coveted Jewel
( 6)
Artifact
When Coveted Jewel enters, draw three cards. : Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
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Coveted Peacock
( 5)
Creature — Bird
(3/4)
Flying Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Coveted Prize
( 5)
Sorcery
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
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Covetous Castaway
( 2)
Creature — Human
(1/3)
When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Covetous Dragon
( 5)
Creature — Dragon
(6/5)
Flying When you control no artifacts, sacrifice Covetous Dragon.
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Covetous Elegy
( 6)
Sorcery
Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control.
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Covetous Geist
( 0)
Creature — Spirit Rogue
(2/2)
Flying, deathtouch If Covetous Geist would be put into a graveyard from anywhere, exile it instead.
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Covetous Urge
( 4)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
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Daring Discovery
( 5)
Sorcery
Up to three target creatures can't block this turn. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Deadly Cover-Up
( 5)
Sorcery
As an additional cost to cast this spell, you may collect evidence 6. Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
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Demonic Covenant
( 6)
Kindred Enchantment — Demon
Whenever one or more Demons you control attack a player, you draw a card and lose 1 life. At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice Demonic Covenant.
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Devious Cover-Up
( 4)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
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Discover the Formula
( 6)
Instant
Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs less to cast."
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Discover the Impossible
( 3)
Instant
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.
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Discovery // Dispersal (Discovery)
( 2)
Sorcery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Discovery // Dispersal (Dispersal)
( 5)
Instant
Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
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Evelyn, the Covetous
( 5)
Legendary Creature — Vampire Rogue
(2/5)
Flash Whenever Evelyn, the Covetous or another Vampire you control enters, exile the top card of each player's library with a collection counter on it. Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
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Fire Covenant
( 3)
Instant
As an additional cost to cast this spell, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures.
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Ghastly Discovery
( 3)
Sorcery
Draw two cards, then discard a card. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
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Gladecover Scout
( 1)
Creature — Elf Scout
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Grim Discovery
( 2)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand.
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Gruesome Discovery
( 4)
Sorcery
Target player discards two cards. Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
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Hard Cover
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and has ": Draw a card, then discard a card."
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Imperial Recovery Unit
( 3)
Artifact — Vehicle
(3/4)
Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Journey of Discovery
( 3)
Sorcery
Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine (Choose both if you pay the entwine cost.)
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Kindred Discovery
( 5)
Enchantment
As Kindred Discovery enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.
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Kinzu of the Bleak Coven
( 5)
Legendary Creature — Phyrexian Vampire
(5/4)
Flying Whenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and has toxic 1. (Players dealt combat damage by it also get a poison counter.)
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Midnight Covenant
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature gets +1/+1 until end of turn."
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Midnight Recovery
( 4)
Sorcery
Return target creature card from your graveyard to your hand. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Miraculous Recovery
( 5)
Instant
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
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Naiad of Hidden Coves
( 3)
Enchantment Creature — Nymph
(2/3)
During turns other than yours, spells you cast cost less to cast.
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Necromancer's Covenant
( 6)
Enchantment
When Necromancer's Covenant enters, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way. Zombies you control have lifelink.
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Path of Discovery
( 4)
Enchantment
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
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Recover
( 3)
Sorcery
Return target creature card from your graveyard to your hand. Draw a card.
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Saprazzan Cove
( 0)
Land
Saprazzan Cove enters tapped. : Put a storage counter on Saprazzan Cove. , Remove any number of storage counters from Saprazzan Cove: Add for each storage counter removed this way.
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Shared Discovery
( 1)
Sorcery
As an additional cost to cast this spell, tap four untapped creatures you control. Draw three cards.
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Spellscorn Coven
( 4)
Creature — Faerie Warlock
(2/3)
Flying When Spellscorn Coven enters, each opponent discards a card.
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Spellscorn Coven (Take It Back)
( 3)
Instant — Adventure
Return target spell to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
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Tempt with Discovery
( 4)
Sorcery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
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The Hourglass Coven
( 6)
Legendary Creature — — Hag Warlock
(3/3)
When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield. Other Warlocks you control get +1/+1.
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Thirst for Discovery
( 3)
Instant
Draw three cards. Then discard two cards unless you discard a basic land card.
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Thrilling Discovery
( 2)
Sorcery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
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Tranquil Cove
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Treasure Cove
( 0)
Land
(Transforms from Treasure Map.) : Add . , Sacrifice a Treasure: Draw a card.
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Uncovered Clues
( 3)
Sorcery
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Undercover Butler
( 3)
Creature — Human Rogue
(2/3)
Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn.
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Undercover Operative
( 4)
Creature — Shapeshifter Rogue
(0/0)
You may have Undercover Operative enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Undiscovered Paradise
( 0)
Land
: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.
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Veinwitch Coven
( 3)
Creature — Vampire Warlock
(3/3)
Menace Whenever you gain life, you may pay . If you do, return target creature card from your graveyard to your hand.
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Well of Discovery
( 6)
Artifact
At the beginning of your end step, if you control no untapped lands, draw a card.
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