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Battle Cry
  ( 3)
Instant
Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
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Battle Cry Goblin
  ( 2)
Creature — Goblin
(2/2)
 : Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
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Blood Crypt
( 0)
Land — Swamp Mountain
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Breathstealer's Crypt
   ( 4)
Enchantment
If a player would draw a card, instead they draw a card and reveal it. If it's a creature card, that player discards it unless they pay 3 life.
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Defiled Crypt // Cadaver Lab (Cadaver Lab)
 ( 1)
Enchantment — Room
When you unlock this door, return target creature card from your graveyard to your hand. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Cry of Contrition
 ( 1)
Sorcery
Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature this card haunts dies, target player discards a card.
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Cry of the Carnarium
   ( 3)
Sorcery
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
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Cryoclasm
  ( 3)
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
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Crypsis
  ( 2)
Instant
Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.
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Crypt Angel
  ( 5)
Creature — Angel
(3/3)
Flying, protection from white When this creature enters, return target blue or red creature card from your graveyard to your hand.
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Crypt Champion
  ( 4)
Creature — Zombie
(2/2)
Double strike When this creature enters, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield. When this creature enters, sacrifice it unless was spent to cast it.
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Crypt Cobra
  ( 4)
Creature — Snake
(3/3)
Whenever this creature attacks and isn't blocked, defending player gets a poison counter. <I>(A player with ten or more poison counters loses the game.)</I>
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Crypt Creeper
  ( 2)
Creature — Zombie
(2/1)
Sacrifice this creature: Exile target card from a graveyard.
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Crypt Feaster
  ( 4)
Creature — Zombie
(3/4)
Menace (This creature can't be blocked except by two or more creatures.) Threshold — Whenever this creature attacks, if there are seven or more cards in your graveyard, this creature gets +2/+0 until end of turn.
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Crypt Ghast
  ( 4)
Creature — Spirit
(2/2)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional .
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Crypt Incursion
  ( 3)
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
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Crypt Lurker
  ( 4)
Creature — Horror
(3/4)
When this creature enters, you may sacrifice a creature or discard a creature card. If you do, draw a card.
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Crypt Rats
  ( 3)
Creature — Rat
(1/1)
: This creature deals X damage to each creature and each player. Spend only black mana on X.
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Crypt Ripper
   ( 4)
Creature — Shade
(2/2)
Haste : This creature gets +1/+1 until end of turn.
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Crypt Sliver
  ( 2)
Creature — Sliver
(1/1)
All Slivers have " : Regenerate target Sliver."
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Cryptborn Horror
   ( 3)
Creature — Horror
(0/0)
Trample This creature enters with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.
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Cryptbreaker
 ( 1)
Creature — Zombie
(1/1)
 , , Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
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Cryptcaller Chariot
  ( 4)
Artifact — Vehicle
(5/5)
Menace Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. Crew 2
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Cryptek
  ( 4)
Artifact Creature — Necron Wizard
(3/3)
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Cryptex
 ( 2)
Artifact
, Collect evidence 3: Add one mana of any color. Put an unlock counter on this artifact. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
Sacrifice this artifact: Surveil 3, then draw three cards. Activate only if this artifact has five or more unlock counters on it.
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Cryptic Annelid
  ( 4)
Creature — Worm Beast
(1/4)
When this creature enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Cryptic Coat
  ( 3)
Artifact — Equipment
When this Equipment enters, cloak the top card of your library, then attach this Equipment to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +1/+0 and can't be blocked.  : Return this Equipment to its owner's hand.
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Cryptic Command
    ( 4)
Instant
Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.
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Cryptic Cruiser
  ( 4)
Creature — Eldrazi Processor
(3/3)
Devoid (This card has no color.)  , Put a card an opponent owns from exile into that player's graveyard: Tap target creature.
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Cryptic Gateway
 ( 5)
Artifact
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
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Cryptic Pursuit
   ( 4)
Enchantment
Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn.
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Cryptic Serpent
   ( 7)
Creature — Serpent
(6/5)
This spell costs less to cast for each instant and sorcery card in your graveyard.
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Cryptic Spires
( 0)
Land
As you create your deck, circle two of the colors below. This land enters tapped. : Add one mana of either of the circled colors.
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Cryptic Trilobite
  ( 0)
Creature — Trilobite
(0/0)
This creature enters with X +1/+1 counters on it. Remove a +1/+1 counter from this creature: Add  . Spend this mana only to activate abilities. , : Put a +1/+1 counter on this creature.
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Cryptid Inspector
  ( 3)
Creature — Elf Warrior
(2/3)
Vigilance Whenever a face-down permanent you control enters and whenever this creature or another permanent you control is turned face up, put a +1/+1 counter on this creature.
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Cryptolith Fragment
 ( 3)
Artifact
This artifact enters tapped. : Add one mana of any color. Each player loses 1 life.
At the beginning of your upkeep, if each player has 10 or less life, transform this artifact.
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Cryptolith Rite
  ( 2)
Enchantment
Creatures you control have " : Add one mana of any color."
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Cryptoplasm
   ( 3)
Creature — Shapeshifter
(2/2)
At the beginning of your upkeep, you may have this creature become a copy of another target creature, except it has this ability.
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Cryptothrall
 ( 4)
Artifact Creature — Construct
(3/3)
Protector — Other artifact creatures you control have hexproof.
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Cryptwailing
  ( 4)
Enchantment
, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery.
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Crystacean
  ( 4)
Creature — Crab
(1/6)
Flash (You may cast this spell any time you could cast an instant.)
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Crystal Ball
 ( 3)
Artifact
, : Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Crystal Barricade
  ( 2)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.
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Crystal Carapace
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has ward . Cycling ( , Discard this card: Draw a card.)
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Crystal Chimes
 ( 3)
Artifact
, , Sacrifice this artifact: Return all enchantment cards from your graveyard to your hand.
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Crystal Golem
 ( 4)
Artifact Creature — Golem
(3/3)
At the beginning of your end step, this creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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Crystal Grotto
( 0)
Land
When this land enters, scry 1. : Add .
, : Add one mana of any color.
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Crystal Rod
 ( 1)
Artifact
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
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Crystal Seer
  ( 5)
Creature — Vedalken Wizard
(2/2)
When this creature enters, look at the top four cards of your library, then put them back in any order.  : Return this creature to its owner's hand.
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Crystal Skull, Isu Spyglass
   ( 4)
Legendary Artifact
You may look at the top card of your library any time. You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.) : Add .
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Crystal Slipper
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Crystal Spray
  ( 3)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card.
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Crystalline Crawler
 ( 4)
Artifact Creature — Construct
(1/1)
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from this creature: Add one mana of any color. : Put a +1/+1 counter on this creature.
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Crystalline Giant
 ( 3)
Artifact Creature — Giant
(3/3)
At the beginning of combat on your turn, choose a kind of counter at random that this creature doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on this creature.
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Crystalline Nautilus
  ( 3)
Enchantment Creature — Nautilus
(4/4)
Bestow   (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) When this permanent becomes the target of a spell or ability, sacrifice it. Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."
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Crystalline Resonance
  ( 3)
Enchantment
Whenever you cycle a card, you may have this enchantment become a copy of another target permanent until your next turn, except it has this ability.
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Crystalline Sliver
  ( 2)
Creature — Sliver
(2/2)
All Slivers have shroud. (They can't be the targets of spells or abilities.)
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Crystallization
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature.
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Deathbellow War Cry
    ( 8)
Sorcery
Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle.
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Defiled Crypt // Cadaver Lab (Defiled Crypt)
  ( 4)
Enchantment — Room
Whenever one or more cards leave your graveyard, create a 2/2 black Horror enchantment creature token. This ability triggers only once each turn. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Enclave Cryptologist
 ( 1)
Creature — Merfolk Wizard
(0/1)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 0/1 : Draw a card, then discard a card.
LEVEL 3+ 0/1 : Draw a card.
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Amethyst Dragon (Explosive Crystal)
  ( 5)
Sorcery — Adventure
Explosive Crystal deals 4 damage divided as you choose among any number of targets. (Then exile this card. You may cast the creature later from exile.)
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Forbidden Crypt
   ( 5)
Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.
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Ghastly Mimicry
( 0)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types. If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.
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Ghitu War Cry
  ( 3)
Enchantment
: Target creature gets +1/+0 until end of turn.
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Gideon's Battle Cry
   ( 4)
Sorcery
Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Goblin War Cry
  ( 3)
Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
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Gorilla War Cry
  ( 2)
Instant
Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.
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Kjeldoran War Cry
  ( 2)
Instant
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
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Lonis, Cryptozoologist
  ( 2)
Legendary Creature — Snake Elf Scout
(1/2)
Whenever another nontoken creature you control enters, investigate. , Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
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Mana Crypt
 ( 0)
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. : Add  .
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Marshaling Cry
   ( 3)
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling ( , Discard this card: Draw a card.) Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Martyr's Cry
  ( 2)
Sorcery
Exile all white creatures. For each creature exiled this way, its controller draws a card.
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Myojin of Cryptic Dreams
    ( 8)
Legendary Creature — Spirit
(3/3)
Myojin of Cryptic Dreams enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
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Rhystic Scrying
   ( 4)
Sorcery
Draw three cards. Then if any player pays , discard three cards.
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Rimewind Cryomancer
  ( 4)
Creature — Human Wizard
(2/3)
, : Counter target activated ability. Activate only if you control four or more snow permanents. (Mana abilities can't be targeted.)
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Crystal Dragon (Rob the Hoard)
  ( 2)
Sorcery — Adventure
Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
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Saiba Cryptomancer
  ( 2)
Creature — Moonfolk Ninja
(0/1)
Flash Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Hexproof
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Scryb Ranger
  ( 2)
Creature — Faerie Ranger
(1/1)
Flash Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
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Scrying Glass
 ( 2)
Artifact
, : Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
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