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Abundance 2GreenGreen (4)

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Zendikar Rising Commander (Rare)
Other Versions
Urza's Saga (Rare)
Tenth Edition (Rare)
Duel Decks: Nissa vs. Ob Nixilis (Rare)
Commander 2017 (Rare)
Bone Dancer
Bone Dancer 1BlackBlack (3)
Creature — Zombie (2/2)

Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.

Weatherlight (Rare)
Cauldron Dance
Cauldron Dance 4BlackRed (6)

Cast this spell only during combat.

Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.

You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.

Commander 2017 (Uncommon)
Other Versions
Invasion (Uncommon)
Corpse Dance
Corpse Dance 2Black (3)

Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Cunning Breezedancer
Cunning Breezedancer 4WhiteBlue (6)
Creature — Dragon (4/4)


Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn.

Dragons of Tarkir (Uncommon)
Dance of Many
Dance of Many BlueBlue (2)

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.

When Dance of Many leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice Dance of Many.

At the beginning of your upkeep, sacrifice Dance of Many unless you pay BlueBlue.

Masters Edition III (Uncommon)
Other Versions
Fifth Edition (Rare)
The Dark (Rare)
Chronicles (Rare)
Dance of Shadows
Dance of Shadows 3BlackBlack (5)
Sorcery — Arcane

Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Champions of Kamigawa (Uncommon)
Dance of the Dead
Dance of the Dead 1Black (2)
Enchantment — Aura

Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay 1Black. If the player does, untap that creature.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Dance of the Manse
Dance of the Manse Variable ColorlessWhiteBlue (2)

Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

Kamigawa: Neon Dynasty Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Dance of the Skywise
Dance of the Skywise 1Blue (2)

Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.

Dragons of Tarkir (Uncommon)
Dance with Devils
Dance with Devils 3Red (4)

Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."

Jumpstart (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Deadly Dancer
Deadly Dancer (0)
Creature — Vampire (3/3)


When this creature transforms into Deadly Dancer, add RedRed. Until end of turn, you don't lose this mana as steps and phases end.

RedRed: Deadly Dancer and another target creature each get +1/+0 until end of turn.

Innistrad: Crimson Vow (Uncommon)
Elvish Guidance
Elvish Guidance 2Green (3)
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional Green for each Elf on the battlefield.

Onslaught (Common)
Ethereal Guidance
Ethereal Guidance 2White (3)

Creatures you control get +2/+1 until end of turn.

Shadows over Innistrad (Common)
Fleetfoot Dancer
Fleetfoot Dancer 1RedGreenWhite (4)
Creature — Elf Druid (4/4)

Trample, lifelink, haste

Streets of New Capenna (Rare)
Gallia of the Endless Dance
Gallia of the Endless Dance RedGreen (2)
Legendary Creature — Satyr (2/2)


Other Satyrs you control get +1/+1 and have haste.

Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.

Theros Beyond Death (Rare)
Grimdancer 1BlackBlack (3)
Creature — Nightmare (3/3)

Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.

Ikoria: Lair of Behemoths (Uncommon)
Inscription of Abundance
Inscription of Abundance 1Green (2)

Kicker 2Green

Choose one. If this spell was kicked, choose any number instead.

• Put two +1/+1 counters on target creature.

• Target player gains X life, where X is the greatest power among creatures they control.

• Target creature you control fights target creature you don't control.

Zendikar Rising (Rare)
Ivy Dancer
Ivy Dancer 2Green (3)
Creature — Dryad Shaman (1/2)

Tap: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Ravnica: City of Guilds (Uncommon)
Join the Dance
Join the Dance GreenWhite (2)

Create two 1/1 white Human creature tokens.

Flashback 3GreenWhite (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Uncommon)
Kor Spiritdancer
Kor Spiritdancer 1White (2)
Creature — Kor Wizard (0/2)

Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.

Jumpstart (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Planechase 2012 Edition (Rare)
Planechase Anthology (Rare)
Battlebond (Rare)
Leaf Dancer
Leaf Dancer 1GreenGreen (3)
Creature — Centaur (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Odyssey (Common)
Leyline of Abundance
Leyline of Abundance 2GreenGreen (4)

If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.

Whenever you tap a creature for mana, add an additional Green.

6GreenGreen: Put a +1/+1 counter on each creature you control.

Core Set 2020 (Rare)
Mana Abundance
Mana Abundance 2Red (3)
World Enchantment

If a player would add mana, instead all players add that mana.

Mystery Booster (Common)
Mentor's Guidance
Mentor's Guidance 2Blue (3)

When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.

Scry 1, then draw a card.

Strixhaven: School of Mages (Uncommon)
Mu Yanling, Sky Dancer
Mu Yanling, Sky Dancer 1BlueBlue (3)
Legendary Planeswalker — Yanling (2)

+2: Until your next turn, up to one target creature gets -2/-0 and loses flying.

−3: Create a 4/4 blue Elemental Bird creature token with flying.

−8: You get an emblem with "Islands you control have ‘Tap: Draw a card.'"

Core Set 2020 (Mythic Rare)
Nimana Skydancer
Nimana Skydancer 2Black (3)
Creature — Human Rogue (2/1)



When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

Zendikar Rising (Common)
Overabundance 1RedGreen (3)

Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and Overabundance deals 1 damage to the player.

Invasion (Rare)
Plea for Guidance
Plea for Guidance 5White (6)

Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.

Born of the Gods (Rare)
Raffine's Guidance
Raffine's Guidance White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

You may cast Raffine's Guidance from your graveyard by paying 2White rather than paying its mana cost.

Streets of New Capenna (Common)
Rionya, Fire Dancer
Rionya, Fire Dancer 3RedRed (5)
Legendary Creature — Human Wizard (3/4)

At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.

Commander 2021 (Rare)
Satyr Firedancer
Satyr Firedancer 1Red (2)
Enchantment Creature — Satyr (1/1)

Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.

Born of the Gods (Rare)
Satyr Grovedancer
Satyr Grovedancer 1Green (2)
Creature — Satyr Shaman (1/1)

When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.

Journey into Nyx (Common)
Shield Dancer
Shield Dancer 2White (3)
Creature — Human Rebel (1/3)

2White: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.

Prophecy (Uncommon)
Sickle Dancer
Sickle Dancer 2Black (3)
Creature — Human Warrior (3/2)

Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.

Battlebond (Common)
Skola Grovedancer
Skola Grovedancer 1Green (2)
Enchantment Creature — Satyr Druid (2/2)

Whenever a land card is put into your graveyard from anywhere, you gain 1 life.

2Green: Mill a card.

Theros Beyond Death (Common)
Stratus Dancer
Stratus Dancer 1Blue (2)
Creature — Djinn Monk (2/1)


Megamorph 1Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Stratus Dancer is turned face up, counter target instant or sorcery spell.

Commander 2019 (Rare)
Other Versions
Dragons of Tarkir (Rare)
Sword Dancer
Sword Dancer 1White (2)
Creature — Human Rebel (1/2)

WhiteWhite: Target attacking creature gets -1/-0 until end of turn.

Prophecy (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Trace of Abundance
Trace of Abundance Red or WhiteGreen (2)
Enchantment — Aura

Enchant land

Enchanted land has shroud. (It can't be the target of spells or abilities.)

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Alara Reborn (Common)
Trelasarra, Moon Dancer
Trelasarra, Moon Dancer GreenWhite (2)
Legendary Creature — Elf Cleric (2/2)

Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Adventures in the Forgotten Realms (Uncommon)
Wakedancer 2Black (3)
Creature — Human Shaman (2/2)

Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.

Eternal Masters (Common)
Other Versions
Dark Ascension (Uncommon)
Magic: The Gathering—Conspiracy (Common)
War Dance
War Dance Green (1)

At the beginning of your upkeep, you may put a verse counter on War Dance.

Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.

Urza's Saga (Uncommon)
Wind Dancer
Wind Dancer 1Blue (2)
Creature — Faerie (1/1)


Tap: Target creature gains flying until end of turn.

Tempest Remastered (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Tempest (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Woodland Guidance
Woodland Guidance 3Green (4)

Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Exile Woodland Guidance.

Lorwyn (Uncommon)

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