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Break of Day
Break of Day 1White (2)
Instant

Creatures you control get +1/+1 until end of turn.

Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Dark Ascension (Common)
Night // Day (Day)
Night // Day (Day) 2White (3)
Instant

Creatures target player controls get +1/+1 until end of turn.

Apocalypse (Uncommon)
Day of Destiny
Day of Destiny 3White (4)
Legendary Enchantment

Legendary creatures you control get +2/+2.

Betrayers of Kamigawa (Rare)
Day of Judgment
Day of Judgment 2WhiteWhite (4)
Sorcery

Destroy all creatures.

Explorers of Ixalan (Rare)
Other Versions
Zendikar (Rare)
Magic 2011 (Rare)
Magic 2012 (Rare)
Day of the Dragons
Day of the Dragons 4BlueBlueBlue (7)
Enchantment

When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.

When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.

Iconic Masters (Rare)
Other Versions
Scourge (Rare)
Commander 2015 (Rare)
Daybreak Chaplain
Daybreak Chaplain 1White (2)
Creature — Human Cleric (1/3)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Core Set 2020 (Common)
Other Versions
Core Set 2019 (Common)
Daybreak Coronet
Daybreak Coronet WhiteWhite (2)
Enchantment — Aura

Enchant creature with another Aura attached to it

Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Ultimate Masters (Rare)
Other Versions
Future Sight (Rare)
Modern Masters 2015 Edition (Rare)
Daybreak Ranger
Daybreak Ranger 2Green (3)
Creature — Human Archer Werewolf (2/2)

Tap: Daybreak Ranger deals 2 damage to target creature with flying.

At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.

Innistrad (Rare)
Day's Undoing
Day's Undoing 2Blue (3)
Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities on the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Magic Origins (Mythic Rare)
Doomsday
Doomsday BlackBlackBlack (3)
Sorcery

Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

Masters 25 (Mythic Rare)
Other Versions
Classic Sixth Edition (Rare)
Weatherlight (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Doomsday Specter
Doomsday Specter 2BlueBlack (4)
Creature — Specter (2/3)

Flying

When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand.

Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.

Planeshift (Rare)
Eater of Days
Eater of Days 4 (4)
Artifact Creature — Leviathan (9/8)

Flying, trample

When Eater of Days enters the battlefield, you skip your next two turns.

Darksteel (Rare)
Expose to Daylight
Expose to Daylight 2White (3)
Instant

Destroy target artifact or enchantment. Scry 1.

Ravnica Allegiance (Common)
Holy Day
Holy Day White (1)
Instant

Prevent all combat damage that would be dealt this turn.

Tenth Edition (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Legends (Common)
Invasion (Common)
Light of Day
Light of Day 3White (4)
Enchantment

Black creatures can't attack or block.

Tempest (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Locket of Yesterdays
Locket of Yesterdays 1 (1)
Artifact

Spells you cast cost 1 less to cast for each card with the same name as that spell in your graveyard.

Time Spiral (Uncommon)
Mul Daya Channelers
Mul Daya Channelers 1GreenGreen (3)
Creature — Elf Druid Shaman (2/2)

Play with the top card of your library revealed.

As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.

As long as the top card of your library is a land card, Mul Daya Channelers has "Tap: Add two mana of any one color."

Rise of the Eldrazi (Rare)
Night // Day (Night)
Night // Day (Night) Black (1)
Instant

Target creature gets -1/-1 until end of turn.

Apocalypse (Uncommon)
Oracle of Mul Daya
Oracle of Mul Daya 3Green (4)
Creature — Elf Shaman (2/2)

You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play the top card of your library if it's a land card.

Zendikar (Rare)
Seize the Day
Seize the Day 3Red (4)
Sorcery

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.

Flashback 2Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ultimate Masters (Rare)
Other Versions
Odyssey (Rare)
Toils of Night and Day
Toils of Night and Day 2Blue (3)
Instant — Arcane

You may tap or untap target permanent, then you may tap or untap another target permanent.

Betrayers of Kamigawa (Common)