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Animate Dead
  ( 2)
Enchantment — Aura
Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
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Araumi of the Dead Tide
   ( 3)
Legendary Creature — Merfolk Wizard
(1/4)
, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. <i>(Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)</i>
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Balduvian Dead
  ( 4)
Creature — Zombie
(2/3)
 , Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.
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Curse of the Restless Dead
  ( 3)
Enchantment — Aura Curse
Enchant player Whenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. <i>(It can't block. When it attacks, sacrifice it at end of combat.)</i>
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Dance of the Dead
  ( 2)
Enchantment — Aura
Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay  . If the player does, untap that creature.
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Dawn of the Dead
    ( 5)
Enchantment
At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
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Dead Drop
  ( 10)
Sorcery
Delve <i>(Each card you exile from your graveyard while casting this spell pays for .)</i> Target player sacrifices two creatures.
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Dead Man's Chest
  ( 2)
Enchantment — Aura
Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.
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Dead of Winter
  ( 3)
Sorcery
All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.
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Dead Reckoning
   ( 3)
Sorcery
You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.
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Dead Reveler
  ( 3)
Creature — Zombie
(2/3)
Unleash <i>(You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)</i>
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Dead Revels
  ( 4)
Sorcery
Spectacle  <i>(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)</i> Return up to two target creature cards from your graveyard to your hand.
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Dead Ringers
  ( 5)
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
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Dead Weight
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-2.
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Deadapult
  ( 3)
Enchantment
, Sacrifice a Zombie: Deadapult deals 2 damage to any target.
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Deadbeat Attendant
  ( 2)
Creature — Vampire Employee
(1/1)
When Deadbeat Attendant enters the battlefield, open an Attraction. <i>(Put the top card of your Attraction deck onto the battlefield.)</i>
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Deadbridge Chant
   ( 6)
Enchantment
When Deadbridge Chant enters the battlefield, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
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Deadbridge Shaman
  ( 3)
Creature — Elf Shaman
(3/1)
When Deadbridge Shaman dies, target opponent discards a card.
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Deadeye Brawler
   ( 4)
Creature — Human Pirate
(2/4)
Deathtouch Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i> Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.
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Deadeye Harpooner
  ( 3)
Creature — Dwarf Warrior
(2/2)
<i>Revolt</i> — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.
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Deadeye Navigator
   ( 6)
Creature — Spirit
(5/5)
Soulbond <i>(You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)</i> As long as Deadeye Navigator is paired with another creature, each of those creatures has " : Exile this creature, then return it to the battlefield under your control."
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Deadeye Quartermaster
  ( 4)
Creature — Human Pirate
(2/2)
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
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Deadeye Rig-Hauler
  ( 4)
Creature — Human Pirate
(3/2)
<i>Raid</i> — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand.
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Deadeye Tormentor
  ( 3)
Creature — Human Pirate
(2/2)
<i>Raid</i> — When Deadeye Tormentor enters the battlefield, if you attacked this turn, target opponent discards a card.
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Deadfall
  ( 3)
Enchantment
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
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Deadhead
  ( 4)
Creature — Zombie
(3/3)
: Return Deadhead from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand <i>(of cards)</i>.
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Dead-Iron Sledge
 ( 1)
Artifact — Equipment
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. Equip <i>( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)</i>
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Deadlock Trap
 ( 3)
Artifact
Deadlock Trap enters the battlefield tapped. When Deadlock Trap enters the battlefield, you get  <i>(two energy counters)</i>. , Pay : Tap target creature or planeswalker. Its activated abilities can't be activated this turn.
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Deadly Alliance
  ( 5)
Instant
This spell costs less to cast for each creature in your party. <i>(Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)</i> Destroy target creature or planeswalker.
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Deadly Allure
 ( 1)
Sorcery
Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Deadly Brew
  ( 2)
Sorcery
Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
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Deadly Dancer
( 0)
Creature — Vampire
(3/3)
Trample When this creature transforms into Deadly Dancer, add  . Until end of turn, you don't lose this mana as steps and phases end.  : Deadly Dancer and another target creature each get +1/+0 until end of turn.
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Deadly Designs
  ( 2)
Enchantment
: Put a plot counter on Deadly Designs. Any player may activate this ability.
When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.
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Deadly Dispute
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. <i>(It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")</i>
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Deadly Grub
  ( 3)
Creature — Insect
(3/1)
Vanishing 3 <i>(This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)</i> When Deadly Grub dies, if it had no time counters on it, create a 6/1 green Insect creature token with shroud. <i>(It can't be the target of spells or abilities.)</i>
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Deadly Insect
  ( 5)
Creature — Insect
(6/1)
Shroud <i>(This creature can't be the target of spells or abilities.)</i>
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Deadly Plot
  ( 4)
Instant
Choose one — • Destroy target creature or planeswalker. • Return target Zombie creature card from your graveyard to the battlefield tapped.
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Deadly Poison Sampler
( 0)
Artifact — Contraption
Whenever you crank Deadly Poison Sampler, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."
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Deadly Recluse
  ( 2)
Creature — Spider
(1/2)
Reach <i>(This creature can block creatures with flying.)</i> Deathtouch <i>(Any amount of damage this deals to a creature is enough to destroy it.)</i>
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Deadly Riposte
  ( 2)
Instant
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
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Deadly Rollick
  ( 4)
Instant
If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.
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Deadly Tempest
   ( 6)
Sorcery
Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
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Deadly Vanity
    ( 8)
Sorcery
Choose a creature or planeswalker, then destroy all other creatures and planeswalkers.
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Deadly Visit
   ( 5)
Sorcery
Destroy target creature. Surveil 2. <i>(Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)</i>
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Deadly Wanderings
   ( 5)
Enchantment
As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.
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Deadshot
  ( 4)
Sorcery
Tap target creature. It deals damage equal to its power to another target creature.
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Deadshot Minotaur
   ( 5)
Creature — Minotaur
(3/4)
When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. Cycling <i>( , Discard this card: Draw a card.)</i>
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Deadwood Treefolk
  ( 6)
Creature — Treefolk
(3/6)
Vanishing 3 <i>(This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)</i> When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
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Drift of the Dead
  ( 4)
Creature — Wall
(*/*)
Defender <i>(This creature can't attack.)</i> Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
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Dripping Dead
   ( 6)
Creature — Zombie
(4/1)
Dripping Dead can't block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
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Driver of the Dead
  ( 4)
Creature — Vampire
(3/2)
When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
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Dunes of the Dead
( 0)
Land — Desert
: Add .
When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
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Duty-Bound Dead
 ( 1)
Creature — Skeleton
(0/2)
Exalted <i>(Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)</i>  : Regenerate Duty-Bound Dead. <i>(The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)</i>
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Eater of the Dead
  ( 5)
Creature — Horror
(3/4)
: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
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Endless Ranks of the Dead
   ( 4)
Enchantment
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
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Erebos, God of the Dead
  ( 4)
Legendary Enchantment Creature — God
(5/7)
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. <i>(Each in the mana costs of permanents you control counts toward your devotion to black.)</i> Your opponents can't gain life.  , Pay 2 life: Draw a card.
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Field of the Dead
( 0)
Land
Field of the Dead enters the battlefield tapped. : Add .
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
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Grimoire of the Dead
 ( 4)
Legendary Artifact
, , Discard a card: Put a study counter on Grimoire of the Dead.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
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Hammerheim Deadeye
  ( 4)
Creature — Giant Warrior
(3/3)
Echo  <i>(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)</i> When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.
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Happy Dead Squirrel
( 0)
Stickers
2 — : Add  . Spend this mana only to cast noncreature spells. 3 — Infect <i>(This permanent deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)</i> 2 — 3/2 4 — 4/7
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Haunted Dead
  ( 4)
Creature — Zombie
(2/2)
When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.  , Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
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Kami of the Honored Dead
   ( 7)
Creature — Spirit
(3/5)
Flying Whenever Kami of the Honored Dead is dealt damage, you gain that much life. Soulshift 6 <i>(When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)</i>
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Kaya, Bane of the Dead
    ( 6)
Legendary Planeswalker — Kaya
(7)
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. −3: Exile target creature.
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Keeper of the Dead
  ( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who had at least two fewer creature cards in their graveyard than you did as you activated this ability. Destroy target nonblack creature that player controls.
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Kjeldoran Dead
 ( 1)
Creature — Skeleton
(3/1)
When Kjeldoran Dead enters the battlefield, sacrifice a creature. : Regenerate Kjeldoran Dead.
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Liliana, Waker of the Dead
   ( 4)
Legendary Planeswalker — Liliana
(4)
+1: Each player discards a card. Each opponent who can't loses 3 life. −3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. −7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."
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Lord of the Undead
   ( 3)
Creature — Zombie
(2/2)
Other Zombie creatures get +1/+1.  , : Return target Zombie card from your graveyard to your hand.
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Lurking Deadeye
  ( 4)
Creature — Human Assassin
(4/2)
Flash When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn.
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Night Shift of the Living Dead
  ( 4)
Enchantment
After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn. Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
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Omen of the Dead
 ( 1)
Enchantment
Flash When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand.  , Sacrifice Omen of the Dead: Scry 2.
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Over My Dead Bodies
   ( 6)
Enchantment
Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. <i>(If they would deal damage to a creature card, exile that creature card instead.)</i> Creature cards in your graveyard have haste.
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Polluted Dead
  ( 5)
Creature — Zombie
(3/3)
When Polluted Dead dies, destroy target land.
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Profaner of the Dead
  ( 4)
Creature — Naga Wizard
(3/3)
Exploit <i>(When this creature enters the battlefield, you may sacrifice a creature.)</i> When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.
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Raise Dead
 ( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Raving Dead
  ( 5)
Creature — Zombie
(2/6)
Deathtouch At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able. Whenever Raving Dead deals combat damage to a player, that player loses half their life, rounded down.
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Relentless Dead
  ( 2)
Creature — Zombie
(2/2)
Menace <i>(This creature can't be blocked except by two or more creatures.)</i> When Relentless Dead dies, you may pay . If you do, return it to its owner's hand. When Relentless Dead dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
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Restless Dead
  ( 2)
Creature — Skeleton
(1/1)
: Regenerate Restless Dead.
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Revered Dead
  ( 2)
Creature — Spirit Soldier
(1/1)
: Regenerate Revered Dead.
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Rimebound Dead
 ( 1)
Snow Creature — Skeleton
(1/1)
: Regenerate Rimebound Dead. <i>( can be paid with one mana from a snow source.)</i>
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Sandstone Deadfall
 ( 3)
Artifact
, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.
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Secrets of the Dead
  ( 3)
Enchantment
Whenever you cast a spell from your graveyard, draw a card.
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Sidisi, Undead Vizier
   ( 5)
Legendary Creature — Zombie Naga
(4/6)
Deathtouch Exploit <i>(When this creature enters the battlefield, you may sacrifice a creature.)</i> When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
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Sleep of the Dead
 ( 1)
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step. Escape— , Exile three other cards from your graveyard. <i>(You may cast this card from your graveyard for its escape cost.)</i>
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Spellmorph Raise Dead
 ( 1)
Instant
Return target creature card from your graveyard to your hand. Spellmorph <i>(You may cast this card face down as a 2/2 creature for . Cast it any time for its spellmorph cost.)</i>
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Summon Undead
  ( 5)
Sorcery
You may mill three cards. Then return a creature card from your graveyard to the battlefield. <i>(To mill a card, put the top card of your library into your graveyard.)</i>
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Tenacious Dead
 ( 1)
Creature — Skeleton Warrior
(1/1)
When Tenacious Dead dies, you may pay  . If you do, return it to the battlefield tapped under its owner's control.
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Tymaret Calls the Dead
  ( 3)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)</i> I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. III — You gain X life and scry X, where X is the number of Zombies you control.
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Undead Alchemist
  ( 4)
Creature — Zombie
(4/2)
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
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Undead Augur
  ( 2)
Creature — Zombie Wizard
(2/2)
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
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Undead Butler
  ( 2)
Creature — Zombie
(1/2)
When Undead Butler enters the battlefield, mill three cards. <i>(Put the top three cards of your library into your graveyard.)</i> When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
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