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Absorb Identity
  ( 2)
Instant
Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
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Access Denied
   ( 5)
Instant
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
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Adeline, Resplendent Cathar
   ( 3)
Legendary Creature — Human Knight
(*/4)
Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
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Aetherwing, Golden-Scale Flagship
( 0)
Legendary Artifact — Vehicle
(*/4)
Flying Aetherwing's power is equal to the number of artifacts you control. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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An Incident Has Occurred
  ( 2)
Sorcery
Choose one or both — • Destroy target creature with flying. • Destroy target Attraction. (It's put into its owner's junkyard.) You may apologize. If you do, you gain 3 life.
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Anax, Hardened in the Forge
   ( 3)
Legendary Enchantment Creature — Demigod
(*/3)
Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.
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Ancient Greenwarden
   ( 6)
Creature — Elemental
(5/7)
Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Apple of Eden, Isu Relic
 ( 4)
Legendary Artifact
, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent's hand and exile those cards face down. You may play those cards this turn, and mana of any type can be spent to cast them. Until end of turn, whenever you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner's hand. Activate only as a sorcery.
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Arcane Denial
  ( 2)
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
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Ardenn, Intrepid Archaeologist
  ( 3)
Legendary Creature — Kor Scout
(2/2)
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)
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Ardent Dustspeaker
  ( 5)
Creature — Minotaur Shaman
(3/4)
Whenever this creature attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
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Ardent Electromancer
  ( 3)
Creature — Human Wizard
(3/2)
When this creature enters, add for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Ardent Elementalist
  ( 4)
Creature — Human Shaman
(2/1)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
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Ardent Plea
   ( 3)
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Ardent Recruit
 ( 1)
Creature — Human Soldier
(1/1)
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
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Ardent Soldier
  ( 2)
Creature — Human Soldier
(1/2)
Kicker (You may pay an additional as you cast this spell.) Vigilance If this creature was kicked, it enters with a +1/+1 counter on it.
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Virtue of Loyalty (Ardenvale Fealty)
  ( 2)
Instant — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
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Ardenvale Paladin
  ( 4)
Creature — Human Knight
(2/5)
Adamant — If at least three white mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
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Assassin Den
  ( 4)
Creature — Wall
(2/4)
Defender (This creature can't attack.)  : Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.
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Astarion, the Decadent
   ( 6)
Legendary Creature — Vampire Elf Rogue
(4/4)
Deathtouch, lifelink At the beginning of your end step, choose one — • Feed — Target opponent loses life equal to the amount of life they lost this turn. • Friends — You gain life equal to the amount of life you gained this turn.
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Atraxi Warden
   ( 6)
Creature — Alien Eye
(6/6)
Flying When this creature enters, exile up to one target tapped creature. Suspend 5— (Rather than cast this card from your hand, you may pay  and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Attentive Skywarden
  ( 3)
Creature — Phyrexian Kor
(2/2)
Flying Whenever this creature deals combat damage to a player or battle, transform up to one target Incubator token you control.
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Auriok Bladewarden
  ( 2)
Creature — Human Soldier
(1/1)
: Target creature gets +X/+X until end of turn, where X is this creature's power.
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Back-Alley Gardener
   ( 3)
Creature — — Elf Druid
(3/4)
Alliance — Whenever one or more other creatures enter the battlefield under your control, seek a land card, then put it onto the battlefield tapped. This ability triggers only once each turn.
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Beast of Burden
 ( 6)
Artifact Creature — Golem
(*/*)
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
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Bident of Thassa
   ( 4)
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.  , : Creatures your opponents control attack this turn if able.
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Boromir, Warden of the Tower
  ( 3)
Legendary Creature — Human Soldier
(3/3)
Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
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Broodwarden
   ( 5)
Creature — Eldrazi Drone
(4/4)
Eldrazi Spawn creatures you control get +2/+1.
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Budoka Gardener
  ( 2)
Creature — Human Monk
(2/1)
: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip this creature.
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Burden of Greed
  ( 4)
Instant
Target player loses 1 life for each tapped artifact they control.
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Burden of Guilt
 ( 1)
Enchantment — Aura
Enchant creature : Tap enchanted creature.
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Burden of Proof
  ( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.
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Burdened Aerialist
  ( 3)
Creature — Human Pirate
(3/1)
When this creature enters, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Whenever you sacrifice a token, this creature gains flying until end of turn.
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Buried in the Garden
   ( 4)
Enchantment — Aura
Enchant land When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Case of the Trampled Garden
  ( 3)
Enchantment — Case
When this Case enters, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
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Civic Gardener
  ( 2)
Creature — Human Citizen
(2/2)
Whenever this creature attacks, untap target creature or land.
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Confidence from Strength
  ( 3)
Sorcery
Target creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Court of Ardenvale
   ( 4)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
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Court Street Denizen
  ( 3)
Creature — Human Soldier
(2/2)
Whenever another white creature you control enters, tap target creature an opponent controls.
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Cubwarden
  ( 4)
Creature — Cat
(3/5)
Mutate   (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Lifelink Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
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Dack Fayden
   ( 3)
Legendary Planeswalker — Dack
(3)
+1: Target player draws two cards, then discards two cards. −2: Gain control of target artifact. −6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
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Dawnhart Wardens
   ( 3)
Creature — Human Warlock
(3/3)
Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
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Dazzling Denial
  ( 2)
Instant
Counter target spell unless its controller pays . If you control a Bird, counter that spell unless its controller pays instead.
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Death Denied
   ( 2)
Instant — Arcane
Return X target creature cards from your graveyard to your hand.
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Decadent Dragon
   ( 4)
Creature — Dragon
(4/4)
Flying, trample Whenever this creature attacks, create a Treasure token.
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Decisive Denial
  ( 2)
Instant
Choose one — • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) • Counter target noncreature spell unless its controller pays .
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Den of the Bugbear
( 0)
Land
If you control two or more other lands, this land enters tapped. : Add .
 : Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
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Den Protector
  ( 2)
Creature — Human Warrior
(2/1)
Creatures with power less than this creature's power can't block it. Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, return target card from your graveyard to your hand.
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Denethor, Ruling Steward
   ( 3)
Legendary Creature — Human Noble
(2/4)
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. , Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
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Denethor, Stone Seer
  ( 2)
Legendary Creature — Human Noble
(1/3)
When Denethor enters, scry 2.  , , Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
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Denied!
 ( 1)
Instant
Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell.
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Denizen of the Deep
   ( 8)
Creature — Serpent
(11/11)
When this creature enters, return each other creature you control to its owner's hand.
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Dennick, Pious Apparition
( 0)
Legendary Creature — Spirit Soldier
(3/2)
Flying Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") If Dennick would be put into a graveyard from anywhere, exile it instead.
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Dennick, Pious Apprentice
  ( 2)
Legendary Creature — Human Soldier
(2/3)
Lifelink Cards in graveyards can't be the targets of spells or abilities. Disturb   (You may cast this card from your graveyard transformed for its disturb cost.)
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Denry Klin, Editor in Chief
   ( 4)
Legendary Creature — Cat Advisor
(2/2)
Denry Klin enters with your choice of a +1/+1, first strike, or vigilance counter on it. Whenever a nontoken creature you control enters, if Denry Klin has counters on it, put the same number of each kind of counter on that creature.
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Dense Canopy
  ( 2)
Enchantment
Creatures with flying can block only creatures with flying.
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Dense Foliage
  ( 3)
Enchantment
Creatures can't be the targets of spells.
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Deny Existence
  ( 3)
Instant
Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Deny Reality
   ( 5)
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Return target permanent to its owner's hand.
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Deny the Divine
  ( 3)
Instant
Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Deny the Witch
    ( 4)
Instant
Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.
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Denying Wind
   ( 9)
Sorcery
Search target player's library for up to seven cards and exile them. Then that player shuffles.
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Despondency
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Destroy the Evidence
  ( 5)
Sorcery
Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Devkarin Dissident
  ( 2)
Creature — Elf Warrior
(2/2)
 : This creature gets +2/+2 until end of turn.
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Disruptive Student
  ( 3)
Creature — Human Wizard
(1/1)
: Counter target spell unless its controller pays .
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Drizzt Do'Urden
   ( 5)
Legendary Creature — Elf Ranger
(3/3)
Double strike When Drizzt enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
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Elspeth Resplendent
   ( 5)
Legendary Planeswalker — Elspeth
(5)
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. −3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. −7: Create five 3/3 white Angel creature tokens with flying.
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Embolden
  ( 3)
Instant
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Enduring Bondwarden
 ( 1)
Creature — Human Scout
(0/1)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) When this creature dies, put its counters on target creature you control.
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Beluna's Gatekeeper (Entry Denied)
  ( 2)
Sorcery — Adventure
Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
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Éowyn, Shieldmaiden
    ( 5)
Legendary Creature — Human Knight
(5/4)
First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
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Ephara's Warden
  ( 4)
Creature — Human Cleric
(1/2)
: Tap target creature with power 3 or less.
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Essence Warden
 ( 1)
Creature — Elf Shaman
(1/1)
Whenever another creature enters, you gain 1 life.
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Evidence Examiner
  ( 2)
Creature — Merfolk Detective
(2/2)
At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Excalibur, Sword of Eden
 ( 12)
Legendary Artifact — Equipment
This spell costs less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) Equipped creature gets +10/+0 and has vigilance. Equip legendary creature 
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Decadent Dragon (Expensive Taste)
  ( 3)
Instant — Adventure
Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.
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Fairgrounds Warden
  ( 3)
Creature — Dwarf Soldier
(1/3)
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
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Fervent Denial
   ( 5)
Instant
Counter target spell. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Fetching Garden (playtest)
( 0)
Land — — Forest Plains
( : Add or .) Fetching Garden enters the battlefield tapped if it was played from your hand.
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Flare of Denial
   ( 3)
Instant
You may sacrifice a nontoken blue creature rather than pay this spell's mana cost. Counter target spell.
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Forbidden Alchemy
  ( 3)
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Forbidden Crypt
   ( 5)
Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.
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Forbidden Friendship
  ( 2)
Sorcery
Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.
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Forbidden Lore
  ( 3)
Enchantment — Aura
Enchant land Enchanted land has " : Target creature gets +2/+1 until end of turn."
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Forbidden Orchard
( 0)
Land
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
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Forbidden Ritual
   ( 4)
Sorcery
Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent of their choice or discards a card. You may repeat this process any number of times.
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