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Abiding Grace
  ( 3)
Enchantment
At the beginning of your end step, choose one — • You gain 1 life. • Return target creature card with mana value 1 from your graveyard to the battlefield.
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Academic Dispute
 ( 1)
Instant
Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. <i>(You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)</i>
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Accorder Paladin
  ( 2)
Creature — Human Knight
(3/1)
Battle cry <i>(Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)</i>
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Acidic Dagger
 ( 4)
Artifact
, : Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate only before blockers are declared.
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Acidic Slime
   ( 5)
Creature — Ooze
(2/2)
Deathtouch <i>(Any amount of damage this deals to a creature is enough to destroy it.)</i> When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
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Acidic Sliver
  ( 2)
Creature — Sliver
(2/2)
All Slivers have " , Sacrifice this permanent: This permanent deals 2 damage to any target."
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Acidic Soil
  ( 3)
Sorcery
Acidic Soil deals damage to each player equal to the number of lands they control.
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Acridian
  ( 2)
Creature — Insect
(2/4)
Echo  <i>(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)</i>
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Adverse Conditions
  ( 4)
Instant
Devoid <i>(This card has no color.)</i> Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
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Aerial Modification
  ( 5)
Enchantment — Aura
Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying.
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Ajani Unyielding
   ( 6)
Legendary Planeswalker — Ajani
(4)
+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. −2: Exile target creature. Its controller gains life equal to its power. −9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.
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Aladdin
   ( 4)
Creature — Human Rogue
(1/1)
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Aladdin's Lamp
 ( 10)
Artifact
, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
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Aladdin's Ring
 ( 8)
Artifact
, : Aladdin's Ring deals 4 damage to any target.
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Ambulatory Edifice
  ( 3)
Artifact Creature — Phyrexian Construct
(3/2)
When Ambulatory Edifice enters the battlefield, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.
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Andradite Leech
  ( 3)
Creature — Leech
(2/2)
Black spells you cast cost more to cast. : Andradite Leech gets +1/+1 until end of turn.
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Angel of the Dire Hour
   ( 7)
Creature — Angel
(5/4)
Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
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Angelic Benediction
  ( 4)
Enchantment
Exalted <i>(Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)</i> Whenever a creature you control attacks alone, you may tap target creature.
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Angelic Guardian
   ( 6)
Creature — Angel
(5/5)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> Whenever one or more creatures you control attack, they gain indestructible until end of turn. <i>(Damage and effects that say "destroy" don't destroy them.)</i>
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Anje, Maid of Dishonor
   ( 4)
Legendary Creature — Vampire
(4/5)
Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. <i>(It's an artifact with " , , Discard a card, Sacrifice this artifact: Draw a card.")</i> , Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
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Anurid Murkdiver
   ( 6)
Creature — Zombie Frog Beast
(4/3)
Swampwalk <i>(This creature can't be blocked as long as defending player controls a Swamp.)</i>
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Archaeological Dig
( 0)
Land
: Add .
, Sacrifice Archaeological Dig: Add one mana of any color.
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Ardent Soldier
  ( 2)
Creature — Human Soldier
(1/2)
Kicker <I>(You may pay an additional </I> <I> as you cast this spell.)</I> Vigilance If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.
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Ardenvale Paladin
  ( 4)
Creature — Human Knight
(2/5)
<i>Adamant</i> — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.
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Armadillo Cloak
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
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Ascending Aven
   ( 4)
Creature — Bird Soldier
(3/2)
Flying Ascending Aven can block only creatures with flying. Morph  <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
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Asmoranomardicadaistinaculdacar
( 0)
Legendary Creature — Human Wizard
(3/3)
As long as you've discarded a card this turn, you may pay to cast this spell. When Asmoranomardicadaistinaculdacar enters the battlefield, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle. Sacrifice two Foods: Target creature deals 6 damage to itself.
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Avatar of Discord
   ( 3)
Creature — Avatar
(5/3)
<i>( can be paid with either or .)</i> Flying When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.
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Aven Brigadier
    ( 6)
Creature — Bird Soldier
(3/5)
Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1.
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Avenger of Zendikar
   ( 7)
Creature — Elemental
(5/5)
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. <i>Landfall</i> — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
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Avian Oddity
  ( 4)
Creature — Bird
(2/4)
Flying Cycling  <i>( , Discard this card: Draw a card.)</i> When you cycle Avian Oddity, put a flying counter on target creature you control.
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Axebane Guardian
  ( 3)
Creature — Human Druid
(0/3)
Defender : Add X mana in any combination of colors, where X is the number of creatures you control with defender.
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Bag of Holding
 ( 1)
Artifact
Whenever you discard a card, exile that card from your graveyard. , : Draw a card, then discard a card.
, , Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
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Banding Sliver
   ( 5)
Creature — — Sliver
(3/3)
All Slivers have banding. <i>(Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)</i>
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Guardian Naga (Banishing Coils)
  ( 3)
Instant — Adventure
Exile target artifact or enchantment. <i>(Then exile this card. You may cast the creature later from exile.)</i>
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Barrenton Medic
  ( 5)
Creature — Kithkin Cleric
(0/4)
: Prevent the next 1 damage that would be dealt to any target this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
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Basri, Devoted Paladin
   ( 6)
Legendary Planeswalker — Basri
(4)
+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn. −1: Whenever a creature attacks this turn, put a +1/+1 counter on it. −6: Creatures you control get +2/+2 and gain flying until end of turn.
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Battalion Foot Soldier
  ( 3)
Creature — Human Soldier
(2/2)
When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle.
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Battlefield Medic
  ( 2)
Creature — Human Cleric
(1/1)
: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
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Befriending the Moths
  ( 4)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter.)</i> I, II — Target creature you control gets +1/+1 and gains flying until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Benediction of Moons
 ( 1)
Sorcery
You gain 1 life for each player. Haunt <i>(When this spell card is put into a graveyard after resolving, exile it haunting target creature.)</i> When the creature Benediction of Moons haunts dies, you gain 1 life for each player.
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Binding Agony
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
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Binding Geist
  ( 3)
Creature — Spirit
(3/1)
Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn. Disturb  <i>(You may cast this card from your graveyard transformed for its disturb cost.)</i>
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Binding Grasp
  ( 4)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay  . You control enchanted creature. Enchanted creature gets +0/+1.
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Binding Mummy
  ( 2)
Creature — Zombie
(2/2)
Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.
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Binding the Old Gods
   ( 4)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)</i> I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn.
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Bishop of Binding
  ( 4)
Creature — Vampire Cleric
(1/1)
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
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Bleeding Edge
   ( 3)
Sorcery
Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. <i>(Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)</i>
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Blightwing Bandit
  ( 4)
Creature — Faerie Rogue
(2/2)
Flying, deathtouch Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
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Blim, Comedic Genius
   ( 4)
Legendary Creature — Imp
(4/3)
Flying Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
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Blind Obedience
  ( 2)
Enchantment
Extort <i>(Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)</i> Artifacts and creatures your opponents control enter the battlefield tapped.
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Blinding Angel
   ( 5)
Creature — Angel
(2/4)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
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Blinding Beam
  ( 3)
Instant
Choose one — • Tap two target creatures. • Creatures don't untap during target player's next untap step. Entwine <i>(Choose both if you pay the entwine cost.)</i>
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Blinding Drone
  ( 2)
Creature — Eldrazi Drone
(1/3)
Devoid <i>(This card has no color.)</i> , : Tap target creature. <i>( represents colorless mana.)</i>
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Blinding Flare
 ( 1)
Sorcery
<i>Strive</i> — This spell costs more to cast for each target beyond the first. Any number of target creatures can't block this turn.
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Blinding Fog
  ( 3)
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. <i>(They can't be the targets of spells or abilities your opponents control.)</i>
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Blinding Mage
  ( 2)
Creature — Human Wizard
(1/2)
, : Tap target creature.
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Blinding Powder
 ( 1)
Artifact — Equipment
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Blinding Spray
  ( 5)
Instant
Creatures your opponents control get -4/-0 until end of turn. Draw a card.
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Blistering Dieflyn
  ( 4)
Creature — Imp
(0/1)
Flying : Blistering Dieflyn gets +1/+0 until end of turn.
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Blood Divination
  ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
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Bloodcrazed Paladin
  ( 2)
Creature — Vampire Knight
(1/1)
Flash Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
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Bloodied Ghost
   ( 3)
Creature — Spirit
(3/3)
Flying Bloodied Ghost enters the battlefield with a -1/-1 counter on it.
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Boarding Party
  ( 6)
Creature — Human Pirate
(6/3)
Haste Cascade <i>(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)</i>
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Bombadil's Song
  ( 2)
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. <i>(A creature with hexproof can't be the target of spells or abilities your opponents control.)</i>
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Bond of Discipline
  ( 5)
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
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Border Guardian
 ( 4)
Artifact Creature — Knight
(1/1)
Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian. Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn. Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.
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Bounding Krasis
   ( 3)
Creature — Fish Lizard
(3/3)
Flash <i>(You may cast this spell any time you could cast an instant.)</i> When Bounding Krasis enters the battlefield, you may tap or untap target creature.
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Breeding Pit
  ( 4)
Enchantment
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay  . At the beginning of your end step, create a 0/1 black Thrull creature token.
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Breeding Pool
( 0)
Land — Forest Island
<i>( : Add or .)</i> As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Bring the Ending
  ( 2)
Instant
Counter target spell unless its controller pays . <i>Corrupted</i> — Counter that spell instead if its controller has three or more poison counters.
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Brink of Disaster
   ( 4)
Enchantment — Aura
Enchant creature or land When enchanted permanent becomes tapped, destroy it.
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Bronze Guardian
  ( 5)
Artifact Creature — Golem
(*/5)
Double strike Ward <i>(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)</i> Other artifacts you control have ward . Bronze Guardian's power is equal to the number of artifacts you control.
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Brooding Saurian
   ( 4)
Creature — Lizard
(4/4)
At the beginning of each end step, each player gains control of all nontoken permanents they own.
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Brudiclad, Telchor Engineer
   ( 6)
Legendary Artifact Creature — Phyrexian Artificer
(4/4)
Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
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Bruna, the Fading Light
   ( 7)
Legendary Creature — Angel Horror
(5/7)
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance <i>(Melds with Gisela, the Broken Blade.)</i>
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Bruvac the Grandiloquent
  ( 3)
Legendary Creature — Human Advisor
(1/4)
If an opponent would mill one or more cards, they mill twice that many cards instead. <i>(To mill a card, a player puts the top card of their library into their graveyard.)</i>
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Cabal Conditioning
  ( 7)
Sorcery
Any number of target players each discard a number of cards equal to the highest mana value among permanents you control.
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Cabal Paladin
  ( 4)
Creature — Human Knight
(4/2)
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. <i>(Artifacts, legendaries, and Sagas are historic.)</i>
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Cadira, Caller of the Small
   ( 3)
Legendary Creature — Orc Ranger
(3/3)
Trample Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
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Calculated Dismissal
  ( 3)
Instant
Counter target spell unless its controller pays . <i>Spell mastery</i> — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. <i>(To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)</i>
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Caldaia Guardian
  ( 4)
Creature — Human Soldier
(4/3)
Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens. Blitz  <i>(If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)</i>
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