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Angel of the Dire Hour
   ( 7)
Creature — Angel
(5/4)
Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
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Dire Fleet Captain
  ( 2)
Creature — Orc Pirate
(2/2)
Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
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Dire Fleet Daredevil
  ( 2)
Creature — Human Pirate
(2/1)
First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
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Dire Fleet Hoarder
  ( 2)
Creature — Human Pirate
(2/1)
When Dire Fleet Hoarder dies, create a Treasure token. <i>(It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")</i>
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Dire Fleet Interloper
  ( 4)
Creature — Human Pirate
(2/2)
Menace When Dire Fleet Interloper enters the battlefield, it explores. <i>(Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)</i>
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Dire Fleet Poisoner
  ( 2)
Creature — Human Pirate
(2/2)
Flash Deathtouch When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
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Dire Fleet Ravager
   ( 5)
Creature — Orc Pirate Wizard
(4/4)
Menace, deathtouch When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.
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Dire Fleet Warmonger
   ( 3)
Creature — Orc Pirate
(3/3)
At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. <i>(It can deal excess combat damage to the player or planeswalker it's attacking.)</i>
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Dire Mimic
 ( 2)
Artifact — Treasure
Flash , Sacrifice Dire Mimic: Add one mana of any color.
: Dire Mimic becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn.
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Dire Tactics
  ( 2)
Instant
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
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Dire Undercurrents
   ( 5)
Enchantment
Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card.
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Dire Wolf Prowler
  ( 3)
Creature — Wolf
(2/2)
 : Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.
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Dire Wolves
  ( 3)
Creature — Wolf
(2/2)
Dire Wolves has banding as long as you control a Plains. <i>(Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)</i>
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Direct Current
   ( 3)
Sorcery
Direct Current deals 2 damage to any target. Jump-start <i>(You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)</i>
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Diregraf Captain
   ( 3)
Creature — Zombie Soldier
(2/2)
Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.
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Diregraf Colossus
  ( 3)
Creature — Zombie Giant
(2/2)
Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
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Diregraf Escort
 ( 1)
Creature — Human Cleric
(1/1)
Soulbond <i>(You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)</i> As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.
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Diregraf Ghoul
 ( 1)
Creature — Zombie
(2/2)
Diregraf Ghoul enters the battlefield tapped.
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Diregraf Horde
  ( 5)
Creature — Zombie
(3/4)
When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. <i>(A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)</i>
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Diregraf Rebirth
   ( 5)
Sorcery
This spell costs less to cast for each creature that died this turn. Return target creature card from your graveyard to the battlefield. Flashback   <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Diregraf Scavenger
  ( 4)
Creature — Zombie Bear
(2/3)
Deathtouch When Diregraf Scavenger enters the battlefield, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
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Dire-Strain Anarchist
( 0)
Creature — Werewolf
(5/5)
Menace, haste Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Nightbound <i>(If a player casts at least two spells during their own turn, it becomes day next turn.)</i>
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Dire-Strain Brawler
( 0)
Creature — Werewolf
(6/6)
Vigilance Nightbound <i>(If a player casts at least two spells during their own turn, it becomes day next turn.)</i>
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Dire-Strain Demolisher
( 0)
Creature — Werewolf
(8/7)
Ward <i>(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)</i> Nightbound <i>(If a player casts at least two spells during their own turn, it becomes day next turn.)</i>
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Dire-Strain Rampage
   ( 3)
Sorcery
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Flashback   
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Gale's Redirection
   ( 5)
Instant
Exile target spell, then roll a d20 and add that spell's mana value. 1–14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
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Gylwain, Casting Director
   ( 3)
Legendary Creature — Human Bard
(2/3)
Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one — • Create a Royal Role token attached to that creature. • Create a Sorcerer Role token attached to that creature. • Create a Monster Role token attached to that creature.
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Kessig Dire Swine
   ( 6)
Creature — Boar Horror
(6/6)
<i>Delirium</i> — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.
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Misdirection
   ( 5)
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.
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Redirect
  ( 2)
Instant
You may choose new targets for target spell.
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Saheeli's Directive
    ( 3)
Sorcery
Improvise <i>(Each artifact you tap after you're done activating mana abilities pays for .)</i> Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
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Tovolar, Dire Overlord
   ( 3)
Legendary Creature — Human Werewolf
(3/3)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound
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Vaevictis Asmadi, the Dire
    ( 6)
Legendary Creature — Elder Dragon
(6/6)
Flying Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
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Vampire of the Dire Moon
 ( 1)
Creature — Vampire
(1/1)
Deathtouch <i>(Any amount of damage this deals to a creature is enough to destroy it.)</i> Lifelink <i>(Damage dealt by this creature also causes you to gain that much life.)</i>
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