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Abandon Hope
   ( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards.
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Abandon Reason
  ( 3)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Abandon the Post
  ( 2)
Sorcery
Up to two target creatures can't block this turn. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Abandoned Outpost
( 0)
Land
Abandoned Outpost enters the battlefield tapped. : Add .
, Sacrifice Abandoned Outpost: Add one mana of any color.
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Abandoned Sarcophagus
 ( 3)
Artifact
You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
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Adorable Kitten
 ( 1)
Host Creature — Cat
(1/1)
When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.
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Aether Meltdown
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature or Vehicle When Aether Meltdown enters the battlefield, you get  (two energy counters). Enchanted creature gets -4/-0.
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Agent of the Shadow Thieves
  ( 2)
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
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Airdrop Condor
  ( 5)
Creature — Bird
(2/2)
Flying  , Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to any target.
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Akroma, Vision of Ixidor
   ( 7)
Legendary Creature — Angel
(6/6)
Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner
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Alaundo the Seer
   ( 4)
Legendary Creature — Human Shaman
(3/5)
: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
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Alpine Meadow
( 0)
Snow Land — Mountain Plains
( : Add or .) Alpine Meadow enters the battlefield tapped.
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Alpine Watchdog
  ( 2)
Creature — Dog
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Altar of Shadows
 ( 7)
Artifact
At the beginning of your precombat main phase, add for each charge counter on Altar of Shadows. , : Destroy target creature. Then put a charge counter on Altar of Shadows.
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Ambassador Laquatus
   ( 3)
Legendary Creature — Merfolk Wizard
(1/3)
: Target player mills three cards.
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Ambassador Oak
  ( 4)
Creature — Treefolk Warrior
(3/3)
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
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Ancient Stone Idol
 ( 10)
Artifact Creature — Golem
(12/12)
Flash This spell costs less to cast for each attacking creature. Trample When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
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Anthem of Rakdos
    ( 5)
Enchantment
Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Armageddon Clock
 ( 6)
Artifact
At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. : Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.
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Armor of Shadows
 ( 1)
Instant
Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
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Artful Dodge
 ( 1)
Sorcery
Target creature can't be blocked this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Artful Takedown
   ( 4)
Instant
Choose one or both — • Tap target creature. • Target creature gets -2/-4 until end of turn.
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Aura of Dominion
  ( 2)
Enchantment — Aura
Enchant creature , Tap an untapped creature you control: Untap enchanted creature.
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Aurora Eidolon
  ( 4)
Creature — Spirit
(2/2)
, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn.
Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.
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Author of Shadows
  ( 5)
Creature — Shade Warlock
(3/3)
When Author of Shadows enters the battlefield, exile all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
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Baleful Eidolon
  ( 2)
Enchantment Creature — Spirit
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Enchanted creature gets +1/+1 and has deathtouch.
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Bar the Door
  ( 3)
Instant
Creatures you control get +0/+4 until end of turn.
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Barrel Down Sokenzan
  ( 3)
Instant — Arcane
Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
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Bastion Mastodon
 ( 5)
Artifact Creature — Elephant
(4/5)
: Bastion Mastodon gains vigilance until end of turn.
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Belligerent Brontodon
   ( 7)
Creature — Dinosaur
(4/6)
Each creature you control assigns combat damage equal to its toughness rather than its power.
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Berserk Murlodont
  ( 5)
Creature — Beast
(3/3)
Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Blaze Commando
   ( 5)
Creature — Minotaur Soldier
(5/3)
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
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Blightwidow
  ( 4)
Creature — Phyrexian Spider
(2/4)
Reach (This creature can block creatures with flying.) Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Blink Dog
  ( 3)
Creature — Dog
(1/1)
Double strike Teleport —  : Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
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Blow Your House Down
  ( 3)
Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
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Boarded Window
 ( 3)
Artifact
Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.
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Body Double
  ( 5)
Creature — Shapeshifter
(0/0)
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
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Bog Down
  ( 3)
Sorcery
Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Target player discards two cards. If this spell was kicked, that player discards three cards instead.
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Bouncer's Beatdown
  ( 3)
Instant
This spell costs less to cast if it targets a black permanent. Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead.
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Bravado
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each other creature you control.
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Bring Down
  ( 4)
Sorcery
Assist (Another player can pay up to of this spell's cost.) Destroy target creature with power 4 or greater.
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Buccaneer's Bravado
  ( 2)
Instant
Choose one — • Target creature gets +1/+1 and gains first strike until end of turn. • Target Pirate gets +1/+1 and gains double strike until end of turn.
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Budoka Gardener
  ( 2)
Creature — Human Monk
(2/1)
: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.
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Budoka Pupil
   ( 3)
Creature — Human Monk
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.
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Burn Down the House
   ( 5)
Sorcery
Choose one — • Burn Down the House deals 5 damage to each creature and each planeswalker. • Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
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Buzzing Whack-a-Doodle
 ( 4)
Artifact
As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz. • Whack — : Target player loses 2 life. • Doodle — : You gain 3 life. • Buzz — , : Draw a card.
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Cacophodon
  ( 4)
Creature — Dinosaur
(2/5)
Enrage — Whenever Cacophodon is dealt damage, untap target permanent.
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Cast Down
  ( 2)
Instant
Destroy target nonlegendary creature.
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Cathar Commando
  ( 2)
Creature — Human Soldier
(3/1)
Flash , Sacrifice Cathar Commando: Destroy target artifact or enchantment.
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Cellar Door
 ( 2)
Artifact
, : Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.
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Charging Tuskodon
   ( 5)
Creature — Dinosaur
(4/4)
Trample If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.
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Chimeric Idol
 ( 3)
Artifact
: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
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Chittering Doom
  ( 4)
Enchantment
Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
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Giant Killer (Chop Down)
  ( 3)
Instant — Adventure
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
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Circle of Protection: Shadow
  ( 2)
Enchantment
: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
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City of Shadows
( 0)
Land
, Exile a creature you control: Put a storage counter on City of Shadows.
: Add for each storage counter on City of Shadows.
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Clambassadors
  ( 4)
Creature — Clamfolk
(4/4)
Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.
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Clock of DOOOOOOOOOOOOM!
 ( 4)
Artifact
, : Move the CRANK counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
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Clockwork Condor
 ( 4)
Artifact Creature — Bird
(0/0)
Flying Clockwork Condor enters the battlefield with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
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Clout of the Dominus
 ( 1)
Enchantment — Aura
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste.
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Commando Raid
  ( 3)
Instant
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
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Consulate Crackdown
   ( 5)
Enchantment
When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.
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Corridor Monitor
  ( 2)
Artifact Creature — Construct
(1/4)
When Corridor Monitor enters the battlefield, untap target artifact or creature you control.
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Cowed by Wisdom
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block unless its controller pays for each card in your hand.
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Crackdown
  ( 3)
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
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Crackdown Construct
 ( 4)
Artifact Creature — Construct
(2/2)
Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.
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Crackling Doom
   ( 3)
Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
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Crazed Armodon
   ( 4)
Creature — Elephant
(3/3)
: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate only once each turn.
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Creepy Doll
 ( 5)
Artifact Creature — Construct
(1/1)
Indestructible Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
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Crescendo of War
  ( 4)
Enchantment
At the beginning of each upkeep, put a strife counter on Crescendo of War. Attacking creatures get +1/+0 for each strife counter on Crescendo of War. Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.
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Crimson Fleet Commodore
  ( 4)
Creature — Ogre Pirate
(5/2)
Trample When Crimson Fleet Commodore enters the battlefield, you become the monarch.
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Crown of Doom
 ( 3)
Artifact
Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. : Target player other than Crown of Doom's owner gains control of it. Activate only during your turn.
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Curse of Fool's Wisdom
   ( 6)
Enchantment — Aura Curse
Enchant player Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Dakkon, Shadow Slayer
   ( 3)
Legendary Planeswalker — Dakkon
(0)
Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control. +1: Surveil 2. −3: Exile target creature. −6: You may put an artifact card from your hand or graveyard onto the battlefield.
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Dance of Shadows
   ( 5)
Sorcery — Arcane
Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
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Darien, King of Kjeldor
   ( 6)
Legendary Creature — Human Soldier
(3/3)
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
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Dauntless Dourbark
  ( 4)
Creature — Treefolk Warrior
(*/*)
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk.
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Davriel, Rogue Shadowmage
  ( 3)
Legendary Planeswalker — Davriel
(3)
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them. −1: Target player discards a card.
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Day's Undoing
  ( 3)
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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Death's Shadow
 ( 1)
Creature — Avatar
(13/13)
Death's Shadow gets -X/-X, where X is your life total.
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Declare Dominance
   ( 5)
Sorcery
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
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Desert Cerodon
  ( 6)
Creature — Beast
(6/4)
Cycling ( , Discard this card: Draw a card.)
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Devour in Shadow
  ( 2)
Instant
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
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Diamond Kaleidoscope
 ( 4)
Artifact
, : Create a 0/1 colorless Prism artifact creature token.
Sacrifice a Prism token: Add one mana of any color.
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Didgeridoo
 ( 1)
Artifact
: You may put a Minotaur permanent card from your hand onto the battlefield.
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Down // Dirty (Dirty)
  ( 3)
Sorcery
Return target card from your graveyard to your hand. Fuse (You may cast one or both halves of this card from your hand.)
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Display of Dominance
  ( 2)
Instant
Choose one — • Destroy target blue or black noncreature permanent. • Permanents you control can't be the targets of blue or black spells your opponents control this turn.
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Dive Down
 ( 1)
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Do or Die
  ( 2)
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
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