+dog (19)
Vigilance (Attacking doesn't cause this creature to tap.)
: Destroy target creature token.
Dogpile deals damage to any target equal to the number of attacking creatures you control.
Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
, : Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it.
As long as you control a Yanling planeswalker, Moon-Eating Dog has flying. (It can't be blocked except by creatures with flying or reach.)
Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn.
When Mortis Dogs dies, target player loses life equal to its power.
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
When Plague Dogs dies, all creatures get -1/-1 until end of turn.
, Sacrifice Plague Dogs: Draw a card.
Create four 1/1 white Dog creature tokens.
Defender
, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
All Hounds are Dogs. <i>(We'll errata this to be true.)</i>
First strike, lifelink
Underdog — If you've lost a game this match, CARDNAME and other Dogs you control get +1/+1.
Reach (This creature can block creatures with flying.)
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Watchdog blocks each combat if able.
As long as Watchdog is untapped, all creatures attacking you get -1/-0.
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.
Cycling (, Discard this card: Draw a card.)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)