+drain (14)
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Destroy target land. You gain 2 life.
Flash
Flying
When Draining Whelk enters, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value.
When Drainpipe Vermin dies, you may pay . If you do, target player discards a card.
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.
Essence Drain deals 3 damage to any target and you gain 3 life.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Eldraine enters, target opponent discards two cards.
Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.
Counter target spell. Scry 2.
Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Target player mills X cards and you gain X life.
When Spelldrain Assassin enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2. (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
As Throne of Eldraine enters, choose a color.
: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
, : Draw two cards. Spend only mana of the chosen color to activate this ability.
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