+drift (26)
Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling (, Discard this card: Draw a card.)
Defender (This creature can't attack.)
Flying
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
Shadow (This creature can block or be blocked by only creatures with shadow.)
At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay .
When Driftgloom Coyote enters, exile target creature an opponent controls until Driftgloom Coyote leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on Driftgloom Coyote.
At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay .
Drifting Meadow enters tapped.
: Add .
: Drifting Shade gets +1/+1 until end of turn.
When CARDNAME enters the battlefield, draw two cards.
You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)
When Forsaken Drifters dies, mill four cards.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
: Another target creature gains flying until end of turn.
Channel — , Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters, nonblack creatures get -2/-2 until end of turn."
If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
When Mulldrifter enters, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When you cast this spell, draw two cards.
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Put target nonland permanent on top of its owner's library.
Shimmerdrift Vale enters tapped.
As Shimmerdrift Vale enters, choose a color.
: Add one mana of the chosen color.
Flying, hexproof
Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay .
, : Tap target creature.
Discard a card: Thalakos Drifters gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Devoid (This card has no color.)
Other colorless creatures you control get +0/+1.
You may look at the top card of your library any time.
At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying.
If Waildrifter would be put into a graveyard from anywhere, exile it instead.
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