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An Unearthly Child
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Burning Earth
( 4)
Enchantment
Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.
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Crack the Earth
( 1)
Sorcery — Arcane
Each player sacrifices a permanent of their choice.
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Defend the Hearth
( 2)
Instant
Prevent all combat damage that would be dealt to players this turn.
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Desecrated Earth
( 5)
Sorcery
Destroy target land. Its controller discards a card.
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Heaven // Earth (Earth)
( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying.
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Earth Rift
( 4)
Sorcery
Destroy target land. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Earth Servant
( 6)
Creature — Elemental
(4/4)
Earth Servant gets +0/+1 for each Mountain you control.
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Earth Surge
( 4)
Enchantment
Each land gets +2/+2 as long as it's a creature.
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Earth Tremor
( 4)
Instant
Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.
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Earthbind
( 1)
Enchantment — Aura
Enchant creature When Earthbind enters, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
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Earthcraft
( 2)
Enchantment
Tap an untapped creature you control: Untap target basic land.
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Earth-Cult Elemental
( 6)
Creature — Elemental
(6/6)
Siege Monster — When Earth-Cult Elemental enters, roll a d20. 1–9 | Each player sacrifices a permanent of their choice. 10–19 | Each opponent sacrifices a permanent of their choice. 20 | Each opponent sacrifices two permanents of their choice.
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Earthen Goo
( 3)
Creature — Ooze
(2/2)
Trample Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Earthen Goo gets +1/+1 for each age counter on it.
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Earthlink
( 6)
Enchantment
At the beginning of your upkeep, sacrifice Earthlink unless you pay . Whenever a creature dies, that creature's controller sacrifices a land of their choice.
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Earthlore
( 1)
Enchantment — Aura
Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
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Earth-Origin Yak
( 4)
Creature — Ox
(2/4)
When Earth-Origin Yak enters, creatures you control get +1/+1 until end of turn.
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Earthquake
( 1)
Sorcery
Earthquake deals X damage to each creature without flying and each player.
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Earthquake Dragon
( 15)
Creature — Elemental Dragon
(10/10)
This spell costs less to cast, where X is the total mana value of Dragons you control. Flying, trample , Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
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Earthshaker
( 6)
Creature — Spirit
(4/5)
Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.
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Earthshaker Dreadmaw
( 6)
Creature — Dinosaur
(6/6)
Trample When Earthshaker Dreadmaw enters, draw a card for each other Dinosaur you control.
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Earthshaker Giant
( 6)
Creature — Giant Druid
(6/6)
Trample When Earthshaker Giant enters, other creatures you control get +3/+3 and gain trample until end of turn.
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Earthshaking Si
( 6)
Creature — Beast
(5/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Fallow Earth
( 3)
Sorcery
Put target land on top of its owner's library.
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Hearth Charm
( 1)
Instant
Choose one — • Destroy target artifact creature. • Attacking creatures get +1/+0 until end of turn. • Target creature with power 2 or less can't be blocked this turn.
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Hearth Elemental
( 6)
Creature — Elemental
(4/5)
This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
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Hearth Kami
( 2)
Creature — Spirit
(2/1)
, Sacrifice Hearth Kami: Destroy target artifact with mana value X.
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Hearthborn Battler
( 3)
Creature — Lizard Warlock
(2/3)
Haste Whenever a player casts their second spell each turn, Hearthborn Battler deals 2 damage to target opponent.
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Hearthcage Giant
( 8)
Creature — Giant Warrior
(5/5)
When Hearthcage Giant enters, create two 3/1 red Elemental Shaman creature tokens. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
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Pin to the Earth
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0.
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Rancid Earth
( 3)
Sorcery
Destroy target land. Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
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Reshape the Earth
( 9)
Sorcery
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
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Rings of Brighthearth
( 3)
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
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Roaring Earth
( 2)
Enchantment
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control. Channel — , Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
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Rolling Earthquake
( 1)
Sorcery
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
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Scorched Earth
( 1)
Sorcery
As an additional cost to cast this spell, discard X land cards. Destroy X target lands.
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Spirit of the Hearth
( 6)
Creature — Cat Spirit
(4/5)
Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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Spitting Earth
( 2)
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
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Hearth Elemental (Stoke Genius)
( 2)
Sorcery — Adventure
Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
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Sword of Hearth and Home
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip
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Turn the Earth
( 1)
Instant
Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Unearth
( 1)
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling (, Discard this card: Draw a card.)
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Unearthly Blizzard
( 3)
Sorcery — Arcane
Up to three target creatures can't block this turn.
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Vengeant Earth
( 2)
Instant
Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.
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Wall of Earth
( 2)
Creature — Wall
(0/6)
Defender (This creature can't attack.)
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Worms of the Earth
( 5)
Enchantment
Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands of their choice or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.
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Yasharn, Implacable Earth
( 4)
Legendary Creature — Elemental Boar
(4/4)
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
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