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Abuelo, Ancestral Echo
Abuelo, Ancestral Echo 1WhiteBlue (3)
Legendary Creature — Spirit (2/2)

Flying, ward 2

1WhiteBlue: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

The Lost Caverns of Ixalan (Rare)
Archmage of Echoes
Archmage of Echoes 4Blue (5)
Creature — Faerie Wizard (4/4)

Flying, ward 2

Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)

Wilds of Eldraine Commander (Rare)
Chupacabra Echo
Chupacabra Echo 2BlackBlack (4)
Creature — Beast Horror Spirit (3/2)

Fathomless descent — When Chupacabra Echo enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

The Lost Caverns of Ixalan (Uncommon)
Council of Echoes
Council of Echoes 4BlueBlue (6)
Creature — Spirit Advisor (4/4)

Flying

Descend 4 — When Council of Echoes enters, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand.

The Lost Caverns of Ixalan (Uncommon)
Curse of Echoes
Curse of Echoes 4Blue (5)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.

Dark Ascension (Rare)
Deepfathom Echo
Deepfathom Echo 2GreenBlue (4)
Creature — Merfolk Spirit (4/4)

At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Rare)
Didact Echo
Didact Echo 4Blue (5)
Creature — Spirit Cleric (3/2)

When Didact Echo enters, draw a card.

Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.

The Lost Caverns of Ixalan (Common)
Echo Chamber
Echo Chamber 4 (4)
Artifact

4, Tap: An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.

Tempest (Rare)
Echo Circlet
Echo Circlet 2 (2)
Artifact — Equipment

Equipped creature can block an additional creature each combat.

Equip 1

Scars of Mirrodin (Common)
Echo Inspector
Echo Inspector 3Blue (4)
Creature — Bird Rogue (2/3)

Flying

When Echo Inspector enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Streets of New Capenna (Common)
Echo Mage
Echo Mage 1BlueBlue (3)
Creature — Human Wizard (2/3)

Level up 1Blue (1Blue: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

2/4

BlueBlue, Tap: Copy target instant or sorcery spell. You may choose new targets for the copy.

LEVEL 4+

2/5

BlueBlue, Tap: Copy target instant or sorcery spell twice. You may choose new targets for the copies.

Commander 2013 Edition (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Echo of Death's Wail
Echo of Death's Wail (0)
Enchantment Creature — Spirit (3/3)

Flying, haste

When Echo of Death's Wail enters, gain control of all Rat tokens.

Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card.

Kamigawa: Neon Dynasty (Rare)
Echo of Dusk
Echo of Dusk 1Black (2)
Creature — Vampire Spirit (2/2)

Descend 4 — As long as there are four or more permanent cards in your graveyard, Echo of Dusk gets +1/+1 and has lifelink.

The Lost Caverns of Ixalan (Common)
Echo of Eons
Echo of Eons 4BlueBlue (6)
Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards.

Flashback 2Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Modern Horizons (Mythic Rare)
Echo Storm
Echo Storm 3BlueBlue (5)
Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.

Create a token that's a copy of target artifact.

March of the Machine Commander (Rare)
Other Versions
Commander 2018 (Rare)
Echo Tracer
Echo Tracer 2Blue (3)
Creature — Human Wizard (2/2)

Morph 2Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Echo Tracer is turned face up, return target creature to its owner's hand.

Duel Decks: Speed vs. Cunning (Common)
Other Versions
Legions (Common)
Echoes of Eternity
Echoes of Eternity 3ColorlessColorlessColorless (6)
Kindred Enchantment — Eldrazi

If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.

Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Modern Horizons 3 (Rare)
Echoes of the Kin Tree
Echoes of the Kin Tree 1White (2)
Enchantment

2White: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Dragons of Tarkir (Uncommon)
Echoing Assault
Echoing Assault 4Red (5)
Enchantment

Creature tokens you control have menace.

Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.

Bloomburrow Commander (Rare)
Echoing Calm
Echoing Calm 1White (2)
Instant

Destroy target enchantment and all other enchantments with the same name as that enchantment.

Darksteel (Common)
Echoing Courage
Echoing Courage 1Green (2)
Instant

Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

Masters 25 (Common)
Other Versions
Darksteel (Common)
Modern Masters (Common)
Magic: The Gathering—Conspiracy (Common)
Echoing Decay
Echoing Decay 1Black (2)
Instant

Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.

Darksteel (Common)
Echoing Deeps
Echoing Deeps (0)
Land — Cave

You may have Echoing Deeps enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.

Tap: Add Colorless.

The Lost Caverns of Ixalan (Rare)
Echoing Equation
Echoing Equation 3BlueBlue (5)
Sorcery

Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.

Strixhaven: School of Mages (Rare)
Echoing Return
Echoing Return Black (1)
Sorcery

Return target creature card and all other cards with the same name as that card from your graveyard to your hand.

Modern Horizons 2 (Common)
Echoing Ruin
Echoing Ruin 1Red (2)
Sorcery

Destroy target artifact and all other artifacts with the same name as that artifact.

Darksteel (Common)
Echoing Truth
Echoing Truth 1Blue (2)
Instant

Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

Dominaria United Commander (Common)
Other Versions
Darksteel (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Modern Masters (Common)
Commander 2015 (Common)
Commander 2019 (Common)
Haunting Echoes
Haunting Echoes 3BlackBlack (5)
Sorcery

Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.

Magic 2011 (Rare)
Other Versions
Odyssey (Rare)
Magic 2010 (Rare)
Mana Echoes
Mana Echoes 2RedRed (4)
Enchantment

Whenever a creature enters, you may add an amount of Colorless equal to the number of creatures you control that share a creature type with it.

Double Masters (Mythic Rare)
Other Versions
Onslaught (Rare)
Molten Echoes
Molten Echoes 2RedRed (4)
Enchantment

As Molten Echoes enters, choose a creature type.

Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Ikoria Commander (Rare)
Rammas Echor, Ancient Shield
Rammas Echor, Ancient Shield 3White (4)
Legendary Artifact

Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.

At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Soul Echo
Soul Echo Variable ColorlessWhiteWhite (2)
Enchantment

Soul Echo enters with X echo counters on it.

You don't lose the game for having 0 or less life.

At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.

Mirage (Rare)
Stangg, Echo Warrior
Stangg, Echo Warrior 2RedGreen (4)
Legendary Creature — Human Warrior (3/4)

Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.

Dominaria United Commander (Rare)
Sylvan Echoes
Sylvan Echoes Green (1)
Enchantment

Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)

Lorwyn (Uncommon)
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