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Arctic Treeline
( 0)
Snow Land — Forest Plains
( : Add or .) This land enters tapped.
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Astral Steel
  ( 3)
Instant
Target creature gets +1/+2 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Atomwheel Acrobats
  ( 4)
Creature — Elf Performer
(3/2)
Whenever you roll a 1 or 2, put that many +1/+1 counters on this creature.  : Roll a six-sided die.
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Auriok Steelshaper
  ( 2)
Creature — Human Soldier
(1/1)
Equip costs you pay cost less. As long as this creature is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
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Bladewheel Chariot
( 0)
Artifact — Vehicle
(5/5)
Tap two other untapped artifacts you control: This Vehicle becomes an artifact creature until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Blazing Sunsteel
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 for each opponent you have. Whenever equipped creature is dealt damage, it deals that much damage to any target. Equip 
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Blightsteel Colossus
 ( 12)
Artifact Creature — Phyrexian Golem
(11/11)
Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
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Call to Heel
  ( 2)
Instant
Return target creature to its owner's hand. Its controller draws a card.
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Cloudsteel Kirin
  ( 3)
Artifact Creature — Equipment Kirin
(3/2)
Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Coldsteel Heart
 ( 2)
Snow Artifact
This artifact enters tapped. As this artifact enters, choose a color. : Add one mana of the chosen color.
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Cori-Steel Cutter
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has trample and haste. Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.) Equip  
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Darksteel Axe
 ( 1)
Artifact — Equipment
Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +2/+0. Equip 
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Darksteel Brute
 ( 2)
Artifact
Indestructible (Damage and effects that say "destroy" don't destroy this artifact.) : This artifact becomes a 2/2 Beast artifact creature until end of turn.
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Darksteel Colossus
 ( 11)
Artifact Creature — Golem
(11/11)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Indestructible (Damage and effects that say "destroy" don't destroy this creature.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
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Darksteel Forge
 ( 9)
Artifact
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
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Darksteel Gargoyle
 ( 7)
Artifact Creature — Gargoyle
(3/3)
Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
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Darksteel Garrison
 ( 2)
Artifact — Fortification
Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
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Darksteel Ingot
 ( 3)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) : Add one mana of any color.
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Darksteel Juggernaut
 ( 5)
Artifact Creature — Juggernaut
(*/*)
Indestructible Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. This creature attacks each combat if able.
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Darksteel Monolith
 ( 8)
Artifact
Indestructible Once each turn, you may pay rather than pay the mana cost for a colorless spell you cast from your hand.
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Darksteel Mutation
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
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Darksteel Myr
 ( 3)
Artifact Creature — Myr
(0/1)
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
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Darksteel Pendant
 ( 2)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) , : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Darksteel Plate
 ( 3)
Artifact — Equipment
Indestructible Equipped creature has indestructible. Equip 
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Darksteel Reactor
 ( 4)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on this artifact. When this artifact has twenty or more charge counters on it, you win the game.
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Darksteel Relic
 ( 0)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)
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Darksteel Sentinel
 ( 6)
Artifact Creature — Golem
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Vigilance Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
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Darksteel Splicer
  ( 7)
Creature — Phyrexian Artificer
(1/1)
Whenever this creature or another nontoken Phyrexian you control enters, create X 3/3 colorless Phyrexian Golem artifact creature tokens, where X is the number of opponents you have. Golems you control have indestructible.
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Dreams of Steel and Oil
 ( 1)
Sorcery
Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards.
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Eel Umbra
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Eelectrocute
  ( 2)
Instant
Eelectrocute deals 2 damage to any target. You may cast this card from your graveyard as long as you've rolled a 6 this turn. If you cast it this way and it would be put into your graveyard, exile it instead.
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Electric Eel
 ( 1)
Creature — Fish
(1/1)
When this creature enters, it deals 1 damage to you.  : This creature gets +2/+0 until end of turn and deals 1 damage to you.
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Feeling of Dread
  ( 2)
Instant
Tap up to two target creatures. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ferris Wheel (Ferris Wheel (a))
( 0)
Artifact — Attraction
Visit — Choose target creature that hasn't been phased out with this Attraction. That creature phases out until you roll a 3 or less while rolling to visit your Attractions. Lights — 4, 5, 6
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Flamecast Wheel
 ( 1)
Artifact
, , Sacrifice this artifact: It deals 3 damage to target creature.
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Fleetwheel Cruiser
 ( 4)
Artifact — Vehicle
(5/3)
Trample, haste When this Vehicle enters, it becomes an artifact creature until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Flywheel Racer
 ( 2)
Artifact — Vehicle
(3/2)
Vigilance : Add one mana of any color. Activate only if this permanent is a creature.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Freelance Muscle
  ( 5)
Creature — Rhino Warrior
(4/4)
Whenever this creature attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.
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Goblin Heelcutter
  ( 4)
Creature — Goblin Berserker
(3/2)
Whenever this creature attacks, target creature can't block this turn. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Greel's Caress
  ( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -3/-0.
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Greenwheel Liberator
  ( 2)
Creature — Elf Warrior
(2/1)
Revolt — This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn.
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Hideous Fleshwheeler
( 0)
Creature — Phyrexian Rat
(4/5)
Menace (This creature can't be blocked except by two or more creatures.) When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control.
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Leela, Sevateem Warrior
  ( 4)
Legendary Creature — Human Warrior
(3/3)
Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Lightwheel Enhancements
 ( 1)
Enchantment — Aura
Enchant creature or Vehicle Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Enchanted permanent gets +1/+1 and has vigilance. Max speed — You may cast this card from your graveyard.
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Losheel, Clockwork Scholar
  ( 3)
Legendary Creature — Elephant Artificer
(2/4)
Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
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Moltensteel Dragon
   ( 6)
Artifact Creature — Phyrexian Dragon
(4/4)
( can be paid with either or 2 life.) Flying : This creature gets +1/+0 until end of turn.
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Nezumi Freewheeler
  ( 4)
Creature — Rat Samurai
(3/3)
Menace When this creature enters, each player mills three cards. (To mill three cards, a player puts the top three cards of their library into their graveyard.)  : Transform this creature. Activate only as a sorcery. ( can be paid with either or 2 life.)
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Once More with Feeling
    ( 4)
Sorcery
Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling. DCI ruling — A deck can have only one card named Once More with Feeling.
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Paladin Danse, Steel Maverick
  ( 3)
Legendary Artifact Creature — Synth Knight
(3/3)
Vigilance, lifelink Exile Paladin Danse: Each creature you control that's an artifact or Human gains indestructible until end of turn.
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Peel from Reality
  ( 2)
Instant
Return target creature you control and target creature you don't control to their owners' hands.
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Prava of the Steel Legion
  ( 3)
Legendary Creature — Cat Soldier
(1/4)
During your turn, creature tokens you control get +1/+4.  : Create a 1/1 white Soldier creature token.
Partner (You can have two commanders if both have partner.)
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Puresteel Angel (playtest)
 ( 8)
Artifact Creature — — Angel
(4/4)
Flying, indestructible When CARDNAME enters the battlefield, exile all artifacts that aren't colorless. Whenever CARDNAME deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem."
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Puresteel Paladin
  ( 2)
Creature — Human Knight
(2/2)
Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts.
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Rakdos Firewheeler
    ( 4)
Creature — Human Rogue
(4/3)
When this creature enters, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
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Redcap Heelslasher
  ( 4)
Creature — Goblin Rogue
(2/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) First strike
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Renegade Wheelsmith
   ( 3)
Creature — Dwarf Pilot
(3/2)
Whenever this creature becomes tapped, target creature can't block this turn.
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Ritual of Steel
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2.
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Riverwheel Aerialists
  ( 6)
Creature — Djinn Monk
(4/5)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Riverwheel Sweep
   ( 6)
Sorcery
Tap target creature. Put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
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Saheeli Rai
   ( 3)
Legendary Planeswalker — Saheeli
(3)
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent. −2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. −7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.
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Saheeli, Filigree Master
   ( 4)
Legendary Planeswalker — Saheeli
(3)
+1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card. −2: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn. −4: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost less to cast."
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Saheeli, Sublime Artificer
   ( 3)
Legendary Planeswalker — Saheeli
(5)
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. −2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
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Saheeli, the Gifted
   ( 4)
Legendary Planeswalker — Saheeli
(4)
+1: Create a 1/1 colorless Servo artifact creature token. +1: The next spell you cast this turn has affinity for artifacts. (It costs less to cast for each artifact you control as you cast it.) −7: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step. Saheeli, the Gifted can be your commander.
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Saheeli's Artistry
   ( 6)
Sorcery
Choose one or both — • Create a token that's a copy of target artifact. • Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
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Saheeli's Directive
    ( 3)
Sorcery
Improvise (Each artifact you tap after you're done activating mana abilities pays for .) Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
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Saheeli's Silverwing
 ( 4)
Artifact Creature — Drake
(2/3)
Flying When this creature enters, look at the top card of target opponent's library.
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Sarinth Steelseeker
  ( 2)
Creature — Human Artificer Scout
(1/2)
Whenever an artifact you control enters, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
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Scrapyard Steelbreaker
  ( 4)
Artifact Creature — Human Warrior
(3/4)
, Sacrifice another artifact: This creature gets +2/+1 until end of turn.
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Sculpting Steel
 ( 3)
Artifact
You may have this artifact enter as a copy of any artifact on the battlefield.
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Sinking Feeling
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has " , Put a -1/-1 counter on this creature: Untap this creature."
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Skitter Eel
  ( 4)
Creature — Fish Crab
(3/3)
 : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
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Sky-Eel School
   ( 5)
Creature — Fish
(3/3)
Flying When this creature enters, draw a card, then discard a card.
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Spectral Steel
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2.  , Exile this card from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
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Sphinx of the Steel Wind
    ( 8)
Artifact Creature — Sphinx
(6/6)
Flying, first strike, vigilance, lifelink, protection from red and from green
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Spikewheel Acrobat
  ( 4)
Creature — Human Rogue
(5/2)
Spectacle  (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
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Spinning Wheel
 ( 3)
Artifact
: Add one mana of any color.
, : Tap target creature.
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Spinning Wheel Kick
    ( 2)
Sorcery
Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.
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Steel Dromedary
 ( 3)
Artifact Creature — Camel
(2/2)
This creature enters tapped with two +1/+1 counters on it. This creature doesn't untap during your untap step if it has a +1/+1 counter on it. At the beginning of combat on your turn, you may move a +1/+1 counter from this creature onto target creature.
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Steel Exemplar
 ( 5)
Artifact Creature — Wizard
(4/4)
Trample This creature enters with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.
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Steel Golem
 ( 3)
Artifact Creature — Golem
(3/4)
You can't cast creature spells.
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Steel Hellkite
 ( 6)
Artifact Creature — Dragon
(5/5)
Flying : This creature gets +1/+0 until end of turn.
: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
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Steel Leaf Champion
   ( 3)
Creature — Elf Knight
(5/4)
This creature can't be blocked by creatures with power 2 or less.
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Steel Leaf Paladin
   ( 6)
Creature — Elf Knight
(4/4)
First strike When this creature enters, return a green or white creature you control to its owner's hand.
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Steel of the Godhead
  ( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
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Steel Overseer
 ( 2)
Artifact Creature — Construct
(1/1)
: Put a +1/+1 counter on each artifact creature you control.
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Steel Sabotage
 ( 1)
Instant
Choose one — • Counter target artifact spell. • Return target artifact to its owner's hand.
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Steel Seraph
 ( 6)
Artifact Creature — Angel
(5/4)
Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. //PRT-Prototype_Mech//   
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/3
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Steel Squirrel
 ( 2)
Artifact Creature — Squirrel
(1/1)
Whenever you roll a 5 or higher on a die, this creature gets +X/+X until end of turn, where X is the result. : Roll a six-sided die.
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Steel Wall
 ( 1)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.)
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Steelbane Hydra
   ( 2)
Creature — Turtle Hydra
(0/0)
This creature enters with X +1/+1 counters on it.  , Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
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