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Boldwyr Heavyweights
Boldwyr Heavyweights 2RedRed (4)
Creature — Giant Warrior (8/8)

Trample

When Boldwyr Heavyweights enters, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles.

Morningtide (Rare)
Dead Weight
Dead Weight Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

The Lost Caverns of Ixalan (Common)
Other Versions
Innistrad (Common)
Shadows over Innistrad (Common)
Guilds of Ravnica (Common)
Ikoria: Lair of Behemoths (Common)
Jumpstart 2022 (Common)
Shadows Over Innistrad Remastered (Common)
Eight-and-a-Half-Tails
Eight-and-a-Half-Tails WhiteWhite (2)
Legendary Creature — Fox Cleric (2/2)

1White: Target permanent you control gains protection from white until end of turn.

1: Target spell or permanent becomes white until end of turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Champions of Kamigawa (Rare)
Eternal Masters (Rare)
Eightfold Maze
Eightfold Maze 2White (3)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Destroy target attacking creature.

Masters Edition III (Uncommon)
Other Versions
Portal Three Kingdoms (Rare)
Heavyweight Demolisher
Heavyweight Demolisher 7 (7)
Artifact Creature — Construct (8/6)

Menace

At the beginning of your upkeep, tap Heavyweight Demolisher unless you pay 3.

Unearth 6RedRed (6RedRed: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Uncommon)
Heightened Awareness
Heightened Awareness 3BlueBlue (5)
Enchantment

As Heightened Awareness enters, discard your hand.

At the beginning of your draw step, draw an additional card.

Prophecy (Rare)
Heightened Reflexes
Heightened Reflexes Red (1)
Instant

Target creature gets +1/+0 until end of turn. Put a first strike counter on it.

Ikoria: Lair of Behemoths (Common)
Moldering Gym // Weight Room (Moldering Gym)
Moldering Gym // Weight Room (Moldering Gym) 2Green (3)
Enchantment — Room

When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Park Heights Maverick
Park Heights Maverick 2Green (3)
Creature — Human Soldier (2/2)

Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.)

Park Heights Maverick can't be blocked by creatures with power 2 or less.

Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate.

Streets of New Capenna Commander (Rare)
Park Heights Pegasus
Park Heights Pegasus GreenWhite (2)
Creature — Pegasus (2/1)

Flying, trample

Whenever Park Heights Pegasus deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.

Streets of New Capenna (Rare)
Renegade Freighter
Renegade Freighter 3 (3)
Artifact — Vehicle (4/3)

Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Kaladesh (Common)
Sanctum of Shattered Heights
Sanctum of Shattered Heights 2Red (3)
Legendary Enchantment — Shrine

1, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.

Core Set 2021 (Uncommon)
Scale the Heights
Scale the Heights 2Green (3)
Sorcery

Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.

Draw a card.

Jumpstart 2022 (Common)
Other Versions
Zendikar Rising (Common)
Sleight of Hand
Sleight of Hand Blue (1)
Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Wilds of Eldraine (Common)
Other Versions
Seventh Edition (Common)
Ninth Edition (Common)
Starter 1999 (Common)
Portal Second Age (Common)
Masters Edition IV (Common)
Ultimate Masters (Uncommon)
Sleight of Mind
Sleight of Mind Blue (1)
Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. <I>(For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)</I>

Ice Age (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
The Eighth Doctor
The Eighth Doctor 4WhiteBlue (6)
Legendary Creature — Time Lord Doctor (4/4)

When The Eighth Doctor enters, mill three cards.

Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

Doctor Who Commander (Rare)
Weight of Conscience
Weight of Conscience 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

Tap two untapped creatures you control that share a creature type: Exile enchanted creature.

Jumpstart 2022 (Common)
Other Versions
Morningtide (Common)
Weight of Memory
Weight of Memory 3BlueBlue (5)
Sorcery

Draw three cards. Target player mills three cards.

Dominaria (Uncommon)
Weight of Spires
Weight of Spires Red (1)
Instant

Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.

Dissension (Uncommon)
Weight of the Underworld
Weight of the Underworld 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-2.

Magic Origins (Common)
Other Versions
Born of the Gods (Common)
Moldering Gym // Weight Room (Weight Room)
Moldering Gym // Weight Room (Weight Room) 5Green (6)
Enchantment — Room

When you unlock this door, manifest dread, then put three +1/+1 counters on that creature.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Windbrisk Heights
Windbrisk Heights (0)
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Windbrisk Heights enters tapped.

Tap: Add White.

White, Tap: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Magic The Gathering—Fallout (Rare)
Other Versions
Lorwyn (Rare)
From the Vault: Realms (Mythic Rare)
Modern Event Deck 2014 (Rare)
Commander 2016 (Rare)
Ikoria Commander (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Phyrexia: All Will Be One Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
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