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Air-Cult Elemental
   ( 6)
Creature — Elemental
(2/5)
Flying <i>Whirlwind</i> — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand.
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Arboretum Elemental
   ( 9)
Creature — Elemental
(7/5)
Convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)</i> Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i>
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Ardent Elementalist
  ( 4)
Creature — Human Shaman
(2/1)
When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
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Bloodpyre Elemental
  ( 5)
Creature — Elemental
(4/1)
Sacrifice Bloodpyre Elemental: It deals 4 damage to target creature. Activate only as a sorcery.
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Blue Elemental Blast
 ( 1)
Instant
Choose one — • Counter target red spell. • Destroy target red permanent.
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Bog Elemental
   ( 5)
Creature — Elemental
(5/4)
Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
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Boreal Elemental
  ( 5)
Creature — Elemental
(3/4)
Flying Spells your opponents cast that target Boreal Elemental cost more to cast.
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Bramble Elemental
   ( 5)
Creature — Elemental
(4/4)
Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens.
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Brushfire Elemental
  ( 2)
Creature — Elemental
(1/1)
Haste Brushfire Elemental can't be blocked by creatures with power 2 or less. <i>Landfall</i> — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
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Cloud Elemental
  ( 3)
Creature — Elemental
(2/3)
Flying Cloud Elemental can block only creatures with flying.
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Dawn Elemental
    ( 4)
Creature — Elemental
(3/3)
Flying Prevent all damage that would be dealt to Dawn Elemental.
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Desecration Elemental
  ( 4)
Creature — Elemental
(8/8)
Fear <i>(This creature can't be blocked except by artifact creatures and/or black creatures.)</i> Whenever a player casts a spell, sacrifice a creature.
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Dust Elemental
   ( 4)
Creature — Elemental
(6/6)
Flash <i>(You may cast this spell any time you could cast an instant.)</i> Flying; fear <i>(This creature can't be blocked except by artifact creatures and/or black creatures.)</i> When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.
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Earth-Cult Elemental
   ( 6)
Creature — Elemental
(6/6)
<i>Siege Monster</i> — When Earth-Cult Elemental enters the battlefield, roll a d20. 1–9 | Each player sacrifices a permanent. 10–19 | Each opponent sacrifices a permanent. 20 | Each opponent sacrifices two permanents.
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Elemental Appeal
    ( 4)
Sorcery
Kicker <i>(You may pay an additional as you cast this spell.)</i> Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.
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Elemental Augury
   ( 3)
Enchantment
: Look at the top three cards of target player's library, then put them back in any order.
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Elemental Bond
  ( 3)
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
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Elemental Expressionist
    ( 4)
Creature — Orc Wizard
(4/4)
<i>Magecraft</i> — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." <i>(Each instance of that ability triggers separately.)</i>
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Elemental Masterpiece
   ( 7)
Sorcery
Create two 4/4 blue and red Elemental creature tokens.  , Discard Elemental Masterpiece: Create a Treasure token. <i>(It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")</i>
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Elemental Mastery
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature has " : Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
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Elemental Resonance
   ( 4)
Enchantment — Aura
Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. <i>(Mana cost includes color. If a mana symbol has multiple colors, choose one.)</i>
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Elemental Time Flamingo
( 0)
Stickers
2 — Exile this permanent: You may cast target nonland card from your graveyard this turn. 4 — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. 2 — 1/5 3 — 5/4
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Elemental Uprising
  ( 2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
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Firefiend Elemental
  ( 4)
Creature — Elemental
(3/2)
Haste <i>(This creature can attack and as soon as it comes under your control.)</i> Renown 1 <i>(When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)</i>
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Fog Elemental
  ( 3)
Creature — Elemental
(4/4)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> When Fog Elemental attacks or blocks, sacrifice it at end of combat.
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Fungus Elemental
  ( 4)
Creature — Fungus Elemental
(3/3)
, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate only if Fungus Elemental entered the battlefield this turn.
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Garbage Elemental (Garbage Elemental (a))
  ( 5)
Creature — Elemental
(2/4)
Frenzy 2 <i>(Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)</i> Garbage Elemental can't be blocked by wordy creatures. <i>(A creature is wordy if it has four or more lines of rules text.)</i>
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Garbage Elemental (Garbage Elemental (b))
  ( 5)
Creature — Elemental Rigger
(3/1)
When Garbage Elemental enters the battlefield, it assembles a Contraption. <i>(Put the top card of your Contraption deck face up onto one of your sprockets.)</i> Undying <i>(When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)</i>
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Garbage Elemental (Garbage Elemental (c))
  ( 5)
Creature — Elemental
(3/2)
Battle cry <i>(Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)</i> When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
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Garbage Elemental (Garbage Elemental (d))
  ( 5)
Creature — Elemental
(3/3)
Cascade <i>(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)</i> When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or planeswalker.
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Garbage Elemental (Garbage Elemental (e))
  ( 5)
Creature — Elemental
(4/3)
Unleash <i>(You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)</i> Each creature you control with any kind of counter on it has art menace. <i>(They can't be blocked except by creatures with two or more visible figures in their art.)</i>
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Garbage Elemental (Garbage Elemental (f))
  ( 5)
Creature — Elemental
(6/5)
Last strike <i>(This creature deals combat damage after creatures without last strike.)</i> <i>Battalion</i> — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn.
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Hearth Elemental
  ( 6)
Creature — Elemental
(4/5)
This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
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Hellspark Elemental
  ( 2)
Creature — Elemental
(3/1)
Trample, haste At the beginning of the end step, sacrifice Hellspark Elemental. Unearth  <i>( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)</i>
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Igneous Elemental
   ( 6)
Creature — Elemental
(4/3)
This spell costs less to cast if there is a land card in your graveyard. When Igneous Elemental enters the battlefield, you may have it deal 2 damage to target creature.
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Inferno Elemental
   ( 6)
Creature — Elemental
(4/4)
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
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Infinity Elemental
    ( 7)
Creature — Elemental
(∞/5)
<i>(This creature has INFINITE POWER.)</i>
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Ivy Elemental
  ( 1)
Creature — Elemental
(0/0)
Ivy Elemental enters the battlefield with X +1/+1 counters on it.
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Lavacore Elemental
  ( 3)
Creature — Elemental
(5/3)
Vanishing 1 <i>(This creature enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)</i> Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.
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Lightning Elemental
  ( 4)
Creature — Elemental
(4/1)
Haste <i>(This creature can attack and as soon as it comes under your control.)</i>
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Lightning Skelemental
   ( 3)
Creature — Elemental Skeleton
(6/1)
Trample, haste Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards. At the beginning of the end step, sacrifice Lightning Skelemental.
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Nivmagus Elemental
 ( 1)
Creature — Elemental
(1/2)
Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. <i>(That spell won't resolve.)</i>
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Orchard Elemental
  ( 6)
Creature — Elemental
(2/2)
<i>Council's dilemma</i> — When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.
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Overgrowth Elemental
  ( 3)
Creature — Elemental
(3/2)
When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control. Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.
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Plant Elemental
  ( 2)
Creature — Plant Elemental
(3/4)
When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.
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Plasma Elemental
  ( 6)
Creature — Elemental
(4/1)
Plasma Elemental can't be blocked.
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Question Elemental?
   ( 4)
Creature — Elemental?
(3/4)
Did you know this creature has flying? Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of Question Elemental?
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Quicksilver Elemental
   ( 5)
Creature — Elemental
(3/4)
: Quicksilver Elemental gains all activated abilities of target creature until end of turn. <i>(If any of the abilities use that creature's name, use this creature's name instead.)</i>
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
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Red Elemental Blast
 ( 1)
Instant
Choose one — • Counter target blue spell. • Destroy target blue permanent.
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Refraction Elemental
( 0)
Creature — Elemental
(4/4)
Ward—Pay 2 life. Whenever you cast a spell, Refraction Elemental deals 2 damage to each opponent.
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Rift Elemental
 ( 1)
Creature — Elemental
(1/1)
 , Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.
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Rockslide Elemental
  ( 3)
Creature — Elemental
(1/1)
First strike Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.
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Roil Elemental
    ( 6)
Creature — Elemental
(3/2)
Flying <i>Landfall</i> — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
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Rotisserie Elemental
 ( 1)
Creature — Elemental
(1/1)
Menace Whenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn.
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Rushwood Elemental
     ( 5)
Creature — Elemental
(4/4)
Trample At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
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Rust Elemental
 ( 4)
Artifact Creature — Elemental
(4/4)
Flying At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
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Seismic Elemental
   ( 5)
Creature — Elemental
(4/4)
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
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Siege Elemental
   ( 6)
Creature — — Elemental
(6/6)
Trample Untapped creatures can't block. Tapped creatures can block.
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Silverglade Elemental
  ( 5)
Creature — Elemental
(4/4)
When Silverglade Elemental enters the battlefield, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
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Smog Elemental
   ( 6)
Creature — Elemental
(3/3)
Flying Creatures with flying your opponents control get -1/-1.
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Soulsurge Elemental
  ( 4)
Creature — Elemental
(*/1)
First strike Soulsurge Elemental's power is equal to the number of creatures you control.
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Spark Elemental
 ( 1)
Creature — Elemental
(3/1)
Trample, haste <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and as soon as it comes under your control.)</i> At the beginning of the end step, sacrifice Spark Elemental.
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Hearth Elemental (Stoke Genius)
  ( 2)
Sorcery — Adventure
Discard your hand, then draw two cards. <i>(Then exile this card. You may cast the creature later from exile.)</i>
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Storm Elemental
  ( 6)
Creature — Elemental
(3/4)
Flying , Exile the top card of your library: Tap target creature with flying.
, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.
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Sulfur Elemental
  ( 3)
Creature — Elemental
(3/2)
Flash Split second <i>(As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)</i> White creatures get +1/-1.
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Surtland Elementalist
   ( 7)
Creature — Giant Wizard
(8/8)
As an additional cost to cast this spell, reveal a Giant card from your hand or pay . Whenever Surtland Elementalist attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost.
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Tchotchke Elemental
 ( 1)
Creature — Elemental
(1/1)
Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on Tchotchke Elemental. Use a unique item that completely fits on Tchotchke Elemental for each knickknack counter. Tchotchke Elemental gets +1/+1 for each knickknack counter on it.
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Thorn Elemental
   ( 7)
Creature — Elemental
(7/7)
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
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Thundercloud Elemental
   ( 7)
Creature — Elemental
(3/4)
Flying  : Tap all creatures with toughness 2 or less.
 : All other creatures lose flying until end of turn.
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Tideforce Elemental
  ( 3)
Creature — Elemental
(2/1)
, : You may tap or untap another target creature.
<i>Landfall</i> — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
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Tornado Elemental
   ( 7)
Creature — Elemental
(6/6)
When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. You may have Tornado Elemental assign its combat damage as though it weren't blocked.
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