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This Is How It Ends
( 4)
Instant
Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
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Thoughtrender Lamia
( 6)
Enchantment Creature — Lamia
(5/3)
Constellation — Whenever Thoughtrender Lamia or another enchantment you control enters, each opponent discards a card.
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Tibalt, the Fiend-Blooded
( 2)
Legendary Planeswalker — Tibalt
(2)
+1: Draw a card, then discard a card at random. −4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. −6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
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Timebender
( 1)
Creature — Human Wizard
(1/1)
Morph When Timebender is turned face up, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card.
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Timmerian Fiends
( 3)
Creature — Horror
(1/1)
Remove Timmerian Fiends from your deck before playing if you're not playing for ante. , Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
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Toby, Beastie Befriender
( 3)
Legendary Creature — Human Wizard
(1/1)
When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone." As long as you control four or more creature tokens, creature tokens you control have flying.
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Tolsimir, Friend to Wolves
( 5)
Legendary Creature — Elf Scout
(3/3)
When Tolsimir, Friend to Wolves enters, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. Whenever a Wolf you control enters, you gain 3 life and that creature fights up to one target creature you don't control.
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Tome of Legends
( 2)
Artifact
Tome of Legends enters with a page counter on it. Whenever your commander enters or attacks, put a page counter on Tome of Legends. , , Remove a page counter from Tome of Legends: Draw a card.
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Toothy, Imaginary Friend
( 4)
Legendary Creature — Illusion
(1/1)
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
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Torch Fiend
( 2)
Creature — Devil
(2/1)
, Sacrifice Torch Fiend: Destroy target artifact.
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Transcendence
( 6)
Enchantment
You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. <I>(Damage dealt to you causes you to lose life.)</I>
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Transcendent Envoy
( 2)
Enchantment Creature — Griffin
(1/2)
Flying Aura spells you cast cost less to cast.
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Transcendent Master
( 3)
Creature — Human Cleric Avatar
(3/3)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 6-11 6/6 Lifelink LEVEL 12+ 9/9 Lifelink, indestructible
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Transcendent Message
( 4)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Draw X cards.
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Trendy Circus Pirate
( 0)
Stickers
2 — Deathtouch 5 — Whenever this creature deals combat damage to a player, create that many 1/1 green Squirrel creature tokens. 2 — 5/1 3 — 3/6
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Unholy Fiend
( 0)
Creature — Horror
(3/3)
At the beginning of your end step, you lose 1 life.
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Unnatural Endurance
( 1)
Instant
Devoid (This card has no color.) Target creature gets +2/+0 until end of turn. Regenerate it.
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Utter End
( 4)
Instant
Exile target nonland permanent.
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Valiant Endeavor
( 6)
Sorcery
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
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Vastwood Zendikon
( 5)
Enchantment — Aura
Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Vendetta
( 1)
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
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Vendilion Clique
( 3)
Legendary Creature — Faerie Wizard
(3/1)
Flash Flying When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
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Verdant Crescendo
( 4)
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle.
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Vessel of Endless Rest
( 3)
Artifact
When Vessel of Endless Rest enters, put target card from a graveyard on the bottom of its owner's library. : Add one mana of any color.
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Void Attendant
( 3)
Creature — Eldrazi Processor
(2/3)
Devoid (This card has no color.) , Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
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Void Rend
( 3)
Instant
This spell can't be countered. Destroy target nonland permanent.
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Voyage's End
( 2)
Instant
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Wasp of the Bitter End
( 2)
Creature — Insect Horror
(2/1)
Flying Whenever you cast a Bolas planeswalker spell, you may sacrifice Wasp of the Bitter End. If you do, destroy target creature.
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Wild Endeavor
( 6)
Sorcery
Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.
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Willbender
( 2)
Creature — Human Wizard
(1/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target.
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Wind Zendikon
( 1)
Enchantment — Aura
Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Witness the End
( 4)
Sorcery
Devoid (This card has no color.) Target opponent exiles two cards from their hand and loses 2 life.
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Wit's End
( 7)
Sorcery
Target player discards their hand.
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Woodland Acolyte
( 3)
Creature — Human Cleric
(2/2)
When Woodland Acolyte enters, draw a card.
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Yawgmoth's Agenda
( 5)
Enchantment
You can't cast more than one spell each turn. You may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead.
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Zendikar Farguide
( 5)
Creature — Elemental
(3/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Zendikar Incarnate
( 4)
Creature — Elemental
(*/4)
Zendikar Incarnate's power is equal to the number of lands you control.
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Zendikar Resurgent
( 7)
Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
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Zendikar's Roil
( 5)
Enchantment
Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.
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