+entity (17)
Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
As Aquamorph Entity enters or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bloodwater Entity enters, you may put target instant or sorcery card from your graveyard on top of your library.
: Coalborn Entity deals 1 damage to target creature token, player, or planeswalker.
Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
As an additional cost to cast this spell, sacrifice a creature.
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1.
Exile all cards from target player's hand and graveyard.
Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
: Psionic Entity deals 2 damage to any target and 3 damage to itself.
Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Haste
Storm Entity enters with a +1/+1 counter on it for each other spell cast this turn.
This spell costs less to cast if you've cast an instant or sorcery spell this turn.
When Stormwing Entity enters, scry 2.
Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
You may have Wall of Stolen Identity enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control Wall of Stolen Identity.
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