SEARCH:

+erg (140)

12 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Absorb Energy
Absorb Energy 1BlueBlue (3)
Instant

Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs 1 less to cast."

Innistrad: Midnight Hunt Alchemy (Rare)
Abstergo Entertainment
Abstergo Entertainment (0)
Legendary Land

Tap: Add Colorless.

1, Tap: Add one mana of any color.

3, Tap, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)

Assassin's Creed (Rare)
Advanced Hoverguard
Advanced Hoverguard 3Blue (4)
Creature — Drone (2/2)

Flying

Blue: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)

Fifth Dawn (Common)
Aethergeode Miner
Aethergeode Miner 1White (2)
Creature — Dwarf Scout (3/1)

Whenever Aethergeode Miner attacks, you get EnergyEnergy (two energy counters).

Pay EnergyEnergy: Exile Aethergeode Miner, then return it to the battlefield under its owner's control.

Modern Horizons 3 Commander (Rare)
Other Versions
Aether Revolt (Rare)
Akroan Sergeant
Akroan Sergeant 2Red (3)
Creature — Human Soldier (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Magic Origins (Common)
Alania, Divergent Storm
Alania, Divergent Storm 3BlueRed (5)
Legendary Creature — Otter Wizard (3/5)

Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.

Bloomburrow (Rare)
Barging Sergeant
Barging Sergeant 4Red (5)
Creature — Minotaur Soldier (4/2)

Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Guilds of Ravnica (Common)
Bell Borca, Spectral Sergeant
Bell Borca, Spectral Sergeant 2RedWhite (4)
Legendary Creature — Spirit Soldier (*/5)

Note the mana value of each card as it's put into exile.

Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn.

At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.

Dominaria United Commander (Rare)
Other Versions
Commander Legends (Rare)
Berg Strider
Berg Strider 4Blue (5)
Snow Creature — Giant Wizard (4/4)

When Berg Strider enters, tap target artifact or creature an opponent controls. If Snow was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. (Snow is mana from a snow source.)

Jumpstart 2022 (Common)
Other Versions
Kaldheim (Common)
Blazemire Verge
Blazemire Verge (0)
Land

Tap: Add Black.

Tap: Add Red. Activate only if you control a Swamp or a Mountain.

Duskmourn: House of Horror (Rare)
Blistergrub
Blistergrub 2Black (3)
Creature — Phyrexian Horror (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

When Blistergrub dies, each opponent loses 2 life.

Duel Decks: Nissa vs. Ob Nixilis (Common)
Other Versions
Scars of Mirrodin (Common)
Burst of Energy
Burst of Energy White (1)
Instant

Untap target permanent.

Urza's Legacy (Common)
Celestial Convergence
Celestial Convergence 2WhiteWhite (4)
Enchantment

Celestial Convergence enters with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

Prophecy (Rare)
Clergy en-Vec
Clergy en-Vec 1White (2)
Creature — Human Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Tempest (Common)
Clergy of the Holy Nimbus
Clergy of the Holy Nimbus White (1)
Creature — Human Cleric (1/1)

If Clergy of the Holy Nimbus would be destroyed, regenerate it.

1: Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.

Legends (Common)
Convergence of Dominion
Convergence of Dominion 3 (3)
Artifact

Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost 2 less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.

Translocation Protocols — 3, Tap: Mill three cards.

Warhammer 40,000 Commander (Rare)
Crackling Emergence
Crackling Emergence 1Red (2)
Enchantment — Aura

Enchant land you control

Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.

If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.

Kamigawa: Neon Dynasty (Common)
Crown of Convergence
Crown of Convergence 2 (2)
Artifact

Play with the top card of your library revealed.

As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.

GreenWhite: Put the top card of your library on the bottom of your library.

Ravnica: City of Guilds (Rare)
Curie, Emergent Intelligence
Curie, Emergent Intelligence 1Blue (2)
Legendary Artifact Creature — Robot (1/3)

Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power.

1Blue, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."

Magic The Gathering—Fallout (Rare)
Disruptor Wanderglyph
Disruptor Wanderglyph 4 (4)
Artifact Creature — Golem (3/4)

Whenever Disruptor Wanderglyph attacks, exile target card from an opponent's graveyard.

The Lost Caverns of Ixalan (Common)
Divergent Growth
Divergent Growth Green (1)
Instant

Until end of turn, lands you control gain "Tap: Add one mana of any color."

Scourge (Common)
Divergent Transformations
Divergent Transformations 6Red (7)
Instant

Undaunted (This spell costs 1 less to cast for each opponent.)

Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.

Commander Masters (Rare)
Other Versions
Commander 2016 (Rare)
Duergar Assailant
Duergar Assailant Red or White (1)
Creature — Dwarf Soldier (1/1)

Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.

Eventide (Common)
Duergar Cave-Guard
Duergar Cave-Guard 3Red (4)
Creature — Dwarf Warrior (1/3)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Red or White: Duergar Cave-Guard gets +1/+0 until end of turn.

Eventide (Uncommon)
Duergar Hedge-Mage
Duergar Hedge-Mage 2Red or White (3)
Creature — Dwarf Shaman (2/2)

When Duergar Hedge-Mage enters, if you control two or more Mountains, you may destroy target artifact.

When Duergar Hedge-Mage enters, if you control two or more Plains, you may destroy target enchantment.

March of the Machine Commander (Uncommon)
Other Versions
Eventide (Uncommon)
Planechase (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander Anthology (Uncommon)
Duergar Mine-Captain
Duergar Mine-Captain 2Red or White (3)
Creature — Dwarf Soldier (2/1)

1Red or White, Untap: Attacking creatures get +1/+0 until end of turn. (Untap is the untap symbol.)

Eventide (Uncommon)
Dusk Legion Sergeant
Dusk Legion Sergeant 1Black (2)
Creature — Vampire Soldier (2/2)

Menace

1Black, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

The Lost Caverns of Ixalan Commander (Rare)
Emerge from the Cocoon
Emerge from the Cocoon 4White (5)
Sorcery

Return target creature card from your graveyard to the battlefield. You gain 3 life.

Duskmourn: House of Horror (Common)
Emerge Unscathed
Emerge Unscathed White (1)
Instant

Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Iconic Masters (Common)
Other Versions
Rise of the Eldrazi (Uncommon)
Emergence Zone
Emergence Zone (0)
Land

Tap: Add Colorless.

1, Tap, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

War of the Spark (Uncommon)
Emergency Powers
Emergency Powers 5WhiteBlue (7)
Instant

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.

Ravnica Allegiance (Mythic Rare)
Emergency Weld
Emergency Weld 1Black (2)
Sorcery

Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token.

The Brothers' War (Common)
Emergent Growth
Emergent Growth 3Green (4)
Sorcery

Target creature gets +5/+5 until end of turn and must be blocked this turn if able.

Ixalan (Uncommon)
Emergent Haunting
Emergent Haunting 1Blue (2)
Enchantment

At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.

2Blue: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Outlaws of Thunder Junction (Uncommon)
Emergent Sequence
Emergent Sequence 1Green (2)
Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.

Strixhaven: School of Mages (Uncommon)
Emergent Ultimatum
Emergent Ultimatum BlackBlackGreenGreenGreenBlueBlue (7)
Sorcery

Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

Ikoria: Lair of Behemoths (Rare)
Emergent Woodwurm
Emergent Woodwurm 6Green (7)
Creature — Wurm (4/4)

Backup 3 (When this creature enters, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)

Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

March of the Machine Commander (Rare)
Energizer
Energizer 4 (4)
Artifact Creature — Juggernaut (2/2)

2, Tap: Put a +1/+1 counter on Energizer.

Tempest (Rare)
Energy Arc
Energy Arc WhiteBlue (2)
Instant

Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.

Masters Edition (Uncommon)
Other Versions
Alliances (Uncommon)
Energy Bolt
Energy Bolt Variable ColorlessRedWhite (2)
Sorcery

Choose one —

• Energy Bolt deals X damage to target player or planeswalker.

• Target player gains X life.

Mirage (Rare)
Energy Chamber
Energy Chamber 2 (2)
Artifact

At the beginning of your upkeep, choose one —

• Put a +1/+1 counter on target artifact creature.

• Put a charge counter on target noncreature artifact.

Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Other Versions
Fifth Dawn (Uncommon)
Energy Field
Energy Field 1Blue (2)
Enchantment

Prevent all damage that would be dealt to you by sources you don't control.

When a card is put into your graveyard from anywhere, sacrifice Energy Field.

Urza's Saga (Rare)
Energy Flux
Energy Flux 2Blue (3)
Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2."

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Antiquities (Uncommon)
Mercadian Masques (Uncommon)
Masters Edition IV (Uncommon)
Energy Refractor
Energy Refractor 2 (2)
Artifact

When Energy Refractor enters, draw a card.

2: Add one mana of any color.

The Brothers' War (Common)
Energy Storm
Energy Storm 1White (2)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt by instant and sorcery spells.

Creatures with flying don't untap during their controllers' untap steps.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Energy Tap
Energy Tap Blue (1)
Sorcery

Tap target untapped creature you control. If you do, add an amount of Colorless equal to that creature's mana value.

Legends (Common)
Other Versions
Fourth Edition (Common)
Energy Vortex
Energy Vortex 3BlueBlue (5)
Enchantment

As Energy Vortex enters, choose an opponent.

At the beginning of your upkeep, remove all vortex counters from Energy Vortex.

At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay 1 for each vortex counter on Energy Vortex.

Variable Colorless: Put X vortex counters on Energy Vortex. Activate only during your upkeep.

Mirage (Rare)
Enormous Energy Blade
Enormous Energy Blade 2Black (3)
Artifact — Equipment

Equipped creature gets +4/+0.

Whenever Enormous Energy Blade becomes attached to a creature, tap that creature.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Kamigawa: Neon Dynasty (Uncommon)
Erg Raiders
Erg Raiders 1Black (2)
Creature — Human Warrior (2/3)

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

Masters 25 (Common)
Other Versions
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Arabian Nights (Common)
Masters Edition (Common)
Ethereal Whiskergill
Ethereal Whiskergill 3Blue (4)
Creature — Elemental (4/3)

Flying

Ethereal Whiskergill can't attack unless defending player controls an Island.

Lorwyn (Uncommon)
Everglades
Everglades (0)
Land

Everglades enters tapped.

When Everglades enters, sacrifice it unless you return an untapped Swamp you control to its owner's hand.

Tap: Add ColorlessBlack.

Commander 2014 (Uncommon)
Other Versions
Visions (Uncommon)
Everglove Courier
Everglove Courier 2Green (3)
Creature — Elf (2/1)

You may choose not to untap Everglove Courier during your untap step.

2Green, Tap: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.

Onslaught (Uncommon)
Festergloom
Festergloom 2Black (3)
Sorcery

Nonblack creatures get -1/-1 until end of turn.

Conspiracy: Take the Crown (Common)
Other Versions
Magic 2015 Core Set (Common)
Fettergeist
Fettergeist 2Blue (3)
Creature — Spirit (3/4)

Flying

At the beginning of your upkeep, sacrifice Fettergeist unless you pay 1 for each other creature you control.

Avacyn Restored (Uncommon)
Flesh Allergy
Flesh Allergy 2BlackBlack (4)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature. Its controller loses life equal to the number of creatures that died this turn.

Scars of Mirrodin (Uncommon)
Floodfarm Verge
Floodfarm Verge (0)
Land

Tap: Add White.

Tap: Add Blue. Activate only if you control a Plains or an Island.

Duskmourn: House of Horror (Rare)
Garrison Sergeant
Garrison Sergeant 3RedWhite (5)
Creature — Lizard Soldier (3/3)

Garrison Sergeant has double strike as long as you control a Gate.

Guilds of Ravnica (Common)
Gloomlake Verge
Gloomlake Verge (0)
Land

Tap: Add Blue.

Tap: Add Black. Activate only if you control an Island or a Swamp.

Duskmourn: House of Horror (Rare)
Harmonic Convergence
Harmonic Convergence 2Green (3)
Instant

Put all enchantments on top of their owners' libraries.

Urza's Legacy (Uncommon)
Harmonious Emergence
Harmonious Emergence 3Green (4)
Enchantment — Aura

Enchant land you control

Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.

If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.

Kamigawa: Neon Dynasty (Common)
Hoverguard Observer
Hoverguard Observer 2BlueBlue (4)
Creature — Drone (3/3)

Flying

Hoverguard Observer can block only creatures with flying.

Darksteel (Uncommon)
Hoverguard Sweepers
Hoverguard Sweepers 6BlueBlue (8)
Creature — Drone (5/6)

Flying

When Hoverguard Sweepers enters, you may return up to two target creatures to their owners' hands.

Commander 2014 (Rare)
Other Versions
Fifth Dawn (Rare)
Hushwood Verge
Hushwood Verge (0)
Land

Tap: Add Green.

Tap: Add White. Activate only if you control a Forest or a Plains.

Duskmourn: House of Horror (Rare)
Hypergenesis
Hypergenesis (0)
Sorcery

Suspend 3—1GreenGreen

Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

Time Spiral Remastered (Mythic Rare)
Other Versions
Time Spiral (Rare)
Iceberg
Iceberg Variable ColorlessBlueBlue (2)
Enchantment

Iceberg enters with X ice counters on it.

3: Put an ice counter on Iceberg.

Remove an ice counter from Iceberg: Add Colorless.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Iceberg Cancrix
Iceberg Cancrix 1Blue (2)
Snow Creature — Crab (0/4)

Whenever another snow permanent you control enters, you may have target player mill two cards.

Historic Anthology 4 (Common)
Other Versions
Modern Horizons (Common)
Iceberg Titan
Iceberg Titan (0)
Artifact Creature — Golem (6/6)

Whenever Iceberg Titan attacks, you may tap or untap target artifact or creature.

The Lost Caverns of Ixalan (Common)
Illustrious Wanderglyph
Illustrious Wanderglyph 4White (5)
Artifact Creature — Golem (2/2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Other artifact creatures you control get +2/+2 as long as you have the city's blessing.

At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.

The Lost Caverns of Ixalan Commander (Rare)
Instill Energy
Instill Energy Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature can attack as though it had haste.

0: Untap enchanted creature. Activate only during your turn and only once each turn.

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Invasion of Ergamon
Invasion of Ergamon RedGreen (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ergamon enters, create a Treasure token. Then you may discard a card. If you do, draw a card.

March of the Machine (Uncommon)
Inverted Iceberg
Inverted Iceberg 1Blue (2)
Artifact

When Inverted Iceberg enters, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)

Craft with artifact 4BlueBlue (4BlueBlue, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

The Lost Caverns of Ixalan (Common)
Kinsbaile Borderguard
Kinsbaile Borderguard 1WhiteWhite (3)
Creature — Kithkin Soldier (1/1)

Kinsbaile Borderguard enters with a +1/+1 counter on it for each other Kithkin you control.

When Kinsbaile Borderguard dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.

Morningtide (Rare)
Kobold Drill Sergeant
Kobold Drill Sergeant 1Red (2)
Creature — Kobold Soldier (1/2)

Other Kobold creatures you control get +0/+1 and have trample.

Masters Edition III (Uncommon)
Other Versions
Legends (Uncommon)
Krosan Verge
Krosan Verge (0)
Land

Krosan Verge enters tapped.

Tap: Add Colorless.

2, Tap, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Judgment (Uncommon)
Archenemy (Uncommon)
Planechase 2012 Edition (Uncommon)
Commander 2016 (Uncommon)
Planechase Anthology (Uncommon)
Commander 2017 (Uncommon)
Commander 2018 (Uncommon)
Commander 2019 (Uncommon)
Ikoria Commander (Uncommon)
Zendikar Rising Commander (Uncommon)
Innistrad: Midnight Hunt Commander (Uncommon)
Dominaria United Commander (Uncommon)
Phyrexia: All Will Be One Commander (Uncommon)
March of the Machine Commander (Uncommon)
Commander Masters (Uncommon)
Wilds of Eldraine Commander (Uncommon)
Murders at Karlov Manor Commander (Uncommon)
Looming Hoverguard
Looming Hoverguard 4BlueBlue (6)
Creature — Drone (3/3)

Flying

When Looming Hoverguard enters, put target artifact on top of its owner's library.

Mirrodin (Uncommon)
Loxodon Sergeant
Loxodon Sergeant 3White (4)
Creature — Elephant Soldier (3/3)

Vigilance

When Loxodon Sergeant enters, other creatures you control gain vigilance until end of turn.

War of the Spark (Common)
Mighty Emergence
Mighty Emergence 2Green (3)
Enchantment

Whenever a creature you control with power 5 or greater enters, you may put two +1/+1 counters on it.

Shards of Alara (Uncommon)
Mirror-Sigil Sergeant
Mirror-Sigil Sergeant 5White (6)
Creature — Rhino Soldier (4/4)

Trample

At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of Mirror-Sigil Sergeant.

Conflux (Mythic Rare)
Mischievous Poltergeist
Mischievous Poltergeist 2Black (3)
Creature — Spirit (1/1)

Flying

Pay 1 life: Regenerate Mischievous Poltergeist.

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Monstrous Emergence
Monstrous Emergence 1Green (2)
Sorcery

As an additional cost to cast this spell, choose a creature you control or reveal a creature card from your hand.

Monstrous Emergence deals damage equal to the power of the creature you chose or the card you revealed to target creature.

Duskmourn: House of Horror (Common)
Natural Emergence
Natural Emergence 2RedGreen (4)
Enchantment

When Natural Emergence enters, return a red or green enchantment you control to its owner's hand.

Lands you control are 2/2 creatures with first strike. They're still lands.

Planeshift (Rare)
Needleverge Pathway
Needleverge Pathway (0)
Land

Tap: Add Red.

Zendikar Rising (Rare)
Nethergoyf
Nethergoyf Black (1)
Creature — Lhurgoyf (*/1+*)

Nethergoyf's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.

Escape—2Black, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)

Modern Horizons 3 (Mythic Rare)
Orochi Merge-Keeper
Orochi Merge-Keeper 1Green (2)
Creature — Snake Druid (1/1)

Tap: Add Green.

As long as Orochi Merge-Keeper is modified, it has "Tap: Add GreenGreen." (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty (Uncommon)
Overgrown Arch
Overgrown Arch 1Green (2)
Creature — Plant Wall (0/4)

Defender

Tap: You gain 1 life.

2, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Uncommon)
Overgrown Armasaur
Overgrown Armasaur 3GreenGreen (5)
Creature — Dinosaur (4/4)

Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.

Rivals of Ixalan (Common)
Overgrown Battlement
Overgrown Battlement 1Green (2)
Creature — Wall (0/4)

Defender

Tap: Add Green for each creature you control with defender.

Streets of New Capenna Commander (Uncommon)
Other Versions
Rise of the Eldrazi (Common)
Iconic Masters (Uncommon)
Jumpstart (Uncommon)
Overgrown Estate
Overgrown Estate WhiteBlackGreen (3)
Enchantment

Sacrifice a land: You gain 3 life.

Apocalypse (Rare)
Overgrown Farmland
Overgrown Farmland (0)
Land

Overgrown Farmland enters tapped unless you control two or more other lands.

Tap: Add Green or White.

Doctor Who Commander (Rare)
Other Versions
Innistrad: Midnight Hunt (Rare)
Overgrown Pest
Overgrown Pest 2Green (3)
Creature — Pest (2/2)

When Overgrown Pest enters, look at the top five cards of your library. You may reveal a land or double-faced card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

March of the Machine (Common)
Overgrown Tomb
Overgrown Tomb (0)
Land — Swamp Forest

(Tap: Add Black or Green.)

As Overgrown Tomb enters, you may pay 2 life. If you don't, it enters tapped.

Ravnica Clue Edition (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Return to Ravnica (Rare)
Zendikar Expeditions (Mythic Rare)
Guilds of Ravnica (Rare)
Unfinity (Rare)
Ravnica Remastered (Rare)
Overgrown Zealot
Overgrown Zealot 1Green (2)
Creature — Elf Druid (0/4)

Tap: Add one mana of any color.

Tap: Add two mana of any one color. Spend this mana only to turn permanents face up.

Duskmourn: House of Horror (Uncommon)
Overgrowth
Overgrowth 2Green (3)
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional GreenGreen.

Jumpstart 2022 (Common)
Other Versions
Ninth Edition (Common)
Stronghold (Common)
Tenth Edition (Common)
Commander 2018 (Common)
Warhammer 40,000 Commander (Common)
Overgrowth Elemental
Overgrowth Elemental 2Green (3)
Creature — Elemental (3/2)

When Overgrowth Elemental enters, put a +1/+1 counter on another target Elemental you control.

Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.

Core Set 2020 (Uncommon)
Perimeter Sergeant
Perimeter Sergeant 2White (3)
Creature — Human Soldier (3/2)

Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn.

Ikoria: Lair of Behemoths (Common)
Pillarverge Pathway
Pillarverge Pathway (0)
Land

Tap: Add White.

Zendikar Rising (Rare)
Plane-Merge Elf (playtest)
Plane-Merge Elf (playtest) 4Green (5)
Creature — — Elf Warrior (3/3)

Landship — At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token.

Kinfall — Whenever a creature enters the battlefield under your control, if it shares a creature type with CARDNAME, creatures you control get +1/+1 until end of turn.

Mystery Booster (Common)
Psychic Allergy
Psychic Allergy 3BlueBlue (5)
Enchantment

As Psychic Allergy enters, choose a color.

At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.

At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.

The Dark (Rare)
Pyroconvergence
Pyroconvergence 4Red (5)
Enchantment

Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to any target.

Return to Ravnica (Uncommon)
Raging Poltergeist
Raging Poltergeist 4Red (5)
Creature — Spirit (6/1)

Avacyn Restored (Common)
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue