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Aid the Fallen
  ( 2)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target planeswalker card from your graveyard to your hand.
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Archon of Falling Stars
   ( 6)
Creature — Archon
(4/4)
Flying When this creature dies, you may return target enchantment card from your graveyard to the battlefield.
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Ashes of the Fallen
 ( 2)
Artifact
As this artifact enters, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types.
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Atraxa's Fall
  ( 2)
Sorcery
Destroy target artifact, battle, enchantment, or creature with flying.
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Balduvian Fallen
  ( 4)
Creature — Zombie
(3/5)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever this creature's cumulative upkeep is paid, it gets +1/+0 until end of turn for each or spent this way.
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Bitter Downfall
  ( 4)
Instant
This spell costs less to cast if it targets a creature that was dealt damage this turn. Destroy target creature. Its controller loses 2 life.
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Boulderfall
   ( 8)
Instant
Boulderfall deals 5 damage divided as you choose among any number of targets.
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Broken Fall
  ( 3)
Enchantment
Return this enchantment to its owner's hand: Regenerate target creature.
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Cleanfall
  ( 3)
Sorcery — Arcane
Destroy all enchantments.
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Crashing Footfalls
( 0)
Sorcery
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Create two 4/4 green Rhino creature tokens with trample.
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Deadfall
  ( 3)
Enchantment
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
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Doomfall
  ( 3)
Sorcery
Choose one — • Target opponent exiles a creature they control. • Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
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Dosan the Falling Leaf
   ( 3)
Legendary Creature — Human Monk
(2/2)
Players can cast spells only during their own turns.
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Epic Downfall
  ( 2)
Sorcery
Exile target creature with mana value 3 or greater.
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Rise // Fall (Fall)
  ( 2)
Sorcery
Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.
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Fall from Favor
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature and you become the monarch. Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.
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Fall of Cair Andros
  ( 3)
Enchantment
Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)  : This enchantment deals 7 damage to target creature.
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Fall of Gil-galad
  ( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Put two +1/+1 counters on target creature you control. III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
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Fall of the First Civilization
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You and target opponent each draw two cards. II — Exile target artifact an opponent controls. III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
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Fall of the Hammer
  ( 2)
Instant
Target creature you control deals damage equal to its power to another target creature.
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Fall of the Impostor
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on up to one target creature. III — Exile a creature with the greatest power among creatures target opponent controls.
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Fall of the Thran
  ( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield.
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Fall of the Titans
   ( 1)
Instant
Surge  (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Fall of the Titans deals X damage to each of up to two targets.
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Fallaji Archaeologist
  ( 2)
Creature — Human Scout
(0/3)
When this creature enters, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
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Fallaji Chaindancer
  ( 4)
Creature — Human Soldier
(2/4)
: This creature gains double strike until end of turn.
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Fallaji Dragon Engine
 ( 8)
Artifact Creature — Dragon
(5/5)
Flying : This creature gets +1/+0 until end of turn.
//PRT-Prototype_Mech//  
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 1/3
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Fallaji Vanguard
   ( 4)
Creature — Human Soldier
(2/3)
First strike Whenever this creature or another creature you control enters, target creature gets +2/+0 until end of turn.
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Fallaji Wayfarer
  ( 3)
Creature — Human Scout
(2/4)
Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.) Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for or one mana of a color that creature is.)
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Fallen Angel
   ( 5)
Creature — Angel
(3/3)
Flying Sacrifice a creature: This creature gets +2/+1 until end of turn.
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Fallen Askari
  ( 2)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) This creature can't block.
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Fallen Cleric
  ( 5)
Creature — Zombie Cleric
(4/2)
Protection from Clerics Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Fallen Ferromancer
  ( 4)
Creature — Phyrexian Human Shaman
(1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)  , : This creature deals 1 damage to any target.
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Fallen Ideal
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Falling Star
  ( 3)
Sorcery
Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
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Falling Timber
  ( 3)
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
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Fallow Earth
  ( 3)
Sorcery
Put target land on top of its owner's library.
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Fallow Wurm
  ( 3)
Creature — Wurm
(4/4)
When this creature enters, sacrifice it unless you discard a land card.
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Fallowsage
  ( 4)
Creature — Merfolk Wizard
(2/2)
Whenever this creature becomes tapped, you may draw a card.
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Fear of Falling
   ( 5)
Enchantment Creature — Nightmare
(4/4)
Flying Whenever this creature attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.
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Feast on the Fallen
  ( 3)
Enchantment
At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
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Footfall Crater
 ( 1)
Enchantment — Aura
Enchant land Enchanted land has " : Target creature gains trample and haste until end of turn." Cycling ( , Discard this card: Draw a card.)
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Gallifrey Falls // No More (Gallifrey Falls)
   ( 6)
Instant
Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Fuse (You may cast one or both halves of this card from your hand.)
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Genju of the Falls
 ( 1)
Enchantment — Aura
Enchant Island : Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return this card from your graveyard to your hand.
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Honor the Fallen
  ( 2)
Instant
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
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Icefall Regent
   ( 5)
Creature — Dragon
(4/3)
Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature. Spells your opponents cast that target this creature cost more to cast.
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Invigorating Falls
   ( 4)
Sorcery
You gain life equal to the number of creature cards in all graveyards.
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Koskun Falls
   ( 4)
World Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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Mercadia's Downfall
  ( 3)
Instant
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
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Momentous Fall
   ( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
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Nightfall Predator
( 0)
Creature — Werewolf
(4/4)
, : This creature fights target creature. (Each deals damage equal to its power to the other.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Nuclear Fallout
   ( 2)
Sorcery
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
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Ob Nixilis, the Fallen
   ( 5)
Legendary Creature — Demon
(3/3)
Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.
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Pitfall Trap
  ( 3)
Instant — Trap
If exactly one creature is attacking, you may pay rather than pay this spell's mana cost. Destroy target attacking creature without flying.
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Rayami, First of the Fallen
    ( 4)
Legendary Creature — Vampire
(5/4)
If a nontoken creature would die, exile that card with a blood counter on it instead. As long as an exiled creature card with a blood counter on it has flying, Rayami has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
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Remember the Fallen
  ( 3)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target artifact card from your graveyard to your hand.
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Revive the Fallen
  ( 2)
Sorcery
Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Rimewood Falls
( 0)
Snow Land — Forest Island
( : Add or .) This land enters tapped.
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Rise // Fall (Rise)
  ( 2)
Sorcery
Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.
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Riverfall Mimic
  ( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both blue and red, this creature has base power and toughness 3/3 until end of turn and can't be blocked this turn.
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Rockfall Vale
( 0)
Land
This land enters tapped unless you control two or more other lands. : Add or .
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Roxanne, Starfall Savant
   ( 5)
Legendary Creature — Cat Druid
(4/3)
Whenever Roxanne enters or attacks, create a tapped colorless artifact token named Meteorite with "When this token enters, it deals 2 damage to any target" and " : Add one mana of any color." Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
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Ryusei, the Falling Star
  ( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Ryusei dies, it deals 5 damage to each creature without flying.
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Sage of the Falls
  ( 5)
Creature — Merfolk Wizard
(2/5)
Whenever this creature or another non-Human creature you control enters, you may draw a card. If you do, discard a card.
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Sandstone Deadfall
 ( 3)
Artifact
, Sacrifice two lands and this artifact: Destroy target attacking creature.
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Stand or Fall
  ( 4)
Enchantment
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
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Starfall
  ( 5)
Instant
Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller.
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Starfall Invocation
   ( 5)
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
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Strength from the Fallen
  ( 2)
Enchantment
Constellation — Whenever this enchantment or another enchantment you control enters, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
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Sulfur Falls
( 0)
Land
This land enters tapped unless you control an Island or a Mountain. : Add or .
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Sunfall
   ( 5)
Sorcery
Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
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Take the Fall
 ( 1)
Instant
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card.
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Tel-Jilad Fallen
   ( 4)
Creature — Phyrexian Elf Warrior
(3/1)
Protection from artifacts Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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The Fall of Kroog
   ( 6)
Sorcery
Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.
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The Fall of Lord Konda
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Exile target creature an opponent controls with mana value 4 or greater. II — Each player gains control of all permanents they own. III — Exile this Saga, then return it to the battlefield transformed under your control.
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The Fallen
    ( 4)
Creature — Zombie
(2/3)
At the beginning of your upkeep, this creature deals 1 damage to each opponent and planeswalker it has dealt damage to this game.
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The Fallen Apart
   ( 4)
Creature — Zombie
(4/4)
This creature enters with two arms and two legs. Whenever damage is dealt to this creature, remove an arm or a leg from it. This creature can't attack if it has no legs and can't block if it has no arms.
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Thornwood Falls
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Thundering Falls
( 0)
Land — Island Mountain
( : Add or .) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Tragic Fall
  ( 2)
Instant
Target creature gets -3/-3 until end of turn. Hellbent — That creature gets -13/-13 until end of turn instead if you have no cards in hand.
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Unexpected Windfall
   ( 4)
Instant
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
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Usher of the Fallen
 ( 1)
Creature — Spirit Warrior
(2/1)
Boast —  : Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)
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Volcanic Fallout
   ( 3)
Instant
This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.
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Vraska's Fall
  ( 3)
Instant
Each opponent sacrifices a creature or planeswalker of their choice and gets a poison counter.
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Waterfall Aerialist
  ( 4)
Creature — Djinn Wizard
(3/1)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Windfall
  ( 3)
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
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Woodfall Primus
    ( 8)
Creature — Treefolk Shaman
(6/6)
Trample When this creature enters, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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