|
Anara, Wolvid Familiar
( 4)
Legendary Creature — Wolf Beast
(4/4)
During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.) Partner (You can have two commanders if both have partner.)
|
|
|
Biomancer's Familiar
( 2)
Creature — Mutant
(2/2)
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana. : The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
|
|
|
Cauldron Familiar
( 1)
Creature — Cat
(1/1)
When Cauldron Familiar enters, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
|
|
|
Drake Familiar
( 2)
Creature — Drake
(2/1)
Flying When Drake Familiar enters, sacrifice it unless you return an enchantment to its owner's hand.
|
|
|
Druid's Familiar
( 4)
Creature — Bear
(2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.
|
|
|
Ertai's Familiar
( 2)
Creature — Illusion
(2/2)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) When Ertai's Familiar phases out or leaves the battlefield, mill three cards. : Until your next upkeep, Ertai's Familiar can't phase out.
|
|
|
Esior, Wardwing Familiar
( 2)
Legendary Creature — Bird
(1/3)
Flying Spells your opponents cast that target one or more commanders you control cost more to cast. Partner (You can have two commanders if both have partner.)
|
|
|
Etched Familiar
( 3)
Artifact Creature — Phyrexian Fox
(3/2)
When Etched Familiar dies, each opponent loses 2 life and you gain 2 life.
|
|
|
Falthis, Shadowcat Familiar
( 3)
Legendary Creature — Nightmare Cat
(2/2)
Commanders you control have menace and deathtouch. Partner (You can have two commanders if both have partner.)
|
|
|
Familiar Beeble Mascot
( 0)
Stickers
2 — Whenever this creature attacks, untap target permanent. 4 — Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 2 — 2/3 3 — 5/3
|
|
|
Familiar Ground
( 3)
Enchantment
Each creature you control can't be blocked by more than one creature.
|
|
|
Familiar's Ruse
( 2)
Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand. Counter target spell.
|
|
|
Bramble Familiar (Fetch Quest)
( 7)
Sorcery — Adventure
Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
|
|
|
Filigree Familiar
( 3)
Artifact Creature — Fox
(2/2)
When Filigree Familiar enters, you gain 2 life. When Filigree Familiar dies, draw a card.
|
|
|
Foul Familiar
( 3)
Creature — Spirit
(3/1)
Foul Familiar can't block. , Pay 1 life: Return Foul Familiar to its owner's hand.
|
|
|
Frolicking Familiar
( 3)
Creature — Otter Wizard
(2/2)
Flying Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn.
|
|
|
Jackal Familiar
( 1)
Creature — Jackal
(2/2)
Jackal Familiar can't attack or block alone.
|
|
|
Jhoira's Familiar
( 4)
Artifact Creature — Bird
(2/2)
Flying Historic spells you cast cost less to cast. (Artifacts, legendaries, and Sagas are historic.)
|
|
|
Judge's Familiar
( 1)
Creature — Bird
(1/1)
Flying Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays .
|
|
|
Kediss, Emberclaw Familiar
( 2)
Legendary Creature — Elemental Lizard
(1/1)
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)
|
|
|
Keleth, Sunmane Familiar
( 2)
Legendary Creature — Horse
(1/1)
Whenever a commander you control attacks, put a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)
|
|
|
Lazav, Familiar Stranger
( 3)
Legendary Creature — Shapeshifter
(1/4)
Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
|
|
|
Lullmage's Familiar
( 3)
Creature — Beast
(2/4)
: Add or . Whenever you cast a kicked spell, you gain 2 life.
|
|
|
Malakir Familiar
( 3)
Creature — Bat
(2/1)
Flying, deathtouch Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
|
|
|
Mystic Familiar
( 2)
Creature — Bird
(1/2)
Flying Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
|
|
|
Necromancer's Familiar
( 4)
Creature — Bird Spirit
(3/1)
Flying Hellbent — Necromancer's Familiar has lifelink as long as you have no cards in hand. , Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it.
|
|
|
Neurok Familiar
( 2)
Creature — Bird
(1/1)
Flying When Neurok Familiar enters, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
|
|
|
Nightscape Familiar
( 2)
Creature — Zombie
(1/1)
Blue spells and red spells you cast cost less to cast. : Regenerate Nightscape Familiar.
|
|
|
Nine-Lives Familiar
( 3)
Creature — Cat
(1/1)
This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
|
|
|
Obstinate Familiar
( 1)
Creature — Lizard
(1/1)
If you would draw a card, you may skip that draw instead.
|
|
|
Owl Familiar
( 2)
Creature — Bird
(1/1)
Flying When Owl Familiar enters, draw a card, then discard a card.
|
|
|
Palace Familiar
( 2)
Creature — Bird
(1/1)
Flying When Palace Familiar dies, draw a card.
|
|
|
Plaguecrafter's Familiar
( 2)
Creature — — Rat
(1/1)
Deathtouch When Plaguecrafter's Familiar enters the battlefield, choose a creature card in your hand. It perpetually gains deathtouch.
|
|
|
Pseudodragon Familiar
( 3)
Creature — Dragon
(2/1)
Flying : Target creature gains flying until end of turn.
|
|
|
Raven Familiar
( 3)
Creature — Bird
(1/2)
Flying Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Raven Familiar enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
|
|
|
Refurbished Familiar
( 4)
Artifact Creature — Zombie Rat
(2/1)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying When Refurbished Familiar enters, each opponent discards a card. For each opponent who can't, you draw a card.
|
|
|
Skirge Familiar
( 5)
Creature — Phyrexian Imp
(3/2)
Flying Discard a card: Add .
|
|
|
Stonebinder's Familiar
( 1)
Creature — Spirit Dog
(1/1)
Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn.
|
|
|
Stormscape Familiar
( 2)
Creature — Bird
(1/1)
Flying White spells and black spells you cast cost less to cast.
|
|
|
Sunscape Familiar
( 2)
Creature — Wall
(0/3)
Defender (This creature can't attack.) Green spells and blue spells you cast cost less to cast.
|
|
|
Thornscape Familiar
( 2)
Creature — Insect
(2/1)
Red spells and white spells you cast cost less to cast.
|
|
|
Thunderscape Familiar
( 2)
Creature — Kavu
(1/1)
First strike Black spells and green spells you cast cost less to cast.
|
|
|
Tomorrow, Azami's Familiar
( 6)
Legendary Creature — Spirit
(1/5)
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
|
|
|
Tyrant's Familiar
( 7)
Creature — Dragon
(5/5)
Flying, haste Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."
|
|
|