|
Ambitious Farmhand
  ( 2)
Creature — Human Peasant
(1/1)
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Coven —   : Transform this creature. Activate only if you control three or more creatures with different powers.
|
|
|
Brandywine Farmer
  ( 3)
Creature — Halfling Peasant
(1/1)
When this creature enters or leaves the battlefield, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
|
|
|
Bristlebud Farmer
   ( 4)
Creature — Plant Druid
(5/5)
Trample When this creature enters, create two Food tokens. (They're artifacts with " , , Sacrifice this token: You gain 3 life.") Whenever this creature attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.
|
|
|
Desperate Farmer
  ( 3)
Creature — Human Peasant
(2/2)
Lifelink When another creature you control dies, transform this creature.
|
|
|
Diligent Farmhand
 ( 1)
Creature — Human Druid
(1/1)
 , Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
If this card is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
|
|
|
Eastfarthing Farmer
  ( 3)
Creature — Halfling Peasant
(2/3)
When this creature enters, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with " , , Sacrifice this token: You gain 3 life.")
|
|
|
Eccentric Farmer
  ( 3)
Creature — Human Peasant
(2/3)
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
|
|
|
Elvish Farmer
  ( 2)
Creature — Elf
(0/2)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life.
|
|
|
Farmstead
   ( 3)
Enchantment — Aura
Enchant land Enchanted land has "At the beginning of your upkeep, you may pay  . If you do, you gain 1 life."
|
|
|
Farmstead Gleaner
 ( 3)
Artifact Creature — Scarecrow
(2/2)
This creature doesn't untap during your untap step. , : Put a +1/+1 counter on this creature. ( is the untap symbol.)
|
|
|
Golgari Rot Farm
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
|
|
|
Farm // Market (Market)
  ( 3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards, then discard two cards.
|
|
|
Orcish Farmer
   ( 3)
Creature — Orc
(2/2)
: Target land becomes a Swamp until its controller's next untap step.
|
|
|
Overgrown Farmland
( 0)
Land
This land enters tapped unless you control two or more other lands. : Add or .
|
|
|
Remote Farm
( 0)
Land
This land enters tapped with two depletion counters on it. , Remove a depletion counter from this land: Add  . If there are no depletion counters on this land, sacrifice it.
|
|
|
Rot Farm Mortipede
  ( 4)
Creature — Insect
(3/4)
Whenever one or more creature cards leave your graveyard, this creature gets +1/+0 and gains menace and lifelink until end of turn.
|
|
|
Rot Farm Skeleton
   ( 4)
Creature — Plant Skeleton
(4/1)
This creature can't block.   , Mill four cards: Return this card from your graveyard to the battlefield. Activate only as a sorcery.
|
|
|
Shu Farmer
  ( 2)
Creature — Human
(1/1)
: You gain 1 life. Activate only during your turn, before attackers are declared.
|
|
|
Shu Soldier-Farmers
  ( 5)
Creature — Human Soldier
(2/4)
When this creature enters, you gain 4 life.
|
|
|
Squirrel Farm
  ( 3)
Enchantment
 : Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.
|
|
|
Stoic Farmer
  ( 4)
Creature — Dwarf Peasant
(3/3)
When this creature enters, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
|
|
|
Tato Farmer
  ( 3)
Creature — Zombie Mutant Peasant
(1/4)
Landfall — Whenever a land you control enters, you may get two rad counters. : Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.
|
|
|